Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
1s and 20s: D&D's Narrative Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9669206" data-attributes="member: 6790260"><p>Not personally. I'm quite well aware that it is a way to fleece people of their money. Far more people desperate to win than will ever actually win. I see no point or value to it.</p><p></p><p></p><p>Nnnnnnnope! Again: <em>Risk</em>. Not the oldest strategy game in the world, but certainly the grandad of board game strategy games. It contains dice. That doesn't make playing it in any way comparable to spinning the roulette wheel. It contains probability. It's not "a gamble".</p><p></p><p>"A gamble" implies long-shot victory, unlikely scenarios, barely surviving the odds, etc., etc. That isn't what you have in Risk. Yes, it contains a probability mechanic, which can, extraordinarily rarely, lead to otherwise sound strategies failing to succeed. That doesn't make it suddenly "a gamble" and in no way a game of skill and strategy. The skill and strategy remain by far the most important part of the experience--the probability only there to tousle things artfully now and then. D&D is much the same, <em>especially</em> since you can manipulate the odds in your favor.</p><p></p><p></p><p>Yes, I'm quite well aware of your hostility to contemporary preferences.</p><p></p><p></p><p>It's not bland to me or the folks who like these things. Xenofiction would be bland--I'd have nothing to relate to or think about because it would be incomprehensibly alien. Getting to play something that is <em>like</em> a human, but <em>not</em> a human, is interesting to me. Getting to play a being who shares <em>something</em> of what it means to be "a dragon", but isn't actually a dragon, is very interesting to me. Ideally, it comes with something at least vaguely analogous to Arkhosia (the ancient, long-fallen dragonborn kingdom from the 4e "Points of Light" setting), e.g., a kingdom that wasn't perfect but was generally pretty good, but which fell to internal corruption and external violence, so its descendants carry on its legacy and culture even if the original is little more than dust--because books are the memory that does not die.</p><p></p><p></p><p>Sure, dinosaur stuff has been in D&D forever. Again I don't see how this undermines my point: <em>original</em> D&D was not persnickety about what was allowed in and what was excluded. It was open to a wide variety of things, time travel and space aliens and psionic squid-men and all sorts of other things besides. To assert "tradition" as the reason why X thing should or shouldn't be included <em>is itself the most untraditional thing one could do!</em></p><p></p><p>But once a certain period of time had passed...for some reason, the gates were locked tight. Nothing more could be allowed in. Even though "do whatever seems cool" was very clearly the watchword before that, after that point, zealously, <em>jealously</em> guarding that gate to make sure nothing somehow "wrong" leaked in was the norm.</p><p></p><p>I just don't understand how people square that spirit of openness--one of D&D's truly great qualities!--with the harshly <em>closed</em> nature of their current behavior. Everything up to some nebulous time is good; everything after it is forbidden forever. Had someone suggested dragonborn to Gygax and been included, no doubt you'd be defending them just as vociferously as any other traditional part, solely because it is traditional, when those traditions only came into existence because of people <em>openly and intentionally defying tradition!</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9669206, member: 6790260"] Not personally. I'm quite well aware that it is a way to fleece people of their money. Far more people desperate to win than will ever actually win. I see no point or value to it. Nnnnnnnope! Again: [I]Risk[/I]. Not the oldest strategy game in the world, but certainly the grandad of board game strategy games. It contains dice. That doesn't make playing it in any way comparable to spinning the roulette wheel. It contains probability. It's not "a gamble". "A gamble" implies long-shot victory, unlikely scenarios, barely surviving the odds, etc., etc. That isn't what you have in Risk. Yes, it contains a probability mechanic, which can, extraordinarily rarely, lead to otherwise sound strategies failing to succeed. That doesn't make it suddenly "a gamble" and in no way a game of skill and strategy. The skill and strategy remain by far the most important part of the experience--the probability only there to tousle things artfully now and then. D&D is much the same, [I]especially[/I] since you can manipulate the odds in your favor. Yes, I'm quite well aware of your hostility to contemporary preferences. It's not bland to me or the folks who like these things. Xenofiction would be bland--I'd have nothing to relate to or think about because it would be incomprehensibly alien. Getting to play something that is [I]like[/I] a human, but [I]not[/I] a human, is interesting to me. Getting to play a being who shares [I]something[/I] of what it means to be "a dragon", but isn't actually a dragon, is very interesting to me. Ideally, it comes with something at least vaguely analogous to Arkhosia (the ancient, long-fallen dragonborn kingdom from the 4e "Points of Light" setting), e.g., a kingdom that wasn't perfect but was generally pretty good, but which fell to internal corruption and external violence, so its descendants carry on its legacy and culture even if the original is little more than dust--because books are the memory that does not die. Sure, dinosaur stuff has been in D&D forever. Again I don't see how this undermines my point: [I]original[/I] D&D was not persnickety about what was allowed in and what was excluded. It was open to a wide variety of things, time travel and space aliens and psionic squid-men and all sorts of other things besides. To assert "tradition" as the reason why X thing should or shouldn't be included [I]is itself the most untraditional thing one could do![/I] But once a certain period of time had passed...for some reason, the gates were locked tight. Nothing more could be allowed in. Even though "do whatever seems cool" was very clearly the watchword before that, after that point, zealously, [I]jealously[/I] guarding that gate to make sure nothing somehow "wrong" leaked in was the norm. I just don't understand how people square that spirit of openness--one of D&D's truly great qualities!--with the harshly [I]closed[/I] nature of their current behavior. Everything up to some nebulous time is good; everything after it is forbidden forever. Had someone suggested dragonborn to Gygax and been included, no doubt you'd be defending them just as vociferously as any other traditional part, solely because it is traditional, when those traditions only came into existence because of people [I]openly and intentionally defying tradition![/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1s and 20s: D&D's Narrative Mechanics
Top