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<blockquote data-quote="Toric_Arthendain" data-source="post: 5848931" data-attributes="member: 9833"><p>Okay, stretch that 3e stat block out and it doesn't have as many lines. That is irrelevant though. Count the characters in the stat block instead. I'm not going to do that but just at a glance I see that there are many more characters in the 3e stat block, thus the 3e stat blocks are significantly longer. I have no idea why you are being so stubborn on that count. Pull out a 1e module and a 3e module. Compare. They are longer in every case in the 3e module. YOUR OWN stat blocks that YOU write might be shorter. Every DM likely has his own shorthand. But the published stat blocks are significantly different, both monster and NPC stat blocks. And if you are trimming those, you are doing a lot of extra work to prepare the module.</p><p></p><p></p><p></p><p>And I've run plenty of 1e modules and other than at the first couple of levels, no one is leveling every 2-3 sessions. That is not happening in the Temple of Elemental Evil game I am running now. Heck, that module is supposed to take you from level 1 to about level 8. The module is huge with tons of areas to deal with. There is no way you are finishing that module in 14-21 sessions, which by your assertion here is how long it would take to go from level 1 to 8 in 1e. Maybe if your sessions were 10 or 12 hour sessions every week but not otherwise. From level 1 to level 4? You might level up every two or three sessions. After that, no way. I'm seeing that right now in play. The thing is, there is plenty of wealth the PCs can haul out of the Temple. But oftentimes the biggest and best hauls are located in areas spread out from one another. The PCs might spend four or five sessions or longer slogging through other areas before hitting one of the bigger hauls. Thus over those four or five sessions, they have only gained the small experience point awards from defeating monsters and their smaller treasures before they hit an area that gives them a bigger chunk. As for your 3e game being at 25+ sessions and the PCs only at level 4, that is obviously related to how you run your game and the rate at which you want the PCs to advance. 3e was designed to level more quickly than the editions that came before it. It was a design concern. A party of four level 1 PCs taking out 8 orcs would each receive 400 xp. That is already nearly halfway to level 2 in 3e after one encounter. And xp for defeating monsters isn't all that is handed out in 3e.</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 5848931, member: 9833"] Okay, stretch that 3e stat block out and it doesn't have as many lines. That is irrelevant though. Count the characters in the stat block instead. I'm not going to do that but just at a glance I see that there are many more characters in the 3e stat block, thus the 3e stat blocks are significantly longer. I have no idea why you are being so stubborn on that count. Pull out a 1e module and a 3e module. Compare. They are longer in every case in the 3e module. YOUR OWN stat blocks that YOU write might be shorter. Every DM likely has his own shorthand. But the published stat blocks are significantly different, both monster and NPC stat blocks. And if you are trimming those, you are doing a lot of extra work to prepare the module. And I've run plenty of 1e modules and other than at the first couple of levels, no one is leveling every 2-3 sessions. That is not happening in the Temple of Elemental Evil game I am running now. Heck, that module is supposed to take you from level 1 to about level 8. The module is huge with tons of areas to deal with. There is no way you are finishing that module in 14-21 sessions, which by your assertion here is how long it would take to go from level 1 to 8 in 1e. Maybe if your sessions were 10 or 12 hour sessions every week but not otherwise. From level 1 to level 4? You might level up every two or three sessions. After that, no way. I'm seeing that right now in play. The thing is, there is plenty of wealth the PCs can haul out of the Temple. But oftentimes the biggest and best hauls are located in areas spread out from one another. The PCs might spend four or five sessions or longer slogging through other areas before hitting one of the bigger hauls. Thus over those four or five sessions, they have only gained the small experience point awards from defeating monsters and their smaller treasures before they hit an area that gives them a bigger chunk. As for your 3e game being at 25+ sessions and the PCs only at level 4, that is obviously related to how you run your game and the rate at which you want the PCs to advance. 3e was designed to level more quickly than the editions that came before it. It was a design concern. A party of four level 1 PCs taking out 8 orcs would each receive 400 xp. That is already nearly halfway to level 2 in 3e after one encounter. And xp for defeating monsters isn't all that is handed out in 3e. [/QUOTE]
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