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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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<blockquote data-quote="Mark Chance" data-source="post: 2132328" data-attributes="member: 2795"><p>Thank you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And now...</p><p></p><p><strong><span style="color: magenta">JUJU ZOMBIE TEMPLATE</span></strong></p><p>"Juju zombie" is an acquired template that can be added to any giant, humanoid, or monstrous humanoid (referred to hereafter as the base creature). A juju zombie is created by an evil-aligned cleric casting <em>animate dead</em> on a creature killed by either ability drain, ability damage, or energy drain.</p><p></p><p><strong><span style="color: magenta">Size and Type</span></strong>: The creature’s type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.</p><p></p><p><strong><span style="color: magenta">Hit Dice</span></strong>: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them all to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell.</p><p></p><p><strong><span style="color: magenta">Speed</span></strong>: If the base creature can fly and its maneuverability is better than average, its maneuverability rating drops to average.</p><p></p><p><strong><span style="color: magenta">Armor Class</span></strong>: Natural armor bonus increases by a number based on the juju zombie’s size: Tiny or smaller (+1), Small (+2), Medium (+3), Large (+4), Huge (+7), Gargantuan (+11), Colossal (+15).</p><p></p><p><strong><span style="color: magenta">Base Attack</span></strong>: A juju zombie has a base attack bonus equal to 1/2 its Hit Dice.</p><p></p><p><strong><span style="color: magenta">Attacks</span></strong>: A juju zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A juju zombie also gains a slam attack.</p><p></p><p><strong><span style="color: magenta">Damage</span></strong>: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the juju zombie’s size. (Use the base creature’s slam damage if it’s better.) Slam attack damages by size are as follows: Fine (1 point), Diminutive (1d2), Tiny (1d3), Small (1d4), Medium (1d6), Large (1d8), Huge (2d6), Gargantuan (2d8), Colossal (4d6).</p><p></p><p><strong><span style="color: magenta">Special Attacks</span></strong>: A juju zombie retains the extraordinary and supernatural special attacks of the base creature except those that are class features.</p><p></p><p><strong><span style="color: magenta">Special Qualities</span></strong>: A juju zombie retains any extraordinary special qualities of the base creature except those that are class features. A juju zombie gains DR 5/magic and slashing as well as fire resistance 20. It gains the following special qualities as well.</p><p style="margin-left: 20px"><strong><span style="color: magenta">Immunity to Electricity (Ex)</span></strong>: A juju zombie is immune to electricity.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><span style="color: magenta">Immunity to Magic Missile (Su)</span></strong>: A juju zombie cannot be harmed by a magic missile.</p><p><strong><span style="color: magenta">Saves</span></strong>: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.</p><p></p><p><strong><span style="color: magenta">Abilities</span></strong>: A juju zombie’s Strength increases by +2, its Dexterity decreases by 2, and it has no Constitution. Its Intelligence score drops to 6 unless it was already lower than 6, in which case Intelligence is unchanged. Its Wisdom and Charisma both change to 10.</p><p></p><p><strong><span style="color: magenta">Skills</span></strong>: A juju zombie retains the base creature's skills, possibly modified by changes in ability scores.</p><p></p><p><strong><span style="color: magenta">Feats</span></strong>: A juju zombie retains the base creature's feats. If the juju zombie no longer meets the prerequisites for a feat, it loses that feat.</p><p></p><p><strong><span style="color: magenta">Environment</span></strong>: Any land and underground.</p><p></p><p><strong><span style="color: magenta">Organization</span></strong>: Any.</p><p></p><p><strong><span style="color: magenta">Challenge Rating</span></strong>: As base creature (minus class levels) +1.</p><p></p><p><strong><span style="color: magenta">Treasure</span></strong>: As base creature.</p><p></p><p><strong><span style="color: magenta">Alignment</span></strong>: Always neutral evil.</p><p></p><p><strong><span style="color: magenta">Advancement</span></strong>: As base creature, but double Hit Dice (maximum 20). If the base creature advances by character class, then so can the juju zombie.</p><p></p><p><strong><span style="color: magenta">Level Adjustment</span></strong>: --</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2132328, member: 2795"] Thank you! :D And now... [b][color=magenta]JUJU ZOMBIE TEMPLATE[/color][/b][color=magenta][/color] "Juju zombie" is an acquired template that can be added to any giant, humanoid, or monstrous humanoid (referred to hereafter as the base creature). A juju zombie is created by an evil-aligned cleric casting [i]animate dead[/i] on a creature killed by either ability drain, ability damage, or energy drain. [b][color=magenta]Size and Type[/color][/b][color=magenta][/color]: The creature’s type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here. [b][color=magenta]Hit Dice[/color][/b][color=magenta][/color]: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them all to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell. [b][color=magenta]Speed[/color][/b][color=magenta][/color]: If the base creature can fly and its maneuverability is better than average, its maneuverability rating drops to average. [b][color=magenta]Armor Class[/color][/b][color=magenta][/color]: Natural armor bonus increases by a number based on the juju zombie’s size: Tiny or smaller (+1), Small (+2), Medium (+3), Large (+4), Huge (+7), Gargantuan (+11), Colossal (+15). [b][color=magenta]Base Attack[/color][/b][color=magenta][/color]: A juju zombie has a base attack bonus equal to 1/2 its Hit Dice. [b][color=magenta]Attacks[/color][/b][color=magenta][/color]: A juju zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A juju zombie also gains a slam attack. [b][color=magenta]Damage[/color][/b][color=magenta][/color]: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the juju zombie’s size. (Use the base creature’s slam damage if it’s better.) Slam attack damages by size are as follows: Fine (1 point), Diminutive (1d2), Tiny (1d3), Small (1d4), Medium (1d6), Large (1d8), Huge (2d6), Gargantuan (2d8), Colossal (4d6). [b][color=magenta]Special Attacks[/color][/b][color=magenta][/color]: A juju zombie retains the extraordinary and supernatural special attacks of the base creature except those that are class features. [b][color=magenta]Special Qualities[/color][/b][color=magenta][/color]: A juju zombie retains any extraordinary special qualities of the base creature except those that are class features. A juju zombie gains DR 5/magic and slashing as well as fire resistance 20. It gains the following special qualities as well. [indent][b][color=magenta]Immunity to Electricity (Ex)[/color][/b][color=magenta][/color]: A juju zombie is immune to electricity. [b][color=magenta]Immunity to Magic Missile (Su)[/color][/b][color=magenta][/color]: A juju zombie cannot be harmed by a magic missile.[/indent] [b][color=magenta]Saves[/color][/b][color=magenta][/color]: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2. [b][color=magenta]Abilities[/color][/b][color=magenta][/color]: A juju zombie’s Strength increases by +2, its Dexterity decreases by 2, and it has no Constitution. Its Intelligence score drops to 6 unless it was already lower than 6, in which case Intelligence is unchanged. Its Wisdom and Charisma both change to 10. [b][color=magenta]Skills[/color][/b][color=magenta][/color]: A juju zombie retains the base creature's skills, possibly modified by changes in ability scores. [b][color=magenta]Feats[/color][/b][color=magenta][/color]: A juju zombie retains the base creature's feats. If the juju zombie no longer meets the prerequisites for a feat, it loses that feat. [b][color=magenta]Environment[/color][/b][color=magenta][/color]: Any land and underground. [b][color=magenta]Organization[/color][/b][color=magenta][/color]: Any. [b][color=magenta]Challenge Rating[/color][/b][color=magenta][/color]: As base creature (minus class levels) +1. [b][color=magenta]Treasure[/color][/b][color=magenta][/color]: As base creature. [b][color=magenta]Alignment[/color][/b][color=magenta][/color]: Always neutral evil. [b][color=magenta]Advancement[/color][/b][color=magenta][/color]: As base creature, but double Hit Dice (maximum 20). If the base creature advances by character class, then so can the juju zombie. [b][color=magenta]Level Adjustment[/color][/b][color=magenta][/color]: -- [/QUOTE]
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[1E to 3.5] Aerial Servant to Luck Eater (updated 04/06)
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