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<blockquote data-quote="Michael Morris" data-source="post: 2629853" data-attributes="member: 87"><p>Ok, here are some of the comparisons I was going to make for the argument that 3e is less complicated than 1e.</p><p></p><p>1e has, what, 9 saving throws (5 main types, some with subtypes), and sometimes it isn't clear which one to use (potion of fiery breath anyone?) . 3e has 3 saves.</p><p></p><p>1e requires at least 1 chart (THAC0) to be referrenced during play. 3e has no charts used during play.</p><p></p><p>1e has 3 main event resolution mechanics - attack roll (roll high), prof check (roll low), percentile (thief skills). 3e has only 1 mechanice (d20 + mod >= target number, you succeed).</p><p></p><p>In 1e each class has it's own XP chart. In 3e there is only 1 XP chart.</p><p></p><p>There are two forms of multiclassing in 1e, there is only 1 in 3e.</p><p></p><p>Any others in the Realm of player experience I'm forgetting?</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 2629853, member: 87"] Ok, here are some of the comparisons I was going to make for the argument that 3e is less complicated than 1e. 1e has, what, 9 saving throws (5 main types, some with subtypes), and sometimes it isn't clear which one to use (potion of fiery breath anyone?) . 3e has 3 saves. 1e requires at least 1 chart (THAC0) to be referrenced during play. 3e has no charts used during play. 1e has 3 main event resolution mechanics - attack roll (roll high), prof check (roll low), percentile (thief skills). 3e has only 1 mechanice (d20 + mod >= target number, you succeed). In 1e each class has it's own XP chart. In 3e there is only 1 XP chart. There are two forms of multiclassing in 1e, there is only 1 in 3e. Any others in the Realm of player experience I'm forgetting? [/QUOTE]
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