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Community
General Tabletop Discussion
D&D Older Editions
1E-style dual-classing?
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<blockquote data-quote="Mercule" data-source="post: 6433974" data-attributes="member: 5100"><p>5E multi-classing is a refined version of 3E multi-classing. 3E multi-classing is actually the spiritual successor to 1E dual classing. 1E multi-classing just doesn't go well with standardized and balanced level abilities and XP progression. As far as there being a successor to 1E multi-classing, it would be 3E gestalt classes.</p><p></p><p>I'd like to know, specifically, what you want to pull forward from 1E dual classing. I see only two aspects that are really different:</p><p></p><p>1) Can't use new abilities until you're better in the new class than the old class. This is a penalty, plain and simple. It also never worked out well, in practice. It was fine, if you were switching from magic-user to fighter -- just don't cast spells. Going the other way, though, was questionable, because one of the benefits of being a fighter was high hit points. What about throwing daggers, after casting your one 1st level spell? There are some very weird judgment calls that get made, and it's rare that a group will agree on all of them. Don't do it.</p><p></p><p>2) Advance faster in the new class because 1st level is cheap. Don't do this. Period. It will break 5E. If the PC makes it to 5th level as a fighter, then switches to rogue, his next level is 6th. There should not be a way to avoid this. Even if you use #1, above, the character will eventually get to 6th level rogue and have no penalty for using fighter abilities, which makes him an 11th level character. He made it there with only 15% of the XP as the pure wizard took. I don't care how you slice it, that's broken.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6433974, member: 5100"] 5E multi-classing is a refined version of 3E multi-classing. 3E multi-classing is actually the spiritual successor to 1E dual classing. 1E multi-classing just doesn't go well with standardized and balanced level abilities and XP progression. As far as there being a successor to 1E multi-classing, it would be 3E gestalt classes. I'd like to know, specifically, what you want to pull forward from 1E dual classing. I see only two aspects that are really different: 1) Can't use new abilities until you're better in the new class than the old class. This is a penalty, plain and simple. It also never worked out well, in practice. It was fine, if you were switching from magic-user to fighter -- just don't cast spells. Going the other way, though, was questionable, because one of the benefits of being a fighter was high hit points. What about throwing daggers, after casting your one 1st level spell? There are some very weird judgment calls that get made, and it's rare that a group will agree on all of them. Don't do it. 2) Advance faster in the new class because 1st level is cheap. Don't do this. Period. It will break 5E. If the PC makes it to 5th level as a fighter, then switches to rogue, his next level is 6th. There should not be a way to avoid this. Even if you use #1, above, the character will eventually get to 6th level rogue and have no penalty for using fighter abilities, which makes him an 11th level character. He made it there with only 15% of the XP as the pure wizard took. I don't care how you slice it, that's broken. [/QUOTE]
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1E-style dual-classing?
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