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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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<blockquote data-quote="Mark Chance" data-source="post: 2108442" data-attributes="member: 2795"><p>Danke!</p><p></p><p>And now, the...</p><p></p><p><strong><span style="color: yellowgreen">AGATHION</span></strong></p><p>Medium Outsider (Extraplanar, Good, Psionic)</p><p><strong><span style="color: yellowgreen">Hit Dice</span></strong>: 7d8+14 (45 hp)</p><p><strong><span style="color: yellowgreen">Initiative</span></strong>: +4</p><p><strong><span style="color: yellowgreen">Speed</span></strong>: 50 ft. (10 squares)</p><p><strong><span style="color: yellowgreen">Armor Class</span></strong>: 20 (+4 Dex, +4 natural, +2 deflection), touch 16, flat-footed 16</p><p><strong><span style="color: yellowgreen">Base Attack/Grapple</span></strong>: +7/+8</p><p><strong><span style="color: yellowgreen">Attack</span></strong>: Light mace +11 melee (1d6+1 plus 2d6 holy damage), or +11 light crossbow (1d8 plus 2d6 holy/19-20)</p><p><strong><span style="color: yellowgreen">Full Attack</span></strong>: Light mace +11/+6 melee (1d6+1 plus 2d6 holy damage), or +11/+6 light crossbow (1d8 plus 2d6 holy damage/19-20)</p><p><strong><span style="color: yellowgreen">Space/Reach</span></strong>: 5 ft./5 ft.</p><p><strong><span style="color: yellowgreen">Special Attacks</span></strong>: Holy damage, psi-like abilities, turn undead</p><p><strong><span style="color: yellowgreen">Special Qualities</span></strong>: Damage reduction 5/magic, darkvision 60 ft., immunities, power resistance 17, scent</p><p><strong><span style="color: yellowgreen">Saves</span></strong>: Fort +7, Ref +9, Will +8</p><p><strong><span style="color: yellowgreen">Abilities</span></strong>: Str 12, Dex 19, Con 14, Int 18, Wis 17, Cha 16</p><p><strong><span style="color: yellowgreen">Skills</span></strong>: Balance +6, Bluff +13, Climb +11, Concentration +12, Craft (any one) +14, Diplomacy +19, Disguise +13*, Intimidate +5, Jump +16, Knowledge (the planes) +14, Listen +13, Sense Motive +15, Spot +8, Survival +13*, Swim +6, Tumble +11</p><p><strong><span style="color: yellowgreen">Feats</span></strong>: Negotiator, Rapid Reload (light crossbow), Weapon Finesse</p><p><strong><span style="color: yellowgreen">Environment</span></strong>: Any good-aligned plane</p><p><strong><span style="color: yellowgreen">Organization</span></strong>: Solitary</p><p><strong><span style="color: yellowgreen">Challenge Rating</span></strong>: 9</p><p><strong><span style="color: yellowgreen">Treasure</span></strong>: Standard</p><p><strong><span style="color: yellowgreen">Alignment</span></strong>: Always neutral good</p><p><strong><span style="color: yellowgreen">Advancement</span></strong>: By character class</p><p><strong><span style="color: yellowgreen">Level Adjustment</span></strong>: +7</p><p></p><p>Agathions are crusading outsiders native to good-aligned Outer Planes. They appear to be silver-skinned, hairless humanoids of exceptional height and grace. The average agathion stands six-and-one-half feet tall, but weighs about 180 pounds. They have narrow heads with angular features, thin lips, and black eyes as reflective as polished obsidian.</p><p></p><p>Agathions are native to good-aligned planes, but are often sent by higher powers to the Material Plane on special missions. Sometimes an agathion is sent to assist a particular champion of good on a special mission. Other times the agathion is the one with the special mission and may seek out assistance on its quest.</p><p></p><p>Agathions speak Celestial. Most speak four other languages as well, and Common is almost always one these.</p><p></p><p><strong><span style="color: yellowgreen">COMBAT</span></strong></p><p></p><p>Agathions are capable combtants. Their good nature imbues their weapons with holy energy. They possess formidable psi-like abilities, many useful on missions of espionage. In combat, agathions mostly rely on their weapons and dimension slide.</p><p></p><p><strong><span style="color: yellowgreen">Holy Damage (Su)</span></strong>: All of an agathion's weapon attacks are imbued with holy energy and inflict an extra 2d6 points of damage against evil creatures. This is a property of the agathion, not of its weapons.</p><p></p><p><strong><span style="color: yellowgreen">Psi-Like Abilities</span></strong>: At will - <em>aura alteration</em> (150 min. duration, 2 step shift in alignment*), <em>clairvoyant sense, detect hostile intent, dimension slide</em> (55 ft., move action*), <em>metamorphosis, object reading</em> (230 min. duration*), <em>psionic ethereal jaunt, suspend life, telempathic projection</em> (Will DC 14); 1/day - <em>personal mind blank</em>. Manifester level 13th. Save DCs are Charisma-based. *Includes augmentation for agathion's manifester level.</p><p></p><p><strong><span style="color: yellowgreen">Turn Undead (Su)</span></strong>: An agathion can turn undead as a 7th-level cleric. If it has levels in class that has the turn undead class feature, those levels stack with this ability.</p><p></p><p><strong><span style="color: yellowgreen">Immunities (Ex)</span></strong>: Agathions are immune to negative energy effects, death effects, and disintegrate.</p><p></p><p><strong><span style="color: yellowgreen">Skills</span></strong>: *Gains a +2 bonus to Disguise checks when it knows it being observed and tries to act in character. Gains a +2 bonus to Survival checks while on other planes.</p><p></p><p><strong><span style="color: yellowgreen">AGATHIONS AS CHARACTERS</span></strong></p><p>Agathion characters possess the following racial traits.</p><p>*+1 Strength, +8 Dexterity, +2 Constitution, +8 Intelligence, +6 Wisdom, +6 Charisma.</p><p>*Medium size.</p><p>*An agathion's base land speed is 50 feet.</p><p>*Darkvision out to 60 feet.</p><p>*Racial Hit Dice: An agathion begins with seven levels of outsider, which provide 7d8 Hit Dice, a base attack bonus of +7, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.</p><p>*Racial Skills: An agathion's outsider levels give it skill points equal to 8 + Int modifier per HD, with quadruple skill points for the first HD. Its class skills are Bluff, Climb, Craft, Diplomacy, Disguise, Jump, Knowledge (the planes), Listen, Sense Motive, Spot, Survival, Swim, and Tumble.</p><p>*Racial Feats: An agathion's outsider levels give it three feats.</p><p>* +4 natural armor bonus and a +2 deflection bonus to AC.</p><p>*Special Attacks (see above): Holy damage, psi-like abilities, turn undead.</p><p>*Special Qualities (see above): Immunities.</p><p>*Automatic Languages: Celestial. Bonus Languages: Any.</p><p>*Favored Class: Psychic Warrior.</p><p>*Level adjustment +7.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2108442, member: 2795"] Danke! And now, the... [b][color=yellowgreen]AGATHION[/color][/b][color=yellowgreen][/color] Medium Outsider (Extraplanar, Good, Psionic) [b][color=yellowgreen]Hit Dice[/color][/b][color=yellowgreen][/color]: 7d8+14 (45 hp) [b][color=yellowgreen]Initiative[/color][/b][color=yellowgreen][/color]: +4 [b][color=yellowgreen]Speed[/color][/b][color=yellowgreen][/color]: 50 ft. (10 squares) [b][color=yellowgreen]Armor Class[/color][/b][color=yellowgreen][/color]: 20 (+4 Dex, +4 natural, +2 deflection), touch 16, flat-footed 16 [b][color=yellowgreen]Base Attack/Grapple[/color][/b][color=yellowgreen][/color]: +7/+8 [b][color=yellowgreen]Attack[/color][/b][color=yellowgreen][/color]: Light mace +11 melee (1d6+1 plus 2d6 holy damage), or +11 light crossbow (1d8 plus 2d6 holy/19-20) [b][color=yellowgreen]Full Attack[/color][/b][color=yellowgreen][/color]: Light mace +11/+6 melee (1d6+1 plus 2d6 holy damage), or +11/+6 light crossbow (1d8 plus 2d6 holy damage/19-20) [b][color=yellowgreen]Space/Reach[/color][/b][color=yellowgreen][/color]: 5 ft./5 ft. [b][color=yellowgreen]Special Attacks[/color][/b][color=yellowgreen][/color]: Holy damage, psi-like abilities, turn undead [b][color=yellowgreen]Special Qualities[/color][/b][color=yellowgreen][/color]: Damage reduction 5/magic, darkvision 60 ft., immunities, power resistance 17, scent [b][color=yellowgreen]Saves[/color][/b][color=yellowgreen][/color]: Fort +7, Ref +9, Will +8 [b][color=yellowgreen]Abilities[/color][/b][color=yellowgreen][/color]: Str 12, Dex 19, Con 14, Int 18, Wis 17, Cha 16 [b][color=yellowgreen]Skills[/color][/b][color=yellowgreen][/color]: Balance +6, Bluff +13, Climb +11, Concentration +12, Craft (any one) +14, Diplomacy +19, Disguise +13*, Intimidate +5, Jump +16, Knowledge (the planes) +14, Listen +13, Sense Motive +15, Spot +8, Survival +13*, Swim +6, Tumble +11 [b][color=yellowgreen]Feats[/color][/b][color=yellowgreen][/color]: Negotiator, Rapid Reload (light crossbow), Weapon Finesse [b][color=yellowgreen]Environment[/color][/b][color=yellowgreen][/color]: Any good-aligned plane [b][color=yellowgreen]Organization[/color][/b][color=yellowgreen][/color]: Solitary [b][color=yellowgreen]Challenge Rating[/color][/b][color=yellowgreen][/color]: 9 [b][color=yellowgreen]Treasure[/color][/b][color=yellowgreen][/color]: Standard [b][color=yellowgreen]Alignment[/color][/b][color=yellowgreen][/color]: Always neutral good [b][color=yellowgreen]Advancement[/color][/b][color=yellowgreen][/color]: By character class [b][color=yellowgreen]Level Adjustment[/color][/b][color=yellowgreen][/color]: +7 Agathions are crusading outsiders native to good-aligned Outer Planes. They appear to be silver-skinned, hairless humanoids of exceptional height and grace. The average agathion stands six-and-one-half feet tall, but weighs about 180 pounds. They have narrow heads with angular features, thin lips, and black eyes as reflective as polished obsidian. Agathions are native to good-aligned planes, but are often sent by higher powers to the Material Plane on special missions. Sometimes an agathion is sent to assist a particular champion of good on a special mission. Other times the agathion is the one with the special mission and may seek out assistance on its quest. Agathions speak Celestial. Most speak four other languages as well, and Common is almost always one these. [b][color=yellowgreen]COMBAT[/color][/b][color=yellowgreen][/color] Agathions are capable combtants. Their good nature imbues their weapons with holy energy. They possess formidable psi-like abilities, many useful on missions of espionage. In combat, agathions mostly rely on their weapons and dimension slide. [b][color=yellowgreen]Holy Damage (Su)[/color][/b][color=yellowgreen][/color]: All of an agathion's weapon attacks are imbued with holy energy and inflict an extra 2d6 points of damage against evil creatures. This is a property of the agathion, not of its weapons. [b][color=yellowgreen]Psi-Like Abilities[/color][/b][color=yellowgreen][/color]: At will - [i]aura alteration[/i] (150 min. duration, 2 step shift in alignment*), [i]clairvoyant sense, detect hostile intent, dimension slide[/i] (55 ft., move action*), [i]metamorphosis, object reading[/i] (230 min. duration*), [i]psionic ethereal jaunt, suspend life, telempathic projection[/i] (Will DC 14); 1/day - [i]personal mind blank[/i]. Manifester level 13th. Save DCs are Charisma-based. *Includes augmentation for agathion's manifester level. [b][color=yellowgreen]Turn Undead (Su)[/color][/b][color=yellowgreen][/color]: An agathion can turn undead as a 7th-level cleric. If it has levels in class that has the turn undead class feature, those levels stack with this ability. [b][color=yellowgreen]Immunities (Ex)[/color][/b][color=yellowgreen][/color]: Agathions are immune to negative energy effects, death effects, and disintegrate. [b][color=yellowgreen]Skills[/color][/b][color=yellowgreen][/color]: *Gains a +2 bonus to Disguise checks when it knows it being observed and tries to act in character. Gains a +2 bonus to Survival checks while on other planes. [b][color=yellowgreen]AGATHIONS AS CHARACTERS[/color][/b][color=yellowgreen][/color] Agathion characters possess the following racial traits. *+1 Strength, +8 Dexterity, +2 Constitution, +8 Intelligence, +6 Wisdom, +6 Charisma. *Medium size. *An agathion's base land speed is 50 feet. *Darkvision out to 60 feet. *Racial Hit Dice: An agathion begins with seven levels of outsider, which provide 7d8 Hit Dice, a base attack bonus of +7, and base saving throw bonuses of Fort +5, Ref +5, and Will +5. *Racial Skills: An agathion's outsider levels give it skill points equal to 8 + Int modifier per HD, with quadruple skill points for the first HD. Its class skills are Bluff, Climb, Craft, Diplomacy, Disguise, Jump, Knowledge (the planes), Listen, Sense Motive, Spot, Survival, Swim, and Tumble. *Racial Feats: An agathion's outsider levels give it three feats. * +4 natural armor bonus and a +2 deflection bonus to AC. *Special Attacks (see above): Holy damage, psi-like abilities, turn undead. *Special Qualities (see above): Immunities. *Automatic Languages: Celestial. Bonus Languages: Any. *Favored Class: Psychic Warrior. *Level adjustment +7. [/QUOTE]
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[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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