Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
1s and 20s: D&D's Narrative Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 9667460" data-attributes="member: 2629"><p>Now, now. There is room for everyone's beliefs here when it comes to approach. That is my belief and you have no choice but to accept it. (This place definitely became a lot more feisty during the year I was away). </p><p></p><p>My approach was always more on the narrative side, but it did kick up a bit after watching Critical Role. Before that I'd ask people to really get into saying what their PC was doing and I'd try to tell a story around NPC actions - but it was a tennis game that went back and forth. After watching Critical Role and thinking about some of the DMs I'd seen at conventions that did things differently than me, but ran an amazing game, I started to attempt to give players some more narrative control. If the fighter rolled a critical that was going to finish off the BBEG, I'd encourage them to tell me what their PC did, but also what the NPC did that opened them up to the lethal blow. </p><p></p><p>In the end, I realized that sometimes that worked, and sometimes it didn't. Some players felt put on the spot and didn't know what to say - and that can be uncomfortable for them. Others wanted more opportunity to chip in. In general, I settled on gauging the response based upon how invested the player was at the moment. If they're excited, I give them more narrative attention and if they're more withdrawn, I pull back a little (but use some to try to bring their levels back up - it is a balance). This rolls back to 1s and 20s and giving the players more voice because those tend to be the most evocative of rolls - and pull players into or out of the game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9667460, member: 2629"] Now, now. There is room for everyone's beliefs here when it comes to approach. That is my belief and you have no choice but to accept it. (This place definitely became a lot more feisty during the year I was away). My approach was always more on the narrative side, but it did kick up a bit after watching Critical Role. Before that I'd ask people to really get into saying what their PC was doing and I'd try to tell a story around NPC actions - but it was a tennis game that went back and forth. After watching Critical Role and thinking about some of the DMs I'd seen at conventions that did things differently than me, but ran an amazing game, I started to attempt to give players some more narrative control. If the fighter rolled a critical that was going to finish off the BBEG, I'd encourage them to tell me what their PC did, but also what the NPC did that opened them up to the lethal blow. In the end, I realized that sometimes that worked, and sometimes it didn't. Some players felt put on the spot and didn't know what to say - and that can be uncomfortable for them. Others wanted more opportunity to chip in. In general, I settled on gauging the response based upon how invested the player was at the moment. If they're excited, I give them more narrative attention and if they're more withdrawn, I pull back a little (but use some to try to bring their levels back up - it is a balance). This rolls back to 1s and 20s and giving the players more voice because those tend to be the most evocative of rolls - and pull players into or out of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1s and 20s: D&D's Narrative Mechanics
Top