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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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<blockquote data-quote="Mark Chance" data-source="post: 2119665" data-attributes="member: 2795"><p><strong><span style="color: darkorchid">EYE OF THE DEEP </span></strong></p><p>Medium Aberration (Aquatic)</p><p><strong><span style="color: darkorchid">Hit Dice</span></strong>: 12d8+24 (78 hp)</p><p><strong><span style="color: darkorchid">Initiative</span></strong>: +1</p><p><strong><span style="color: darkorchid">Speed</span></strong>: Swim 30 ft. (6 squares)</p><p><strong><span style="color: darkorchid">Armor Class</span></strong>: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19</p><p><strong><span style="color: darkorchid">Base Attack/Grapple</span></strong>: +9/+10</p><p><strong><span style="color: darkorchid">Attack</span></strong>: Pincer +10 melee (1d8+1), or eye ray +10 ranged</p><p><strong><span style="color: darkorchid">Full Attack</span></strong>: 2 pincers +10 melee (1d8+1) and bite +5 melee (1d6), or eye rays +10 ranged</p><p><strong><span style="color: darkorchid">Space/Reach</span></strong>: 5 ft./5 ft.</p><p><strong><span style="color: darkorchid">Special Attacks</span></strong>: Eye rays</p><p><strong><span style="color: darkorchid">Special Qualities</span></strong>: All-around vision, darkvision 60 ft.</p><p><strong><span style="color: darkorchid">Saves</span></strong>: Fort +4, Ref +4, Will +8</p><p><strong><span style="color: darkorchid">Abilities</span></strong>: Str 12, Dex 13, Con 14, Int 15, Wis 13, Cha 13</p><p><strong><span style="color: darkorchid">Skills</span></strong>: Hide +16, Knowledge (arcana) +12, Listen +11, Move Silently +8, Search +16, Spot +15, Swim +9 </p><p><strong><span style="color: darkorchid">Feats</span></strong>: Alertness, Dodge, Mobility, Point Blank Shot, Shot on the Run</p><p><strong><span style="color: darkorchid">Environment</span></strong>: Any aquatic</p><p><strong><span style="color: darkorchid">Organization</span></strong>: Solitary</p><p><strong><span style="color: darkorchid">Challenge Rating</span></strong>: 9</p><p><strong><span style="color: darkorchid">Treasure</span></strong>: Standard</p><p><strong><span style="color: darkorchid">Alignment</span></strong>: Always lawful evil</p><p><strong><span style="color: darkorchid">Advancement</span></strong>: 13-24 HD (Medium); 25-36 HD (Large)</p><p><strong><span style="color: darkorchid">Level Adjustment</span></strong>: --</p><p></p><p>The eye of deep, or deep tyrant, is an evil creature perhaps related to the terrestrial eye tyrant. An eye of the deep has a spherical body roughly three to four feet in diameter. Its wide mouth is full of wickedly sharp fangs, and it has to spindly, long arms that end in strong, crab-like pincers. Its body is covered with thick, overlapping scales of dark, mottled coloration. An eye of the deep has three eyes: a large, central one plus two smaller eyes atop flexible stalks. It swims surprisingly quickly by means of strong flippers and fins on the bottom half of its body.</p><p></p><p>Cunning and malicious, an eye of the deep hunts underwater caves and coastal reefs. Its favored prey are intelligent creatures such as sailors and aquatic elves. Eyes of the deep speak their own language, and most know two other undersea tongues as well.</p><p></p><p><strong><span style="color: darkorchid">COMBAT</span></strong></p><p></p><p>An eye of the deep usually attempts to attack by surprise. It prefers to disable its foes with its eye rays before closing for melee with claw and fang.</p><p></p><p><strong><span style="color: darkorchid">Eye Rays (Su)</span></strong>: An eye of the deep can project up to three different eyes with a full attack (or any one of the three as a standard action). Its central eye projects a ray of <em>blindness</em> (Fort save DC 17). One of its eye stalks projects a <em>phantasmal killer</em> (save DC 17). Its other eye stalk projects a ray of paralysis. This ray functions as <em>hold monster</em>, but the target is allowed a DC 17 Will save only after one round of paralysis. All rays have a 60-foot range. Otherwise, treat each effect as if from a 12th-level caster. The save DCs are 10 + one-half HD + Charisma modifier. Using a ray does not provoke attacks of opportunity.</p><p></p><p><strong><span style="color: darkorchid">All-Around Vision (Ex)</span></strong>: An eye of the deep can see all around itself due to its eye stalks and central eye. It has a +4 racial bonus on Search and Spot checks, and it cannot be flanked.</p><p></p><p><strong><span style="color: darkorchid">Skills</span></strong>: An eye of the deep has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2119665, member: 2795"] [b][color=darkorchid]EYE OF THE DEEP [/color][/b][color=darkorchid][/color] Medium Aberration (Aquatic) [b][color=darkorchid]Hit Dice[/color][/b][color=darkorchid][/color]: 12d8+24 (78 hp) [b][color=darkorchid]Initiative[/color][/b][color=darkorchid][/color]: +1 [b][color=darkorchid]Speed[/color][/b][color=darkorchid][/color]: Swim 30 ft. (6 squares) [b][color=darkorchid]Armor Class[/color][/b][color=darkorchid][/color]: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 [b][color=darkorchid]Base Attack/Grapple[/color][/b][color=darkorchid][/color]: +9/+10 [b][color=darkorchid]Attack[/color][/b][color=darkorchid][/color]: Pincer +10 melee (1d8+1), or eye ray +10 ranged [b][color=darkorchid]Full Attack[/color][/b][color=darkorchid][/color]: 2 pincers +10 melee (1d8+1) and bite +5 melee (1d6), or eye rays +10 ranged [b][color=darkorchid]Space/Reach[/color][/b][color=darkorchid][/color]: 5 ft./5 ft. [b][color=darkorchid]Special Attacks[/color][/b][color=darkorchid][/color]: Eye rays [b][color=darkorchid]Special Qualities[/color][/b][color=darkorchid][/color]: All-around vision, darkvision 60 ft. [b][color=darkorchid]Saves[/color][/b][color=darkorchid][/color]: Fort +4, Ref +4, Will +8 [b][color=darkorchid]Abilities[/color][/b][color=darkorchid][/color]: Str 12, Dex 13, Con 14, Int 15, Wis 13, Cha 13 [b][color=darkorchid]Skills[/color][/b][color=darkorchid][/color]: Hide +16, Knowledge (arcana) +12, Listen +11, Move Silently +8, Search +16, Spot +15, Swim +9 [b][color=darkorchid]Feats[/color][/b][color=darkorchid][/color]: Alertness, Dodge, Mobility, Point Blank Shot, Shot on the Run [b][color=darkorchid]Environment[/color][/b][color=darkorchid][/color]: Any aquatic [b][color=darkorchid]Organization[/color][/b][color=darkorchid][/color]: Solitary [b][color=darkorchid]Challenge Rating[/color][/b][color=darkorchid][/color]: 9 [b][color=darkorchid]Treasure[/color][/b][color=darkorchid][/color]: Standard [b][color=darkorchid]Alignment[/color][/b][color=darkorchid][/color]: Always lawful evil [b][color=darkorchid]Advancement[/color][/b][color=darkorchid][/color]: 13-24 HD (Medium); 25-36 HD (Large) [b][color=darkorchid]Level Adjustment[/color][/b][color=darkorchid][/color]: -- The eye of deep, or deep tyrant, is an evil creature perhaps related to the terrestrial eye tyrant. An eye of the deep has a spherical body roughly three to four feet in diameter. Its wide mouth is full of wickedly sharp fangs, and it has to spindly, long arms that end in strong, crab-like pincers. Its body is covered with thick, overlapping scales of dark, mottled coloration. An eye of the deep has three eyes: a large, central one plus two smaller eyes atop flexible stalks. It swims surprisingly quickly by means of strong flippers and fins on the bottom half of its body. Cunning and malicious, an eye of the deep hunts underwater caves and coastal reefs. Its favored prey are intelligent creatures such as sailors and aquatic elves. Eyes of the deep speak their own language, and most know two other undersea tongues as well. [b][color=darkorchid]COMBAT[/color][/b][color=darkorchid][/color] An eye of the deep usually attempts to attack by surprise. It prefers to disable its foes with its eye rays before closing for melee with claw and fang. [b][color=darkorchid]Eye Rays (Su)[/color][/b][color=darkorchid][/color]: An eye of the deep can project up to three different eyes with a full attack (or any one of the three as a standard action). Its central eye projects a ray of [i]blindness[/i] (Fort save DC 17). One of its eye stalks projects a [i]phantasmal killer[/i] (save DC 17). Its other eye stalk projects a ray of paralysis. This ray functions as [i]hold monster[/i], but the target is allowed a DC 17 Will save only after one round of paralysis. All rays have a 60-foot range. Otherwise, treat each effect as if from a 12th-level caster. The save DCs are 10 + one-half HD + Charisma modifier. Using a ray does not provoke attacks of opportunity. [b][color=darkorchid]All-Around Vision (Ex)[/color][/b][color=darkorchid][/color]: An eye of the deep can see all around itself due to its eye stalks and central eye. It has a +4 racial bonus on Search and Spot checks, and it cannot be flanked. [b][color=darkorchid]Skills[/color][/b][color=darkorchid][/color]: An eye of the deep has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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