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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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<blockquote data-quote="Mark Chance" data-source="post: 2121809" data-attributes="member: 2795"><p>Since I said so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Moving right along....</p><p></p><p></p><p><strong><span style="color: red">FLOATING EYE </span></strong></p><p>Tiny Magical Beast (Aquatic)</p><p><strong><span style="color: red">Hit Dice</span></strong>: 1/2 d10+1 (3 hp)</p><p><strong><span style="color: red">Initiative</span></strong>: +3</p><p><strong><span style="color: red">Speed</span></strong>: Swim 60 ft. (12 squares)</p><p><strong><span style="color: red">Armor Class</span></strong>: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13</p><p><strong><span style="color: red">Base Attack/Grapple</span></strong>: +1/-9</p><p><strong><span style="color: red">Attack</span></strong>: Bite +0 melee (1d4-2 plus poison)</p><p><strong><span style="color: red">Full Attack</span></strong>: Bite +0 melee (1d4-2 plus poison)</p><p><strong><span style="color: red">Space/Reach</span></strong>: 2-1/2 ft./0 ft.</p><p><strong><span style="color: red">Special Attacks</span></strong>: Paralyzing gaze, poison</p><p><strong><span style="color: red">Special Qualities</span></strong>: Darkvision 60 ft., low-light vision</p><p><strong><span style="color: red">Saves</span></strong>: Fort +3, Ref +5, Will +0</p><p><strong><span style="color: red">Abilities</span></strong>: Str 6, Dex 17, Con 12, Int 9, Wis 11, Cha 15</p><p><strong><span style="color: red">Skills</span></strong>: Hide +11, Listen +2, Spot +8, Swim +8</p><p><strong><span style="color: red">Feats</span></strong>: Alertness</p><p><strong><span style="color: red">Environment</span></strong>: Any temperate or warm aquatic</p><p><strong><span style="color: red">Organization</span></strong>: School (3-12)</p><p><strong><span style="color: red">Challenge Rating</span></strong>: 1</p><p><strong><span style="color: red">Treasure</span></strong>: None</p><p><strong><span style="color: red">Alignment</span></strong>: Always neutral</p><p><strong><span style="color: red">Advancement</span></strong>: 1-3 HD (Tiny)</p><p><strong><span style="color: red">Level Adjustment</span></strong>: --</p><p></p><p>Floating eyes are notably intelligent, saltwater fish of a very unusual nature. They have transparent bodies and a single large eye of about three inches in diameter. The latter is all that is readily visible of this fish, which is the creature's greatest weapon. Its gaze causes paralysis, which makes a victim particularly vulnerable to the floating eye's poisonous bite. An adult floating eye is about one foot long.</p><p></p><p><strong><span style="color: red">COMBAT</span></strong></p><p></p><p>Floating eyes avoid combat. If their paralyzing gazes don't work, floating eyes generally seek to flee and hide.</p><p></p><p><strong><span style="color: red">Paralyzing Gaze (Su)</span></strong>: Paralyzed for 2d4 rounds, 30 feet, Will DC 12 negates. The save DC is Charisma-based.</p><p></p><p><strong><span style="color: red">Poison (Ex)</span></strong>: Injury, Fortitude DC 13, initial damage 1d4 Strength, secondary damage 2d4 Strength. The save DC is Constitution-based.</p><p></p><p><strong><span style="color: red">Skills</span></strong>: A floating eye has a +4 racial bonus on Spot checks. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2121809, member: 2795"] Since I said so. :p Moving right along.... [b][color=red]FLOATING EYE [/color][/b][color=red][/color] Tiny Magical Beast (Aquatic) [b][color=red]Hit Dice[/color][/b][color=red][/color]: 1/2 d10+1 (3 hp) [b][color=red]Initiative[/color][/b][color=red][/color]: +3 [b][color=red]Speed[/color][/b][color=red][/color]: Swim 60 ft. (12 squares) [b][color=red]Armor Class[/color][/b][color=red][/color]: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13 [b][color=red]Base Attack/Grapple[/color][/b][color=red][/color]: +1/-9 [b][color=red]Attack[/color][/b][color=red][/color]: Bite +0 melee (1d4-2 plus poison) [b][color=red]Full Attack[/color][/b][color=red][/color]: Bite +0 melee (1d4-2 plus poison) [b][color=red]Space/Reach[/color][/b][color=red][/color]: 2-1/2 ft./0 ft. [b][color=red]Special Attacks[/color][/b][color=red][/color]: Paralyzing gaze, poison [b][color=red]Special Qualities[/color][/b][color=red][/color]: Darkvision 60 ft., low-light vision [b][color=red]Saves[/color][/b][color=red][/color]: Fort +3, Ref +5, Will +0 [b][color=red]Abilities[/color][/b][color=red][/color]: Str 6, Dex 17, Con 12, Int 9, Wis 11, Cha 15 [b][color=red]Skills[/color][/b][color=red][/color]: Hide +11, Listen +2, Spot +8, Swim +8 [b][color=red]Feats[/color][/b][color=red][/color]: Alertness [b][color=red]Environment[/color][/b][color=red][/color]: Any temperate or warm aquatic [b][color=red]Organization[/color][/b][color=red][/color]: School (3-12) [b][color=red]Challenge Rating[/color][/b][color=red][/color]: 1 [b][color=red]Treasure[/color][/b][color=red][/color]: None [b][color=red]Alignment[/color][/b][color=red][/color]: Always neutral [b][color=red]Advancement[/color][/b][color=red][/color]: 1-3 HD (Tiny) [b][color=red]Level Adjustment[/color][/b][color=red][/color]: -- Floating eyes are notably intelligent, saltwater fish of a very unusual nature. They have transparent bodies and a single large eye of about three inches in diameter. The latter is all that is readily visible of this fish, which is the creature's greatest weapon. Its gaze causes paralysis, which makes a victim particularly vulnerable to the floating eye's poisonous bite. An adult floating eye is about one foot long. [b][color=red]COMBAT[/color][/b][color=red][/color] Floating eyes avoid combat. If their paralyzing gazes don't work, floating eyes generally seek to flee and hide. [b][color=red]Paralyzing Gaze (Su)[/color][/b][color=red][/color]: Paralyzed for 2d4 rounds, 30 feet, Will DC 12 negates. The save DC is Charisma-based. [b][color=red]Poison (Ex)[/color][/b][color=red][/color]: Injury, Fortitude DC 13, initial damage 1d4 Strength, secondary damage 2d4 Strength. The save DC is Constitution-based. [b][color=red]Skills[/color][/b][color=red][/color]: A floating eye has a +4 racial bonus on Spot checks. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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