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1E vs Forked Thread: Is 4E doing it for you?
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<blockquote data-quote="Korgoth" data-source="post: 4481304" data-attributes="member: 49613"><p>You are right: I play and run old school now. I did in the old days, I tried 2E and 3E, but I'm a "revert" to old school gaming.</p><p></p><p>In my own case, playing and running (and thinking about) 3E helped refine my own understanding of what I like in gaming and what I think works (at least, works for what I'm trying to do).</p><p></p><p>Some of the things that get brought up as criticisms about old school play baffle me somewhat. Such as the notion that someone would individually name every item in a room and/or roll a search check for each one (I don't really care for the Thief class, since it goes down the road of skill rollery; that's one reason why I like OD&D and EPT)... to me the issue is more one of time management. If you say you search the whole room, I tell you that it's going to take 20 minutes (2 turns) to do it thoroughly; a cursory search would take half that (it's just a spot call based on room size). If you do a thorough search, I ask about your light source. If you have an easily portable one like a magic source or a lantern, you notice the discolored stone beneath the bed. In dim or guttering light, you won't notice it. And of course those 2 turns are important because of wandering monster checks, rest frequency and light source consumption. And when you do notice it... do you pull it? Press it? Where are you standing in relation to it? etc.</p><p></p><p>In other words... I don't know why someone would make you name every specific object in a room. That doesn't seem reasonable at all.</p><p></p><p>I liked Remathalis' description of "Avatar play". Very old school. In my dungeons your character may get killed if you didn't pay attention in your (the player's) basic chemistry class, for example. Tricks, traps and assorted weirdness are all there to tease the brains and test the wit of the players. They're the ones actually sitting at the table, after all.</p><p></p><p>And yes, if the player is a nebbish and wants his character to be Don Juan... then he's actually playing a character who is a nebbish who <em>thinks</em> he's Don Juan. Which is more entertaining for everybody at the table anyway. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Korgoth, post: 4481304, member: 49613"] You are right: I play and run old school now. I did in the old days, I tried 2E and 3E, but I'm a "revert" to old school gaming. In my own case, playing and running (and thinking about) 3E helped refine my own understanding of what I like in gaming and what I think works (at least, works for what I'm trying to do). Some of the things that get brought up as criticisms about old school play baffle me somewhat. Such as the notion that someone would individually name every item in a room and/or roll a search check for each one (I don't really care for the Thief class, since it goes down the road of skill rollery; that's one reason why I like OD&D and EPT)... to me the issue is more one of time management. If you say you search the whole room, I tell you that it's going to take 20 minutes (2 turns) to do it thoroughly; a cursory search would take half that (it's just a spot call based on room size). If you do a thorough search, I ask about your light source. If you have an easily portable one like a magic source or a lantern, you notice the discolored stone beneath the bed. In dim or guttering light, you won't notice it. And of course those 2 turns are important because of wandering monster checks, rest frequency and light source consumption. And when you do notice it... do you pull it? Press it? Where are you standing in relation to it? etc. In other words... I don't know why someone would make you name every specific object in a room. That doesn't seem reasonable at all. I liked Remathalis' description of "Avatar play". Very old school. In my dungeons your character may get killed if you didn't pay attention in your (the player's) basic chemistry class, for example. Tricks, traps and assorted weirdness are all there to tease the brains and test the wit of the players. They're the ones actually sitting at the table, after all. And yes, if the player is a nebbish and wants his character to be Don Juan... then he's actually playing a character who is a nebbish who [I]thinks[/I] he's Don Juan. Which is more entertaining for everybody at the table anyway. :lol: [/QUOTE]
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