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General Tabletop Discussion
*Dungeons & Dragons
1s and 20s: D&D's Narrative Mechanics
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<blockquote data-quote="Maxperson" data-source="post: 9668098" data-attributes="member: 23751"><p>I am not unaware. There's nothing wrong with doing that. Where you are going wrong is in saying/implying the other tables should do what you do. Things that you and you table find fun or unfun, are things that some other tables find to be unfun or fun. We are all different.</p><p></p><p>Sure.</p><p></p><p>Do you not know what saying "people should..." or "the narrative should..." When you use "should" you are telling people how it it's supposed to be done for them, not just you.</p><p></p><p>This quote from you is telling people how their narrative should be played.</p><p></p><p>"If you need more than 20 to succeed, or less than 1 to fail, <strong>the narrative should dictate a roll isn't even called for.</strong>"</p><p></p><p>How about instead of telling people what their narrative "should" do, you just say, "This is how we do it" or "This is what I like to do." Perhaps you didn't mean to engage in One True Wayism, but that's what your words did.</p><p></p><p>Those things are good, but not all tables like them. I tried points and a few other ways to let my players do things that were more player-driven and they almost never used them. </p><p></p><p>My players don't want to do things that way, which is a little disappointing, but that's how it is. However, telling them that what they were trying to do will almost surely fail and the only way to succeed is to roll a 20 charged them up. They would gather around to watch the roll, and if/when that 20 hit, they would cheer. Not hitting the 20 wouldn't be disappointing, because they didn't expect it to work.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9668098, member: 23751"] I am not unaware. There's nothing wrong with doing that. Where you are going wrong is in saying/implying the other tables should do what you do. Things that you and you table find fun or unfun, are things that some other tables find to be unfun or fun. We are all different. Sure. Do you not know what saying "people should..." or "the narrative should..." When you use "should" you are telling people how it it's supposed to be done for them, not just you. This quote from you is telling people how their narrative should be played. "If you need more than 20 to succeed, or less than 1 to fail, [B]the narrative should dictate a roll isn't even called for.[/B]" How about instead of telling people what their narrative "should" do, you just say, "This is how we do it" or "This is what I like to do." Perhaps you didn't mean to engage in One True Wayism, but that's what your words did. Those things are good, but not all tables like them. I tried points and a few other ways to let my players do things that were more player-driven and they almost never used them. My players don't want to do things that way, which is a little disappointing, but that's how it is. However, telling them that what they were trying to do will almost surely fail and the only way to succeed is to roll a 20 charged them up. They would gather around to watch the roll, and if/when that 20 hit, they would cheer. Not hitting the 20 wouldn't be disappointing, because they didn't expect it to work. [/QUOTE]
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1s and 20s: D&D's Narrative Mechanics
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