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1E vs Forked Thread: Is 4E doing it for you?
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<blockquote data-quote="Greg K" data-source="post: 4480596" data-attributes="member: 5038"><p>I can respect if houseruling was not fun. </p><p></p><p>I like to tinker on occassion (e.g., customizing the fighter and rogue classes using the PHB example as a guideline, altering the benefits of multiclassing (no new armor or weapon proficiencies or good save bonuses) removing/altering spells, etc.). </p><p></p><p>For the most, however, I found supplements that did what I wanted by providing alternative rules or add-ons. Unearthed Arcana as you said was a great supplement. Of the WOTC supplements, I find it the most useful. However, there are a lot of good third party supplements. Artificer's Handbook from MEG was good for an alternate magic item creation system that does away with XP costs. Sean Reynold's free web articles, Fewer Absolutes, addressed another of my issues with DND. And, of course, there are some really good third party class supplements.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4480596, member: 5038"] I can respect if houseruling was not fun. I like to tinker on occassion (e.g., customizing the fighter and rogue classes using the PHB example as a guideline, altering the benefits of multiclassing (no new armor or weapon proficiencies or good save bonuses) removing/altering spells, etc.). For the most, however, I found supplements that did what I wanted by providing alternative rules or add-ons. Unearthed Arcana as you said was a great supplement. Of the WOTC supplements, I find it the most useful. However, there are a lot of good third party supplements. Artificer's Handbook from MEG was good for an alternate magic item creation system that does away with XP costs. Sean Reynold's free web articles, Fewer Absolutes, addressed another of my issues with DND. And, of course, there are some really good third party class supplements. [/QUOTE]
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