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[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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<blockquote data-quote="Mark Chance" data-source="post: 2117305" data-attributes="member: 2795"><p><strong><span style="color: pink">Dire Animal Traits</span></strong>: An animal possesses the following traits (unless otherwise noted in a creature’s entry).</p><p>* Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be a dire animal).</p><p>* Low-light vision.</p><p>* Alignment: Always neutral. Dire animals are not governed by a human sense of morality.</p><p>* Treasure: None. Dire animals never possess treasure.</p><p></p><p></p><p><strong><span style="color: sandybrown">DIRE CRAB</span></strong></p><p>Medium Animal (Aquatic)</p><p><strong><span style="color: sandybrown">Hit Dice</span></strong>: 3d8+12 (25 hp)</p><p><strong><span style="color: sandybrown">Initiative</span></strong>: +0</p><p><strong><span style="color: sandybrown">Speed</span></strong>: 20 ft. (4 squares), swim 20 ft.</p><p><strong><span style="color: sandybrown">Armor Class</span></strong>: 17 (+7 natural), touch 10, flat-footed 17</p><p><strong><span style="color: sandybrown">Base Attack/Grapple</span></strong>: +2/+3</p><p><strong><span style="color: sandybrown">Attack</span></strong>: Pincer +4 melee (1d8+1)</p><p><strong><span style="color: sandybrown">Full Attack</span></strong>: 2 pincers +4 melee (1d8+1)</p><p><strong><span style="color: sandybrown">Space/Reach</span></strong>: 5 ft./5 ft.</p><p><strong><span style="color: sandybrown">Special Attacks</span></strong>: --</p><p><strong><span style="color: sandybrown">Special Qualities</span></strong>: Amphibious, low-light vision</p><p><strong><span style="color: sandybrown">Saves</span></strong>: Fort +7, Ref +1, Will +3</p><p><strong><span style="color: sandybrown">Abilities</span></strong>: Str 13, Dex 10, Con 18, Int 1, Wis 10, Cha 7</p><p><strong><span style="color: sandybrown">Skills</span></strong>: Listen +5, Spot +5, Swim +9</p><p><strong><span style="color: sandybrown">Feats</span></strong>: Alertness, Weapon Focus (pincer)</p><p><strong><span style="color: sandybrown">Environment</span></strong>: Any aquatic</p><p><strong><span style="color: sandybrown">Organization</span></strong>: Solitary, pair, or group (3-12)</p><p><strong><span style="color: sandybrown">Challenge Rating</span></strong>: 2</p><p><strong><span style="color: sandybrown">Advancement</span></strong>: 4-6 HD (Medium); 7-9 HD (Large)</p><p><strong><span style="color: sandybrown">Level Adjustment</span></strong>: --</p><p></p><p>The dire crab can be found in nearly any coastal area. They are generally scavengers, but sometimes hunt large fish, coastal mammals, and birds. A dire crab is four to five feet long and weighs about 120 pounds.</p><p></p><p><strong><span style="color: sandybrown">COMBAT</span></strong></p><p></p><p>Dire crabs attack with their pincers.</p><p></p><p><strong><span style="color: sandybrown">Skills</span></strong>: A dire crab has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p></p><p><strong><span style="color: sienna">DIRE CRAYFISH</span></strong></p><p>Medium Animal (Aquatic)</p><p><strong><span style="color: sienna">Hit Dice</span></strong>: 4d8+12 (30 hp)</p><p><strong><span style="color: sienna">Initiative</span></strong>: +1</p><p><strong><span style="color: sienna">Speed</span></strong>: 20 ft. (4 squares), swim 30 ft.</p><p><strong><span style="color: sienna">Armor Class</span></strong>: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16</p><p><strong><span style="color: sienna">Base Attack/Grapple</span></strong>: +3/+5</p><p><strong><span style="color: sienna">Attack</span></strong>: Pincer +6 melee (1d10+2)</p><p><strong><span style="color: sienna">Full Attack</span></strong>: 2 pincers +6 melee (1d10+2)</p><p><strong><span style="color: sienna">Space/Reach</span></strong>: 5 ft./5 ft.</p><p><strong><span style="color: sienna">Special Attacks</span></strong>: Snip</p><p><strong><span style="color: sienna">Special Qualities</span></strong>: Low-light vision</p><p><strong><span style="color: sienna">Saves</span></strong>: Fort +7, Ref +2, Will +4</p><p><strong><span style="color: sienna">Abilities</span></strong>: Str 15, Dex 12, Con 16, Int 1, Wis 10, Cha 6</p><p><strong><span style="color: sienna">Skills</span></strong>: Listen +5, Spot +5, Swim +11</p><p><strong><span style="color: sienna">Feats</span></strong>: Alertness, Weapon Focus (pincer)</p><p><strong><span style="color: sienna">Environment</span></strong>: Warm aquatic</p><p><strong><span style="color: sienna">Organization</span></strong>: Solitary, pair, or group (3-4)</p><p><strong><span style="color: sienna">Challenge Rating</span></strong>: 4</p><p><strong><span style="color: sienna">Advancement</span></strong>: 5-8 HD (Medium); 9-12 HD (Large)</p><p><strong><span style="color: sienna">Level Adjustment</span></strong>: --</p><p></p><p>The dire crayfish is found in warm freshwater shallows. It lives in muddy burrows. Normally aquatic, these creatures sometimes venture onto land during the night in search of food or a new home. A dire crayfish is about five feet long from head to tail and weighs as much as 200 pounds.</p><p></p><p><strong><span style="color: sienna">COMBAT</span></strong></p><p></p><p>Dire crayfish attack with their dangerous pincers. These pincers are strong enough to literally snip a limb off the dire crayfish's prey.</p><p></p><p><strong><span style="color: sienna">Snip (Ex)</span></strong>: With a confirmed critical hit, a dire crayfish not only inflicts double damage, but it also snips off a body part from its victim so long as the victim is the same size or smaller as the dire crayfish. The following is useful for humanoids. Roll 1d10: 1-2 (right arm), 3-4 (left arm), 5-6 (right leg), 7-8 (left leg), 9-10 (head).</p><p></p><p>Loss of an arm or leg results in 1 point of damage each subsequent round from blood loss. Normal means of stopping blood loss are effective. The victim must make a DC 14 Fortitude save or be shaken until healed (but necessarily until the limb is restored). The save DC is Strength-based. Loss of a head almost always results in instant death. Loss of leg results in the creature falling down and having to fight from the prone. Contrary to a certain movie, no one hops around on one leg during a fight as if he'd suffered just a flesh wound. Some creatures are not subject to snipping (such as oozes) or the ill effects that result from a lost limb (such as most undead), although a lost leg nearly always hinders a humanoid-shaped creature.</p><p></p><p><strong><span style="color: sienna">Skills</span></strong>: A dire crayfish has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p></p><p><strong><span style="color: lime">DIRE FROG</span></strong></p><p>Huge Animal</p><p><strong><span style="color: lime">Hit Dice</span></strong>: 10d8+66 (111 hp)</p><p><strong><span style="color: lime">Initiative</span></strong>: +2</p><p><strong><span style="color: lime">Speed</span></strong>: 30 ft. (6 squares), climb 20 ft., swim 40 ft.</p><p><strong><span style="color: lime">Armor Class</span></strong>: 13 (-2 size, +2 Dex, +3 natural), touch 10, flat-footed 11</p><p><strong><span style="color: lime">Base Attack/Grapple</span></strong>: +7/+23</p><p><strong><span style="color: lime">Attack</span></strong>: Bite +13 melee (2d8+12), or tongue snatch +7 ranged (grapple)</p><p><strong><span style="color: lime">Full Attack</span></strong>: Bite +13 melee (2d8+12), or tongue snatch +7 ranged (grapple)</p><p><strong><span style="color: lime">Space/Reach</span></strong>: 15 ft./10 ft.</p><p><strong><span style="color: lime">Special Attacks</span></strong>: Improved grab, swallow whole, tongue snatch</p><p><strong><span style="color: lime">Special Qualities</span></strong>: Low-light vision</p><p><strong><span style="color: lime">Saves</span></strong>: Fort +15, Ref +5, Will +8</p><p><strong><span style="color: lime">Abilities</span></strong>: Str 26, Dex 14, Con 22, Int 2, Wis 13, Cha 9</p><p><strong><span style="color: lime">Skills</span></strong>: Climb +16, Jump +21, Listen +8, Spot +8, Swim +16</p><p><strong><span style="color: lime">Feats</span></strong>: Alertness, Great Fortitude, Toughness (2)</p><p><strong><span style="color: lime">Environment</span></strong>: Warm marsh</p><p><strong><span style="color: lime">Organization</span></strong>: Solitary or pair</p><p><strong><span style="color: lime">Challenge Rating</span></strong>: 8</p><p><strong><span style="color: lime">Advancement</span></strong>: 11-20 HD (Huge); 21-30 HD (Gargantuan)</p><p><strong><span style="color: lime">Level Adjustment</span></strong>: --</p><p></p><p>The dire frog is one of the most feared dire animals. It appears very much like an enormous frog except for the bony spikes growing along the ridges of its face and back. Dire frogs prey on nearly any creature size Large or smaller. With its rear legs extended, a dire frog is nearly 40 feet long from nose to toes. It weighs about 6 tons.</p><p></p><p><strong><span style="color: lime">COMBAT</span></strong></p><p></p><p>A dire frog attacks by either rushing at its prey or lashing out with its 60-foot-long tongue. It attempts to pull its victim into its mouth in order to smash that victim to a pulp or just swallow it whole.</p><p></p><p><strong><span style="color: lime">Improved Grab (Ex)</span></strong>: To use this ability, a dire frog must hit an opponent of up to one size smaller with its bite attack, or up to two sizes smaller with its tongue snatch. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round or else automatically inflict bite damage.</p><p></p><p><strong><span style="color: lime">Swallow Whole (Ex)</span></strong>: A dire frog can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the dire frog's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the stomach (AC 11). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge dire frog's stomach can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.</p><p></p><p><strong><span style="color: lime">Tongue Snatch (Ex)</span></strong>: A dire frog can shoot its muscular, sticky tongue out to a range of 60 feet as a ranged touch attack. With a successful grapple check after a tongue snatch attack, a dire frog pulls its prey into its mouth at the start of its next action. It can then make further use of improved grab to chew its prey or swallow its prey whole.</p><p></p><p><strong><span style="color: lime">Skills</span></strong>: A dire frog has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. It also has a +8 racial bonus on Climb checks, and can take 10 on a Climb check even if distracted or threatened. Finally, a dire frog enjoys a +10 racial bonus on Jump checks.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2117305, member: 2795"] [b][color=pink]Dire Animal Traits[/color][/b][color=pink][/color]: An animal possesses the following traits (unless otherwise noted in a creature’s entry). * Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be a dire animal). * Low-light vision. * Alignment: Always neutral. Dire animals are not governed by a human sense of morality. * Treasure: None. Dire animals never possess treasure. [b][color=sandybrown]DIRE CRAB[/color][/b][color=sandybrown][/color] Medium Animal (Aquatic) [b][color=sandybrown]Hit Dice[/color][/b][color=sandybrown][/color]: 3d8+12 (25 hp) [b][color=sandybrown]Initiative[/color][/b][color=sandybrown][/color]: +0 [b][color=sandybrown]Speed[/color][/b][color=sandybrown][/color]: 20 ft. (4 squares), swim 20 ft. [b][color=sandybrown]Armor Class[/color][/b][color=sandybrown][/color]: 17 (+7 natural), touch 10, flat-footed 17 [b][color=sandybrown]Base Attack/Grapple[/color][/b][color=sandybrown][/color]: +2/+3 [b][color=sandybrown]Attack[/color][/b][color=sandybrown][/color]: Pincer +4 melee (1d8+1) [b][color=sandybrown]Full Attack[/color][/b][color=sandybrown][/color]: 2 pincers +4 melee (1d8+1) [b][color=sandybrown]Space/Reach[/color][/b][color=sandybrown][/color]: 5 ft./5 ft. [b][color=sandybrown]Special Attacks[/color][/b][color=sandybrown][/color]: -- [b][color=sandybrown]Special Qualities[/color][/b][color=sandybrown][/color]: Amphibious, low-light vision [b][color=sandybrown]Saves[/color][/b][color=sandybrown][/color]: Fort +7, Ref +1, Will +3 [b][color=sandybrown]Abilities[/color][/b][color=sandybrown][/color]: Str 13, Dex 10, Con 18, Int 1, Wis 10, Cha 7 [b][color=sandybrown]Skills[/color][/b][color=sandybrown][/color]: Listen +5, Spot +5, Swim +9 [b][color=sandybrown]Feats[/color][/b][color=sandybrown][/color]: Alertness, Weapon Focus (pincer) [b][color=sandybrown]Environment[/color][/b][color=sandybrown][/color]: Any aquatic [b][color=sandybrown]Organization[/color][/b][color=sandybrown][/color]: Solitary, pair, or group (3-12) [b][color=sandybrown]Challenge Rating[/color][/b][color=sandybrown][/color]: 2 [b][color=sandybrown]Advancement[/color][/b][color=sandybrown][/color]: 4-6 HD (Medium); 7-9 HD (Large) [b][color=sandybrown]Level Adjustment[/color][/b][color=sandybrown][/color]: -- The dire crab can be found in nearly any coastal area. They are generally scavengers, but sometimes hunt large fish, coastal mammals, and birds. A dire crab is four to five feet long and weighs about 120 pounds. [b][color=sandybrown]COMBAT[/color][/b][color=sandybrown][/color] Dire crabs attack with their pincers. [b][color=sandybrown]Skills[/color][/b][color=sandybrown][/color]: A dire crab has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [b][color=sienna]DIRE CRAYFISH[/color][/b][color=sienna][/color] Medium Animal (Aquatic) [b][color=sienna]Hit Dice[/color][/b][color=sienna][/color]: 4d8+12 (30 hp) [b][color=sienna]Initiative[/color][/b][color=sienna][/color]: +1 [b][color=sienna]Speed[/color][/b][color=sienna][/color]: 20 ft. (4 squares), swim 30 ft. [b][color=sienna]Armor Class[/color][/b][color=sienna][/color]: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16 [b][color=sienna]Base Attack/Grapple[/color][/b][color=sienna][/color]: +3/+5 [b][color=sienna]Attack[/color][/b][color=sienna][/color]: Pincer +6 melee (1d10+2) [b][color=sienna]Full Attack[/color][/b][color=sienna][/color]: 2 pincers +6 melee (1d10+2) [b][color=sienna]Space/Reach[/color][/b][color=sienna][/color]: 5 ft./5 ft. [b][color=sienna]Special Attacks[/color][/b][color=sienna][/color]: Snip [b][color=sienna]Special Qualities[/color][/b][color=sienna][/color]: Low-light vision [b][color=sienna]Saves[/color][/b][color=sienna][/color]: Fort +7, Ref +2, Will +4 [b][color=sienna]Abilities[/color][/b][color=sienna][/color]: Str 15, Dex 12, Con 16, Int 1, Wis 10, Cha 6 [b][color=sienna]Skills[/color][/b][color=sienna][/color]: Listen +5, Spot +5, Swim +11 [b][color=sienna]Feats[/color][/b][color=sienna][/color]: Alertness, Weapon Focus (pincer) [b][color=sienna]Environment[/color][/b][color=sienna][/color]: Warm aquatic [b][color=sienna]Organization[/color][/b][color=sienna][/color]: Solitary, pair, or group (3-4) [b][color=sienna]Challenge Rating[/color][/b][color=sienna][/color]: 4 [b][color=sienna]Advancement[/color][/b][color=sienna][/color]: 5-8 HD (Medium); 9-12 HD (Large) [b][color=sienna]Level Adjustment[/color][/b][color=sienna][/color]: -- The dire crayfish is found in warm freshwater shallows. It lives in muddy burrows. Normally aquatic, these creatures sometimes venture onto land during the night in search of food or a new home. A dire crayfish is about five feet long from head to tail and weighs as much as 200 pounds. [b][color=sienna]COMBAT[/color][/b][color=sienna][/color] Dire crayfish attack with their dangerous pincers. These pincers are strong enough to literally snip a limb off the dire crayfish's prey. [b][color=sienna]Snip (Ex)[/color][/b][color=sienna][/color]: With a confirmed critical hit, a dire crayfish not only inflicts double damage, but it also snips off a body part from its victim so long as the victim is the same size or smaller as the dire crayfish. The following is useful for humanoids. Roll 1d10: 1-2 (right arm), 3-4 (left arm), 5-6 (right leg), 7-8 (left leg), 9-10 (head). Loss of an arm or leg results in 1 point of damage each subsequent round from blood loss. Normal means of stopping blood loss are effective. The victim must make a DC 14 Fortitude save or be shaken until healed (but necessarily until the limb is restored). The save DC is Strength-based. Loss of a head almost always results in instant death. Loss of leg results in the creature falling down and having to fight from the prone. Contrary to a certain movie, no one hops around on one leg during a fight as if he'd suffered just a flesh wound. Some creatures are not subject to snipping (such as oozes) or the ill effects that result from a lost limb (such as most undead), although a lost leg nearly always hinders a humanoid-shaped creature. [b][color=sienna]Skills[/color][/b][color=sienna][/color]: A dire crayfish has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [b][color=lime]DIRE FROG[/color][/b][color=lime][/color] Huge Animal [b][color=lime]Hit Dice[/color][/b][color=lime][/color]: 10d8+66 (111 hp) [b][color=lime]Initiative[/color][/b][color=lime][/color]: +2 [b][color=lime]Speed[/color][/b][color=lime][/color]: 30 ft. (6 squares), climb 20 ft., swim 40 ft. [b][color=lime]Armor Class[/color][/b][color=lime][/color]: 13 (-2 size, +2 Dex, +3 natural), touch 10, flat-footed 11 [b][color=lime]Base Attack/Grapple[/color][/b][color=lime][/color]: +7/+23 [b][color=lime]Attack[/color][/b][color=lime][/color]: Bite +13 melee (2d8+12), or tongue snatch +7 ranged (grapple) [b][color=lime]Full Attack[/color][/b][color=lime][/color]: Bite +13 melee (2d8+12), or tongue snatch +7 ranged (grapple) [b][color=lime]Space/Reach[/color][/b][color=lime][/color]: 15 ft./10 ft. [b][color=lime]Special Attacks[/color][/b][color=lime][/color]: Improved grab, swallow whole, tongue snatch [b][color=lime]Special Qualities[/color][/b][color=lime][/color]: Low-light vision [b][color=lime]Saves[/color][/b][color=lime][/color]: Fort +15, Ref +5, Will +8 [b][color=lime]Abilities[/color][/b][color=lime][/color]: Str 26, Dex 14, Con 22, Int 2, Wis 13, Cha 9 [b][color=lime]Skills[/color][/b][color=lime][/color]: Climb +16, Jump +21, Listen +8, Spot +8, Swim +16 [b][color=lime]Feats[/color][/b][color=lime][/color]: Alertness, Great Fortitude, Toughness (2) [b][color=lime]Environment[/color][/b][color=lime][/color]: Warm marsh [b][color=lime]Organization[/color][/b][color=lime][/color]: Solitary or pair [b][color=lime]Challenge Rating[/color][/b][color=lime][/color]: 8 [b][color=lime]Advancement[/color][/b][color=lime][/color]: 11-20 HD (Huge); 21-30 HD (Gargantuan) [b][color=lime]Level Adjustment[/color][/b][color=lime][/color]: -- The dire frog is one of the most feared dire animals. It appears very much like an enormous frog except for the bony spikes growing along the ridges of its face and back. Dire frogs prey on nearly any creature size Large or smaller. With its rear legs extended, a dire frog is nearly 40 feet long from nose to toes. It weighs about 6 tons. [b][color=lime]COMBAT[/color][/b][color=lime][/color] A dire frog attacks by either rushing at its prey or lashing out with its 60-foot-long tongue. It attempts to pull its victim into its mouth in order to smash that victim to a pulp or just swallow it whole. [b][color=lime]Improved Grab (Ex)[/color][/b][color=lime][/color]: To use this ability, a dire frog must hit an opponent of up to one size smaller with its bite attack, or up to two sizes smaller with its tongue snatch. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round or else automatically inflict bite damage. [b][color=lime]Swallow Whole (Ex)[/color][/b][color=lime][/color]: A dire frog can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the dire frog's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the stomach (AC 11). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge dire frog's stomach can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents. [b][color=lime]Tongue Snatch (Ex)[/color][/b][color=lime][/color]: A dire frog can shoot its muscular, sticky tongue out to a range of 60 feet as a ranged touch attack. With a successful grapple check after a tongue snatch attack, a dire frog pulls its prey into its mouth at the start of its next action. It can then make further use of improved grab to chew its prey or swallow its prey whole. [b][color=lime]Skills[/color][/b][color=lime][/color]: A dire frog has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. It also has a +8 racial bonus on Climb checks, and can take 10 on a Climb check even if distracted or threatened. Finally, a dire frog enjoys a +10 racial bonus on Jump checks. [/QUOTE]
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[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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