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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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<blockquote data-quote="Mark Chance" data-source="post: 2123256" data-attributes="member: 2795"><p>I had thought about including the myconids, but opted not to.</p><p></p><p></p><p></p><p>If you want a home plane name, just decide on one. Unless characters are going to cast <em>banishment</em> and then cast <em>follow via interplanar teleport</em>, I can't see that detail having a major impact on the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>And now for today's entry:</p><p></p><p><strong><span style="color: silver">JACKALWERE </span></strong></p><p>Magical Beast (Shapechanger)</p><p></p><p><strong><span style="color: silver">Jackal Form</span></strong></p><p><strong><span style="color: silver">Size</span></strong>: Small</p><p><strong><span style="color: silver">Hit Dice</span></strong>: 4d10+8 plus 1d8+2 (36 hp)</p><p><strong><span style="color: silver">Initiative</span></strong>: +3</p><p><strong><span style="color: silver">Speed</span></strong>: 40 ft. (8 squares)</p><p><strong><span style="color: silver">Armor Class</span></strong>: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14</p><p><strong><span style="color: silver">Base Attack/Grapple</span></strong>: +4/+1</p><p><strong><span style="color: silver">Attack</span></strong>: Bite +5 melee (1d4+1)</p><p><strong><span style="color: silver">Full Attack</span></strong>: Bite +5 melee (1d4+1)</p><p><strong><span style="color: silver">Space/Reach</span></strong>: 5 ft./5 ft.</p><p><strong><span style="color: silver">Special Attacks</span></strong>: Sleep gaze</p><p><strong><span style="color: silver">Special Qualities</span></strong>: Alternate form, DR 5/cold iron, darkvision 60 ft., low-light vision, scent</p><p><strong><span style="color: silver">Saves</span></strong>: Fort +6, Ref +9, Will +3</p><p><strong><span style="color: silver">Abilities</span></strong>: Str 13, Dex 17, Con 15, Int 12, Wis 15, Cha 12</p><p><strong><span style="color: silver">Skills</span></strong>: Bluff +7, Hide +16, Intimidate +3, Jump +9, Listen +11, Move Silently +12, Spot +11, Survival +2*</p><p></p><p><strong><span style="color: silver">Hybrid Form</span></strong></p><p><strong><span style="color: silver">Size</span></strong>: Medium</p><p><strong><span style="color: silver">Hit Dice</span></strong>: 4d10+12 plus 1d8+3 (41 hp)</p><p><strong><span style="color: silver">Initiative</span></strong>: +2</p><p><strong><span style="color: silver">Speed</span></strong>: 30 ft. (6 squares)</p><p><strong><span style="color: silver">Armor Class</span></strong>: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13</p><p><strong><span style="color: silver">Base Attack/Grapple</span></strong>: +4/+7</p><p><strong><span style="color: silver">Attack</span></strong>: Bite +7 melee (1d6+3)</p><p><strong><span style="color: silver">Full Attack</span></strong>: Bite +7 melee (1d6+3), 2 claws +2 melee (1d4+1)</p><p><strong><span style="color: silver">Space/Reach</span></strong>: 5 ft./5 ft.</p><p><strong><span style="color: silver">Special Attacks</span></strong>: Sleep gaze</p><p><strong><span style="color: silver">Special Qualities</span></strong>: Alternate form, DR 5/cold iron, darkvision 60 ft., low-light vision, scent</p><p><strong><span style="color: silver">Saves</span></strong>: Fort +7, Ref +8, Will +3</p><p><strong><span style="color: silver">Skills</span></strong>: Bluff +7, Hide +11, Intimidate +3, Jump +7, Listen +11, Move Silently +11, Spot +11, Survival +2*</p><p></p><p><strong><span style="color: silver">Human Form</span></strong></p><p><strong><span style="color: silver">Size</span></strong>: Medium</p><p><strong><span style="color: silver">Hit Dice</span></strong>: 4d10+12 plus 1d8+3 (41 hp)</p><p><strong><span style="color: silver">Initiative</span></strong>: +2</p><p><strong><span style="color: silver">Speed</span></strong>: 30 ft. (6 squares)</p><p><strong><span style="color: silver">Armor Class</span></strong>: 15 (+2 Dex, +1 natural, +2 heavy wooden shield), touch 12, flat-footed 13</p><p><strong><span style="color: silver">Base Attack/Grapple</span></strong>: +4/+6</p><p><strong><span style="color: silver">Attack</span></strong>: Longsword +6 melee (1d8+2/19-20)</p><p><strong><span style="color: silver">Full Attack</span></strong>: Longsword +6 melee (1d8+2/19-20)</p><p><strong><span style="color: silver">Space/Reach</span></strong>: 5 ft./5 ft.</p><p><strong><span style="color: silver">Special Attacks</span></strong>: --</p><p><strong><span style="color: silver">Special Qualities</span></strong>: Alternate form, scent</p><p><strong><span style="color: silver">Saves</span></strong>: Fort +7, Ref +8, Will +3</p><p><strong><span style="color: silver">Abilities</span></strong>: Str 15, Dex 15, Con 17, Int 12, Wis 15, Cha 16</p><p><strong><span style="color: silver">Skills</span></strong>: Bluff +9, Hide +9*, Intimidate +5, Jump +4*, Listen +11, Move Silently +10*, Spot +11, Survival +2*</p><p></p><p><strong><span style="color: silver">All Forms</span></strong></p><p><strong><span style="color: silver">Feats</span></strong>: Alertness, Persuasive (B), Stealthy</p><p><strong><span style="color: silver">Environment</span></strong>: Any warm or temperate land</p><p><strong><span style="color: silver">Organization</span></strong>: Solitary or pack (5-12)</p><p><strong><span style="color: silver">Challenge Rating</span></strong>: 3</p><p><strong><span style="color: silver">Treasure</span></strong>: Standard</p><p><strong><span style="color: silver">Alignment</span></strong>: Always chaotic evil</p><p><strong><span style="color: silver">Advancement</span></strong>: 5-8 HD (Small); 9-12 HD (Medium)</p><p><strong><span style="color: silver">Level Adjustment</span></strong>: +2</p><p></p><p>Jackalweres are dreaded monsters who prey on humans as often as possible. In its natural form, a jackalwere appears to be nothing more than a jackal. It is, however, a malevolent shapechanger able to assume a hybrid jackal-human form as well as a completely normal-seeming human form.</p><p></p><p>Jackalweres know Common. Most learn one other language as well. Of course, a jackalwere can only speak in human form.</p><p></p><p><strong><span style="color: silver">COMBAT</span></strong></p><p></p><p>Jackalweres prefer to fight in hybrid form using fang and claw. They typically use their human forms to infiltrate human society in order to "cull the herd." Their jackal form is most often used when pursuit, wilderness travel, or escape are necessary.</p><p></p><p><strong><span style="color: silver">Sleep Gaze (Su)</span></strong>: Sleep for 6 minutes, range 40 feet, Will DC 13 negates. This power cannot affect a creature with more than 10 HD. It is a mind-affecting compulsion. The save DC is Charisma-based.</p><p></p><p><strong><span style="color: silver">Alternate Form (Su)</span></strong>: As a standard action, a jackalwere can assume any of its three forms.</p><p></p><p><strong><span style="color: silver">Skills</span></strong>: Jackalweres receive a +4 racial bonus to Jump checks. *Hide, Jump, and Move Silently in human form include -2 armor check penalty for large wooden shield. Jackalweres enjoy a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p><strong><span style="color: silver">Design Note</span></strong>: The jackalwere was built as a 4-HD magical beast with one "level" in human. This accounts for its additional 1d8 HD, 4 extra skill points (3 + Intelligence modifier), extra saving throw bonus, and bonus feat. If you decide to give a jackalwere levels in a class, replace its extra 1d8 HD with HD appropriate for that class. The number of extra skill points may change, and a jackalwere with a character class gains 1 extra skill point at each level just like a human.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2123256, member: 2795"] I had thought about including the myconids, but opted not to. If you want a home plane name, just decide on one. Unless characters are going to cast [i]banishment[/i] and then cast [i]follow via interplanar teleport[/i], I can't see that detail having a major impact on the game. :) And now for today's entry: [b][color=silver]JACKALWERE [/color][/b][color=silver][/color] Magical Beast (Shapechanger) [b][color=silver]Jackal Form[/color][/b][color=silver][/color] [b][color=silver]Size[/color][/b][color=silver][/color]: Small [b][color=silver]Hit Dice[/color][/b][color=silver][/color]: 4d10+8 plus 1d8+2 (36 hp) [b][color=silver]Initiative[/color][/b][color=silver][/color]: +3 [b][color=silver]Speed[/color][/b][color=silver][/color]: 40 ft. (8 squares) [b][color=silver]Armor Class[/color][/b][color=silver][/color]: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 [b][color=silver]Base Attack/Grapple[/color][/b][color=silver][/color]: +4/+1 [b][color=silver]Attack[/color][/b][color=silver][/color]: Bite +5 melee (1d4+1) [b][color=silver]Full Attack[/color][/b][color=silver][/color]: Bite +5 melee (1d4+1) [b][color=silver]Space/Reach[/color][/b][color=silver][/color]: 5 ft./5 ft. [b][color=silver]Special Attacks[/color][/b][color=silver][/color]: Sleep gaze [b][color=silver]Special Qualities[/color][/b][color=silver][/color]: Alternate form, DR 5/cold iron, darkvision 60 ft., low-light vision, scent [b][color=silver]Saves[/color][/b][color=silver][/color]: Fort +6, Ref +9, Will +3 [b][color=silver]Abilities[/color][/b][color=silver][/color]: Str 13, Dex 17, Con 15, Int 12, Wis 15, Cha 12 [b][color=silver]Skills[/color][/b][color=silver][/color]: Bluff +7, Hide +16, Intimidate +3, Jump +9, Listen +11, Move Silently +12, Spot +11, Survival +2* [b][color=silver]Hybrid Form[/color][/b][color=silver][/color] [b][color=silver]Size[/color][/b][color=silver][/color]: Medium [b][color=silver]Hit Dice[/color][/b][color=silver][/color]: 4d10+12 plus 1d8+3 (41 hp) [b][color=silver]Initiative[/color][/b][color=silver][/color]: +2 [b][color=silver]Speed[/color][/b][color=silver][/color]: 30 ft. (6 squares) [b][color=silver]Armor Class[/color][/b][color=silver][/color]: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 [b][color=silver]Base Attack/Grapple[/color][/b][color=silver][/color]: +4/+7 [b][color=silver]Attack[/color][/b][color=silver][/color]: Bite +7 melee (1d6+3) [b][color=silver]Full Attack[/color][/b][color=silver][/color]: Bite +7 melee (1d6+3), 2 claws +2 melee (1d4+1) [b][color=silver]Space/Reach[/color][/b][color=silver][/color]: 5 ft./5 ft. [b][color=silver]Special Attacks[/color][/b][color=silver][/color]: Sleep gaze [b][color=silver]Special Qualities[/color][/b][color=silver][/color]: Alternate form, DR 5/cold iron, darkvision 60 ft., low-light vision, scent [b][color=silver]Saves[/color][/b][color=silver][/color]: Fort +7, Ref +8, Will +3 [b][color=silver]Skills[/color][/b][color=silver][/color]: Bluff +7, Hide +11, Intimidate +3, Jump +7, Listen +11, Move Silently +11, Spot +11, Survival +2* [b][color=silver]Human Form[/color][/b][color=silver][/color] [b][color=silver]Size[/color][/b][color=silver][/color]: Medium [b][color=silver]Hit Dice[/color][/b][color=silver][/color]: 4d10+12 plus 1d8+3 (41 hp) [b][color=silver]Initiative[/color][/b][color=silver][/color]: +2 [b][color=silver]Speed[/color][/b][color=silver][/color]: 30 ft. (6 squares) [b][color=silver]Armor Class[/color][/b][color=silver][/color]: 15 (+2 Dex, +1 natural, +2 heavy wooden shield), touch 12, flat-footed 13 [b][color=silver]Base Attack/Grapple[/color][/b][color=silver][/color]: +4/+6 [b][color=silver]Attack[/color][/b][color=silver][/color]: Longsword +6 melee (1d8+2/19-20) [b][color=silver]Full Attack[/color][/b][color=silver][/color]: Longsword +6 melee (1d8+2/19-20) [b][color=silver]Space/Reach[/color][/b][color=silver][/color]: 5 ft./5 ft. [b][color=silver]Special Attacks[/color][/b][color=silver][/color]: -- [b][color=silver]Special Qualities[/color][/b][color=silver][/color]: Alternate form, scent [b][color=silver]Saves[/color][/b][color=silver][/color]: Fort +7, Ref +8, Will +3 [b][color=silver]Abilities[/color][/b][color=silver][/color]: Str 15, Dex 15, Con 17, Int 12, Wis 15, Cha 16 [b][color=silver]Skills[/color][/b][color=silver][/color]: Bluff +9, Hide +9*, Intimidate +5, Jump +4*, Listen +11, Move Silently +10*, Spot +11, Survival +2* [b][color=silver]All Forms[/color][/b][color=silver][/color] [b][color=silver]Feats[/color][/b][color=silver][/color]: Alertness, Persuasive (B), Stealthy [b][color=silver]Environment[/color][/b][color=silver][/color]: Any warm or temperate land [b][color=silver]Organization[/color][/b][color=silver][/color]: Solitary or pack (5-12) [b][color=silver]Challenge Rating[/color][/b][color=silver][/color]: 3 [b][color=silver]Treasure[/color][/b][color=silver][/color]: Standard [b][color=silver]Alignment[/color][/b][color=silver][/color]: Always chaotic evil [b][color=silver]Advancement[/color][/b][color=silver][/color]: 5-8 HD (Small); 9-12 HD (Medium) [b][color=silver]Level Adjustment[/color][/b][color=silver][/color]: +2 Jackalweres are dreaded monsters who prey on humans as often as possible. In its natural form, a jackalwere appears to be nothing more than a jackal. It is, however, a malevolent shapechanger able to assume a hybrid jackal-human form as well as a completely normal-seeming human form. Jackalweres know Common. Most learn one other language as well. Of course, a jackalwere can only speak in human form. [b][color=silver]COMBAT[/color][/b][color=silver][/color] Jackalweres prefer to fight in hybrid form using fang and claw. They typically use their human forms to infiltrate human society in order to "cull the herd." Their jackal form is most often used when pursuit, wilderness travel, or escape are necessary. [b][color=silver]Sleep Gaze (Su)[/color][/b][color=silver][/color]: Sleep for 6 minutes, range 40 feet, Will DC 13 negates. This power cannot affect a creature with more than 10 HD. It is a mind-affecting compulsion. The save DC is Charisma-based. [b][color=silver]Alternate Form (Su)[/color][/b][color=silver][/color]: As a standard action, a jackalwere can assume any of its three forms. [b][color=silver]Skills[/color][/b][color=silver][/color]: Jackalweres receive a +4 racial bonus to Jump checks. *Hide, Jump, and Move Silently in human form include -2 armor check penalty for large wooden shield. Jackalweres enjoy a +4 racial bonus on Survival checks when tracking by scent. [b][color=silver]Design Note[/color][/b][color=silver][/color]: The jackalwere was built as a 4-HD magical beast with one "level" in human. This accounts for its additional 1d8 HD, 4 extra skill points (3 + Intelligence modifier), extra saving throw bonus, and bonus feat. If you decide to give a jackalwere levels in a class, replace its extra 1d8 HD with HD appropriate for that class. The number of extra skill points may change, and a jackalwere with a character class gains 1 extra skill point at each level just like a human. [/QUOTE]
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[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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