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1E vs Forked Thread: Is 4E doing it for you?
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<blockquote data-quote="Remathilis" data-source="post: 4483818" data-attributes="member: 7635"><p>Well, I was actually arguing something close, but related.</p><p></p><p>My character is a Don Juan. He's smooth, calm, calculated, and a social charmer. I'm really not all that smooth, so I play up what I can and let the dice take it from there (typically role-playing a bit, followed by a skill check). Neither alone is bad, but the end result is similar: a smooth talker who occasionally gets into trouble and has to talk his way out of it.</p><p></p><p>Contrast with Korgoth's example: My "Don Juan" isn't all that smooth because I myself is not all that smooth. Thus, his maiden-wooing and glib retorts are purely based on what I can come up with. If what I say works, perhaps it does in game. If what I think of is stupid, the maiden laughs her bonnet off and Don Juan returns home alone. That's "avatar" play. My PCs 24 charisma does nothing to influence the situation (mechanically, perhaps a forgiving DM might cut me some slack for having such a ridiculously high score). </p><p></p><p>I'd much rather pretend to be amazingly smart, incredibly wise, or remarkably smooth (or amazingly stupid, incredibly foolish, or remarkably dour) and use my PCs mental scores to augment it mechanically than have those numbers be meaningless.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4483818, member: 7635"] Well, I was actually arguing something close, but related. My character is a Don Juan. He's smooth, calm, calculated, and a social charmer. I'm really not all that smooth, so I play up what I can and let the dice take it from there (typically role-playing a bit, followed by a skill check). Neither alone is bad, but the end result is similar: a smooth talker who occasionally gets into trouble and has to talk his way out of it. Contrast with Korgoth's example: My "Don Juan" isn't all that smooth because I myself is not all that smooth. Thus, his maiden-wooing and glib retorts are purely based on what I can come up with. If what I say works, perhaps it does in game. If what I think of is stupid, the maiden laughs her bonnet off and Don Juan returns home alone. That's "avatar" play. My PCs 24 charisma does nothing to influence the situation (mechanically, perhaps a forgiving DM might cut me some slack for having such a ridiculously high score). I'd much rather pretend to be amazingly smart, incredibly wise, or remarkably smooth (or amazingly stupid, incredibly foolish, or remarkably dour) and use my PCs mental scores to augment it mechanically than have those numbers be meaningless. [/QUOTE]
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