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1E vs OSRIC
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<blockquote data-quote="lumin" data-source="post: 5615633" data-attributes="member: 59785"><p>I bought 1st Edition AD&D Core rule books a few months ago and love them. I liked it so much I sold my 3.5e books and haven't touched any of my other game books since.</p><p></p><p>My one (minor) problem, though, is the unorganized nature of the rules. Rolling up a new character is kind of a pain because of the amount of page-flipping required to find everything. This is especially embarrassing when trying to introduce a new player to the game.</p><p></p><p>I have been really thinking about purchasing a print version of OSRIC to hand to the people at my table that may want things laid out in a more user-friendly fashion. My problem with this, however, is that I want to make sure OSRIC is still the same game as 1E. I have thumbed through the free OSRIC PDF, but have found quite a few differences in rules.</p><p></p><p>Now I was under the impression that, other than some copyrighted D&D material being removed or replaced, OSRIC was the same game as 1st Edition. For example, maybe I'm just missing some of these rules in my PHB/DMG, but I don't remember seeing any racial adjustments for thief skills (pg 369) in 1E. I also don't remember seeing Fighter vs Unskilled bonuses. Now, granted, some of these rules have the text, "(optional)" next to them that indicates that these rules are not found in 1E, but many of these *extra* rules are not marked in any way to differentiate them from the classic game.</p><p></p><p>Now this is what bothers me a little. Why go through the trouble of remaking a game in the image of classic 1E D&D for us old-school fans (minus copyright stuff of course) and then throw in extra rules that never existed back then? Seems to me that this would simply cause incompatibilities and frustration at the table if one player were using 1E and the other was using OSRIC. At the very least, these extra rules should be marked in some way so players can clearly identify which are "OSRIC-ified" and which are pure D&D 1E.</p><p></p><p>I guess my question here is, is there a comprehensive list of changes I could refer to, to help influence my decision about buying OSRIC? Is this game too incompatible with the original game to be played together at the same table? Are to-hit, exp, skill, etc tables too different to mesh with the original without a massive headache?</p></blockquote><p></p>
[QUOTE="lumin, post: 5615633, member: 59785"] I bought 1st Edition AD&D Core rule books a few months ago and love them. I liked it so much I sold my 3.5e books and haven't touched any of my other game books since. My one (minor) problem, though, is the unorganized nature of the rules. Rolling up a new character is kind of a pain because of the amount of page-flipping required to find everything. This is especially embarrassing when trying to introduce a new player to the game. I have been really thinking about purchasing a print version of OSRIC to hand to the people at my table that may want things laid out in a more user-friendly fashion. My problem with this, however, is that I want to make sure OSRIC is still the same game as 1E. I have thumbed through the free OSRIC PDF, but have found quite a few differences in rules. Now I was under the impression that, other than some copyrighted D&D material being removed or replaced, OSRIC was the same game as 1st Edition. For example, maybe I'm just missing some of these rules in my PHB/DMG, but I don't remember seeing any racial adjustments for thief skills (pg 369) in 1E. I also don't remember seeing Fighter vs Unskilled bonuses. Now, granted, some of these rules have the text, "(optional)" next to them that indicates that these rules are not found in 1E, but many of these *extra* rules are not marked in any way to differentiate them from the classic game. Now this is what bothers me a little. Why go through the trouble of remaking a game in the image of classic 1E D&D for us old-school fans (minus copyright stuff of course) and then throw in extra rules that never existed back then? Seems to me that this would simply cause incompatibilities and frustration at the table if one player were using 1E and the other was using OSRIC. At the very least, these extra rules should be marked in some way so players can clearly identify which are "OSRIC-ified" and which are pure D&D 1E. I guess my question here is, is there a comprehensive list of changes I could refer to, to help influence my decision about buying OSRIC? Is this game too incompatible with the original game to be played together at the same table? Are to-hit, exp, skill, etc tables too different to mesh with the original without a massive headache? [/QUOTE]
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