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<blockquote data-quote="Infiniti2000" data-source="post: 2629700" data-attributes="member: 31734"><p>The most important aspect is introducing the <a href="http://www.wizards.com/default.asp?x=dnd/whatisdnd&page=3" target="_blank">core mechanic</a>. So often this is ignored as being 'too obvious', but quite honestly it really is a good idea to give this information. It also immediately shows the relevance of the d20 logo. On that same page, you can also try the Demo. It might be useful for even seasoned 1e players and DMs.</p><p></p><p>After the core mechanic, I would personally introduce them to the concept of making a character, <em>in the order</em> as suggested in the PH. This is the order you introduce the concepts of skills, feats, etc., and they will more likely remember that order later on (it will be useful when determining the min. level for a PrC). Don't bother explaining PrC's at all yet, not until a few adventures have been taken.</p><p></p><p>Another thing, plan to create brand new characters once everyone is familiar with the system. Do not use the same characters or try to rewrite them later. State up front that these are examples. The reason for this is that it will really hurt story continuity to revise some characters midstream and some not, and certainly not everyone (if anyone) will want to actually keep playing their first character. Some will like the new spell system, some will hate it, etc.</p><p></p><p>Determine all the houserules you plan on using and state them up front (as 'required' by Rule 0 in 3.0). This is more important than most people realize.</p><p></p><p>Hope that helps and gets you started off. Welcome and enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2629700, member: 31734"] The most important aspect is introducing the [URL=http://www.wizards.com/default.asp?x=dnd/whatisdnd&page=3]core mechanic[/URL]. So often this is ignored as being 'too obvious', but quite honestly it really is a good idea to give this information. It also immediately shows the relevance of the d20 logo. On that same page, you can also try the Demo. It might be useful for even seasoned 1e players and DMs. After the core mechanic, I would personally introduce them to the concept of making a character, [I]in the order[/I] as suggested in the PH. This is the order you introduce the concepts of skills, feats, etc., and they will more likely remember that order later on (it will be useful when determining the min. level for a PrC). Don't bother explaining PrC's at all yet, not until a few adventures have been taken. Another thing, plan to create brand new characters once everyone is familiar with the system. Do not use the same characters or try to rewrite them later. State up front that these are examples. The reason for this is that it will really hurt story continuity to revise some characters midstream and some not, and certainly not everyone (if anyone) will want to actually keep playing their first character. Some will like the new spell system, some will hate it, etc. Determine all the houserules you plan on using and state them up front (as 'required' by Rule 0 in 3.0). This is more important than most people realize. Hope that helps and gets you started off. Welcome and enjoy! :) [/QUOTE]
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