Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
1E vs Forked Thread: Is 4E doing it for you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4479904" data-attributes="member: 710"><p>I think you hit the differences very well. I would go one thing further and say combat in 3E and 4E is the one situation where the "gray matter" still counts for the most - since it's not just rolling dice, it is decided for what to roll the dice - do I attack the Hobgoblin Fighter or try to grapple the Goblin Shaman? Do I cast Fireball or is Scorching Burst enough? Do I try to heal the Fighter or do I cast Divine Favor? </p><p></p><p>Outside of combat, the "decision trees" are far shorter. You don't have to worry about deciding stuff like "Do I search the area to the altar first, or do I search the chest first?" In most cases, these decisions just don't matter. </p><p></p><p>There might be ways to combine "die roll"-solutions with gray matter - for example, if you had only 3 search rolls per day (only relevant for "difficult" searches), you'd have to decide if you really want to spend two of them on this room (maybe finding some nice treasure), or reserve your dice rolls for later (maybe the Orc Chiefs private "sanctum"?). </p><p>(To bring up my favorite example for everything that is good in gaming: Torg does this in a way. Sure, you can always roll skill checks, but if they really count, you might want to spend one of your precious possibilities or a drama card to improve the result. You are way more likely to succeed this way. Of course, you might need this possibility or card in a later scene...)</p><p></p><p>The interesting question might be - why did we exchange gray-matter for skill rolls? Who is to fault for that? </p><p>A lot has been thought about GNS, and I suppose I can do this again here.</p><p>It is not really "gamist" to just have a single dice roll for it, if we assume gamisn is about the players dealing with challenges. Because they aren't, they are just rolling dice. There is no strategy involved. </p><p>So, was it our desire for "simulation" or believability? The game system had to model this skill, because after all, we are not really in that scene, right? It's our character, and he has the skills, not you. </p><p>Maybe the error began when stuff like Int, Wis or Cha became attributes (which, IIRC, was always the case). If my character has an intelligence value, anything requiring intelligence should be governed by that value, not my own intelligence. Otherwise, I am not playing my character!</p><p></p><p>Of course, there are also "gameplay" reasons to do this - without game rules, you will need to rely on social contract, personal player vs player and player vs DM relationships to have the game work. You might face a DM that doesn't like your solutions, and only allows one way to success. So if you do not explicitly say: "I look below the vase", you will never get the hint you needed. The Gray Matter is cool stuff, but not all people use it equally. A DM can "challenge" his players by being smarter then them, but he can also challenge them by being dumber. </p><p></p><p>So, in the end, I suppose there are no perfect solutions. I think games and game subsystems that support a kind of "resource management" work best, because this creates less dependency on reading the DMs or the module writers mind, and likewise makes it easier for the DM to find ways to challenge his players. But that's not a perfect solution, and never will be - if your fun is figuring out if an NPC is lying by thinking through what he has said and done, neither rolling a Sense Motive Check (no resource management) or casting a Detect Thought spells (resource management) will be satisfying. </p><p></p><p></p><p>Yes, it might be a "brainwash" effect, and it was definitely a flaw I saw in 3E - once you had a feat for some ability previously undefined, you <em>needed</em> that feat to pull it off.</p><p></p><p>But did you? Why not do it the 1E way? Why not allow: "Sure, I'll allow this, if you tell me how do to this?" Maybe with a penalty (or is the demand of the DM to be "convinced" by the player already penalty enough?), but why not? If it's in the rules, it is possible and must be done using the rules, if it's not in the rules, it is impossible and you must create rules. </p><p></p><p>I suppose that famous page 42 in the 4E DMG is an attempt to "fix" the believe that you can only do what is explicily in the rules by - ironically? - giving you rules to adjudicate it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4479904, member: 710"] I think you hit the differences very well. I would go one thing further and say combat in 3E and 4E is the one situation where the "gray matter" still counts for the most - since it's not just rolling dice, it is decided for what to roll the dice - do I attack the Hobgoblin Fighter or try to grapple the Goblin Shaman? Do I cast Fireball or is Scorching Burst enough? Do I try to heal the Fighter or do I cast Divine Favor? Outside of combat, the "decision trees" are far shorter. You don't have to worry about deciding stuff like "Do I search the area to the altar first, or do I search the chest first?" In most cases, these decisions just don't matter. There might be ways to combine "die roll"-solutions with gray matter - for example, if you had only 3 search rolls per day (only relevant for "difficult" searches), you'd have to decide if you really want to spend two of them on this room (maybe finding some nice treasure), or reserve your dice rolls for later (maybe the Orc Chiefs private "sanctum"?). (To bring up my favorite example for everything that is good in gaming: Torg does this in a way. Sure, you can always roll skill checks, but if they really count, you might want to spend one of your precious possibilities or a drama card to improve the result. You are way more likely to succeed this way. Of course, you might need this possibility or card in a later scene...) The interesting question might be - why did we exchange gray-matter for skill rolls? Who is to fault for that? A lot has been thought about GNS, and I suppose I can do this again here. It is not really "gamist" to just have a single dice roll for it, if we assume gamisn is about the players dealing with challenges. Because they aren't, they are just rolling dice. There is no strategy involved. So, was it our desire for "simulation" or believability? The game system had to model this skill, because after all, we are not really in that scene, right? It's our character, and he has the skills, not you. Maybe the error began when stuff like Int, Wis or Cha became attributes (which, IIRC, was always the case). If my character has an intelligence value, anything requiring intelligence should be governed by that value, not my own intelligence. Otherwise, I am not playing my character! Of course, there are also "gameplay" reasons to do this - without game rules, you will need to rely on social contract, personal player vs player and player vs DM relationships to have the game work. You might face a DM that doesn't like your solutions, and only allows one way to success. So if you do not explicitly say: "I look below the vase", you will never get the hint you needed. The Gray Matter is cool stuff, but not all people use it equally. A DM can "challenge" his players by being smarter then them, but he can also challenge them by being dumber. So, in the end, I suppose there are no perfect solutions. I think games and game subsystems that support a kind of "resource management" work best, because this creates less dependency on reading the DMs or the module writers mind, and likewise makes it easier for the DM to find ways to challenge his players. But that's not a perfect solution, and never will be - if your fun is figuring out if an NPC is lying by thinking through what he has said and done, neither rolling a Sense Motive Check (no resource management) or casting a Detect Thought spells (resource management) will be satisfying. Yes, it might be a "brainwash" effect, and it was definitely a flaw I saw in 3E - once you had a feat for some ability previously undefined, you [I]needed[/I] that feat to pull it off. But did you? Why not do it the 1E way? Why not allow: "Sure, I'll allow this, if you tell me how do to this?" Maybe with a penalty (or is the demand of the DM to be "convinced" by the player already penalty enough?), but why not? If it's in the rules, it is possible and must be done using the rules, if it's not in the rules, it is impossible and you must create rules. I suppose that famous page 42 in the 4E DMG is an attempt to "fix" the believe that you can only do what is explicily in the rules by - ironically? - giving you rules to adjudicate it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
1E vs Forked Thread: Is 4E doing it for you?
Top