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General Tabletop Discussion
*Dungeons & Dragons
1s and 20s: D&D's Narrative Mechanics
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<blockquote data-quote="Lanefan" data-source="post: 9669178" data-attributes="member: 29398"><p>Better than it never happening at all.</p><p></p><p>Sure, sometimes you can do enough to take the gamble out of it.</p><p></p><p>But if that die is still in your hand and you're about to roll it, it's a gamble.</p><p></p><p>I can have 95% odds of success or 95% odds of failure or anything in between; but it seems self-evident that I have no idea whether I'll succeed or fail until I roll the die against those odds.</p><p></p><p>So yes, once it gets to rolling dice there's no point worrying about it as it's out of your hands now.</p><p></p><p>Not just dragon-people. All the ex-monsters that have become PC-playable are a nuisance, if for no other reason than now we have to invent other monsters to take their (human-ish-but-not-human) place.</p><p></p><p>I've run futuristic-themed adventures in D&D once in a while as a change of pace but have never run Barrier Peaks.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9669178, member: 29398"] Better than it never happening at all. Sure, sometimes you can do enough to take the gamble out of it. But if that die is still in your hand and you're about to roll it, it's a gamble. I can have 95% odds of success or 95% odds of failure or anything in between; but it seems self-evident that I have no idea whether I'll succeed or fail until I roll the die against those odds. So yes, once it gets to rolling dice there's no point worrying about it as it's out of your hands now. Not just dragon-people. All the ex-monsters that have become PC-playable are a nuisance, if for no other reason than now we have to invent other monsters to take their (human-ish-but-not-human) place. I've run futuristic-themed adventures in D&D once in a while as a change of pace but have never run Barrier Peaks. [/QUOTE]
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1s and 20s: D&D's Narrative Mechanics
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