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General Tabletop Discussion
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1s and 20s: D&D's Narrative Mechanics
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<blockquote data-quote="Flights of Fancy" data-source="post: 9668158" data-attributes="member: 7037975"><p>What does?</p><p></p><p></p><p>No. It is how most games play in my experience anyway. For checks and saves, a 1 doesn't always fail and a 20 does always succeed. I know many groups probably extend the combat rules into checks and saves, but I don't, my groups don't, and frankly never have.</p><p></p><p>Do I want my STR 8 PC with no proficiency in Athletics to be able to leap a 20-foot chasm (at DC 20) just because they rolled a natural 20? No. The group and PCs have to find another way. Think of it this way: if I DID want that... what are the results if I don't roll the natural 20? I fall to my death maybe! No thank you.</p><p></p><p></p><p>Look at you: trying to get the thread back on track! Go, man, go!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>No, they are nothing special. We don't even give weight to 20's in combat anymore as we moved to critical damage instead of critical hits years ago--it works much better.</p><p></p><p>Back in the day? It was only for combat. At one time 1's were "fumbles" and 20's were "crits", and so on, and in other systems like Star Wars the higher the check the better the result for force skills, so a 20 was great then and often got some narrative "oomph!".</p><p></p><p>Would I baulk at a game that used narrative 1s and 20s for things? No, I could roll with it. Nat 20 on the Thieves' tools to pick the lock and it is a bonus action or even free object interaction! Why not? Not my thing personally, but whateves.</p></blockquote><p></p>
[QUOTE="Flights of Fancy, post: 9668158, member: 7037975"] What does? No. It is how most games play in my experience anyway. For checks and saves, a 1 doesn't always fail and a 20 does always succeed. I know many groups probably extend the combat rules into checks and saves, but I don't, my groups don't, and frankly never have. Do I want my STR 8 PC with no proficiency in Athletics to be able to leap a 20-foot chasm (at DC 20) just because they rolled a natural 20? No. The group and PCs have to find another way. Think of it this way: if I DID want that... what are the results if I don't roll the natural 20? I fall to my death maybe! No thank you. Look at you: trying to get the thread back on track! Go, man, go!! :) No, they are nothing special. We don't even give weight to 20's in combat anymore as we moved to critical damage instead of critical hits years ago--it works much better. Back in the day? It was only for combat. At one time 1's were "fumbles" and 20's were "crits", and so on, and in other systems like Star Wars the higher the check the better the result for force skills, so a 20 was great then and often got some narrative "oomph!". Would I baulk at a game that used narrative 1s and 20s for things? No, I could roll with it. Nat 20 on the Thieves' tools to pick the lock and it is a bonus action or even free object interaction! Why not? Not my thing personally, but whateves. [/QUOTE]
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