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1E vs OSRIC
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<blockquote data-quote="lumin" data-source="post: 5616731" data-attributes="member: 59785"><p>Completely agree. I love the flavor text like castle building and town caste systems. I also loved Gygax's instruction that killing the "big bad guy" is, in reality, the easy part. Hauling off the treasure and finding a place to store it, is what will be difficult.</p><p></p><p>Everything about 1E feels less like a run-and-gun combat game, and more about role-playing in a plausible medieval-fantasy simulated world. I love the gritty Swords and Sorcery (Conan, pre-1990s fantasy) feel of the game, as opposed to the Epic Fantasy (LotR) theme that 99% of fantasy is all about these days.</p><p></p><p>I also prefer the 1E d100 skill checks and stricter class roles, as opposed to the dumbed-down d20 mechanic employed today (even Castles and Crusades doesn't satisfy).</p><p></p><p>That's why I'll never go back to 3rd or 4th edition. 2nd edition was great too, unfortunately, it seemed to lose a little bit of charm in a way I can't really explain (class kits and no assassins rubbed me wrong somehow).</p><p></p><p>Also, I am a witness to the fact that 1E's attractiveness isn't just all about nostalgia. I actually started my RPG career with 3rd edition about five years ago, having never played 1st or 2nd at all in the 80s or 90s. 1E holds its own in a real mechanical and thematic way that doesn't require fond memories to enjoy.</p><p></p><p></p><p></p><p>Yeah, thus the reason why I'm interested in OSRIC. I like that OSRIC reorganizes everything in a much more logical fashion, with char advancement info all in the same place. I desperately want to introduce more "new-schoolers" to 1st Edition, but I fear Gygaxian prose will scare them away. The companion monster book, Monsters of Myth, is also fantastic, quite possibly the best monster supplement I've ever seen in an RPG. It hearkens to a LOT of Lovecraft/weird fantasy creatures that can make your game a lot creepier.</p></blockquote><p></p>
[QUOTE="lumin, post: 5616731, member: 59785"] Completely agree. I love the flavor text like castle building and town caste systems. I also loved Gygax's instruction that killing the "big bad guy" is, in reality, the easy part. Hauling off the treasure and finding a place to store it, is what will be difficult. Everything about 1E feels less like a run-and-gun combat game, and more about role-playing in a plausible medieval-fantasy simulated world. I love the gritty Swords and Sorcery (Conan, pre-1990s fantasy) feel of the game, as opposed to the Epic Fantasy (LotR) theme that 99% of fantasy is all about these days. I also prefer the 1E d100 skill checks and stricter class roles, as opposed to the dumbed-down d20 mechanic employed today (even Castles and Crusades doesn't satisfy). That's why I'll never go back to 3rd or 4th edition. 2nd edition was great too, unfortunately, it seemed to lose a little bit of charm in a way I can't really explain (class kits and no assassins rubbed me wrong somehow). Also, I am a witness to the fact that 1E's attractiveness isn't just all about nostalgia. I actually started my RPG career with 3rd edition about five years ago, having never played 1st or 2nd at all in the 80s or 90s. 1E holds its own in a real mechanical and thematic way that doesn't require fond memories to enjoy. Yeah, thus the reason why I'm interested in OSRIC. I like that OSRIC reorganizes everything in a much more logical fashion, with char advancement info all in the same place. I desperately want to introduce more "new-schoolers" to 1st Edition, but I fear Gygaxian prose will scare them away. The companion monster book, Monsters of Myth, is also fantastic, quite possibly the best monster supplement I've ever seen in an RPG. It hearkens to a LOT of Lovecraft/weird fantasy creatures that can make your game a lot creepier. [/QUOTE]
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