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General Tabletop Discussion
D&D Older Editions
1E-style dual-classing?
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<blockquote data-quote="aramis erak" data-source="post: 6433211" data-attributes="member: 6779310"><p>No, at all levels.</p><p></p><p>AD&D multiclassing: Average the HP rolls for a given level (levels not yet reached count 0), use the best save, relax some of the casting restrictions, split non-class-specific XP evenly amongst all classes, can't add new classes later, proficiencies gained separately for each class, but initial ones were the higher of the two classes and cheaper for each proficiency.</p><p></p><p>And, just to complete the discussion within my own frames of reference...</p><p></p><p>Original D&D, it was essentially similar to dual classing, except that the Elf (and only an Elf, in the little box) could choose which of their two (MU or Fighter) they were on an adventure by adventure basis, and advance both through the campaign; how that worked was vague. Supplement 1 made it clearer, in that F/C and F/MU/Th divide all experience evenly. Hobbits and Dwarves got to be F/Th, and finally got racial clerics mentioned, but not allowed as PC's... Early printings of AD&D 1E didn't allow for Dwarven, Elf, or Halfling Clerics, either.</p><p></p><p></p><p>And Moldvay, Mentzer, Denning, and Alston all used racial prefigured multi-classing. An XP track that was higher than either class, but less than the sum of the two at the same level, a hit die type between the two, reduced restrictions on the spellcasting side, and a single block of spells on the Elven Treekeeper (~ F/MU/Cleric). All classes advanced together... over 2 dozen such classes existed later in the game (thanks to the PC and GAZ lines)... and the racial standard for elves was, as in OE, F-MU, but a warrior-only elf was added... and elves and hominids could become spellcasters later in life; the difference between the Elf and the Fighter was added, and MU or Cleric ability was always X levels behind...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6433211, member: 6779310"] No, at all levels. AD&D multiclassing: Average the HP rolls for a given level (levels not yet reached count 0), use the best save, relax some of the casting restrictions, split non-class-specific XP evenly amongst all classes, can't add new classes later, proficiencies gained separately for each class, but initial ones were the higher of the two classes and cheaper for each proficiency. And, just to complete the discussion within my own frames of reference... Original D&D, it was essentially similar to dual classing, except that the Elf (and only an Elf, in the little box) could choose which of their two (MU or Fighter) they were on an adventure by adventure basis, and advance both through the campaign; how that worked was vague. Supplement 1 made it clearer, in that F/C and F/MU/Th divide all experience evenly. Hobbits and Dwarves got to be F/Th, and finally got racial clerics mentioned, but not allowed as PC's... Early printings of AD&D 1E didn't allow for Dwarven, Elf, or Halfling Clerics, either. And Moldvay, Mentzer, Denning, and Alston all used racial prefigured multi-classing. An XP track that was higher than either class, but less than the sum of the two at the same level, a hit die type between the two, reduced restrictions on the spellcasting side, and a single block of spells on the Elven Treekeeper (~ F/MU/Cleric). All classes advanced together... over 2 dozen such classes existed later in the game (thanks to the PC and GAZ lines)... and the racial standard for elves was, as in OE, F-MU, but a warrior-only elf was added... and elves and hominids could become spellcasters later in life; the difference between the Elf and the Fighter was added, and MU or Cleric ability was always X levels behind... [/QUOTE]
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