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<blockquote data-quote="irdeggman" data-source="post: 2629841" data-attributes="member: 16285"><p>I would recommend skipping 3.0 and going to 3.5. The books are better laid out and the process is much better thought out. For example the DR system is done very well in 3.5 (much beter than 3.0), the material types is another thing that has been upgraded fairly well as has the fact that several skills were either eliminated (either by combination withother skills or makeing them class abilities vice skills) - gives the player much more bang for hsi skill points.</p><p></p><p>The things that are strongest advantages of 3.5 over 2nd ed are:</p><p></p><p>1. Ease of understanding the "core mechanics" (see link above) - higher is always better for the person rolling the dice vice the mixture of higher and lower in 2nd ed.</p><p></p><p>2. The encouragement of teamwork. 3.5 rewards based on team performance -no more class awards that encourage in-party competition. If the group works well together they get more accomplished and hence gain greater awards. Role-play is still awarded invidually, one of those "recommendations" in the DMG that might as well be a core rule.</p><p></p><p>3. Ease of multiclassing and class variation. No longer is a character locked by his race or starting class. And not all fighters are the same nor are all rogues just thieves.</p><p></p><p>4. The magic system is easier to understand overall. Spells are spells and work the same way regardless of whether a wizard or cleric casts them. The only difference is the arcane spell failure chance - a means of allowing wizards (and other arcane casters) to still cast a spell - something not allowed in 2nd ed. </p><p></p><p>5. The combat system can get confusing with all of the options available to aplayer in combat - but still it is no more confusing the than system from Player's Option: Combat and Tactics in 2d ed.</p><p></p><p>I recomend starting with character creation since that way players will get to see what choices they have available and thus are more likely to get "hooked". P.S. if you had beenpalyingthe Player's Option material the tranisition is a lot easier.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2629841, member: 16285"] I would recommend skipping 3.0 and going to 3.5. The books are better laid out and the process is much better thought out. For example the DR system is done very well in 3.5 (much beter than 3.0), the material types is another thing that has been upgraded fairly well as has the fact that several skills were either eliminated (either by combination withother skills or makeing them class abilities vice skills) - gives the player much more bang for hsi skill points. The things that are strongest advantages of 3.5 over 2nd ed are: 1. Ease of understanding the "core mechanics" (see link above) - higher is always better for the person rolling the dice vice the mixture of higher and lower in 2nd ed. 2. The encouragement of teamwork. 3.5 rewards based on team performance -no more class awards that encourage in-party competition. If the group works well together they get more accomplished and hence gain greater awards. Role-play is still awarded invidually, one of those "recommendations" in the DMG that might as well be a core rule. 3. Ease of multiclassing and class variation. No longer is a character locked by his race or starting class. And not all fighters are the same nor are all rogues just thieves. 4. The magic system is easier to understand overall. Spells are spells and work the same way regardless of whether a wizard or cleric casts them. The only difference is the arcane spell failure chance - a means of allowing wizards (and other arcane casters) to still cast a spell - something not allowed in 2nd ed. 5. The combat system can get confusing with all of the options available to aplayer in combat - but still it is no more confusing the than system from Player's Option: Combat and Tactics in 2d ed. I recomend starting with character creation since that way players will get to see what choices they have available and thus are more likely to get "hooked". P.S. if you had beenpalyingthe Player's Option material the tranisition is a lot easier. [/QUOTE]
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