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1E vs Forked Thread: Is 4E doing it for you?
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<blockquote data-quote="catsclaw227" data-source="post: 4478673" data-attributes="member: 14197"><p>I have already played a game that I needed 5 pages of house rules to enjoy. I am just not that interested anymore.</p><p></p><p></p><p>I am not sure how will this would go over with 3.x players in general. And I really don't feel like clamping down on their vision of what they want their PC to be like. Yes, I dislike the whole preplanning mentality, but telling a player that ISN'T going for CODZilla, but instead just wants to take a single prestige class that he can't because there isn't a trainer available just sucks. Why punish all to pull in the reigns on one?</p><p></p><p></p><p></p><p>I already do this. And then I find something in a splat I want to use as a DM or give to a player as a reward. Help one and screw the rest? Not very player friendly, in my opinion.</p><p></p><p>Either way, I feel that I am getting the FEEL for my old 1e games again with 4e, without all the wonky mechanics and boring "swing-miss-swing-hit-blast-swing-hit-swing-miss".</p><p></p><p>Back in college (and then in my mid-twenties), we would actually roll a few rolls in advance of the combat and then narrate the combat based on the rolls, it got so monotonous.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4478673, member: 14197"] I have already played a game that I needed 5 pages of house rules to enjoy. I am just not that interested anymore. I am not sure how will this would go over with 3.x players in general. And I really don't feel like clamping down on their vision of what they want their PC to be like. Yes, I dislike the whole preplanning mentality, but telling a player that ISN'T going for CODZilla, but instead just wants to take a single prestige class that he can't because there isn't a trainer available just sucks. Why punish all to pull in the reigns on one? I already do this. And then I find something in a splat I want to use as a DM or give to a player as a reward. Help one and screw the rest? Not very player friendly, in my opinion. Either way, I feel that I am getting the FEEL for my old 1e games again with 4e, without all the wonky mechanics and boring "swing-miss-swing-hit-blast-swing-hit-swing-miss". Back in college (and then in my mid-twenties), we would actually roll a few rolls in advance of the combat and then narrate the combat based on the rolls, it got so monotonous. [/QUOTE]
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