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*Pathfinder & Starfinder
1st and 2nd Ed. Spells for 4th Ed.
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<blockquote data-quote="ren1999" data-source="post: 5473714" data-attributes="member: 85179"><p><strong>Abjuration Spells</strong></p><p></p><p></p><p></p><p>How about this part first.</p><p></p><p><strong>[FONT=&quot]Abjuration Spells[/FONT]</strong></p><p> <strong>[FONT=&quot]Force Shield [/FONT]</strong><em>[FONT=&quot]the caster generates a silver suit of force armor; [/FONT]</em>[FONT=&quot]abjuration spell; trigger at-will; encounter duration; target self; 1d4 to armor class; +1 to armor class at 11th and 21st level[/FONT]</p><p> <strong>[FONT=&quot]Endure Element [/FONT]</strong><em>[FONT=&quot]the caster generates a clear blue sky within the silver force suit of armor that provides protection from harsh elements; [/FONT]</em>[FONT=&quot]abjuration spell; requirements: Force Shield; trigger encounter; 1 turn duration; target self; -1d4 to fire, lightning, cold and force damage taken by the caster; +1 duration and -1 to these types of damage at 11th and 21st level; as a non-combat ritual add +5 to an Endurance Skill check versus Extreme Weather[/FONT]</p><p> <strong>[FONT=&quot]Element Wall [/FONT]</strong><em>[FONT=&quot]the caster’s silver force armor reacts violently to melee attacks; [/FONT]</em>[FONT=&quot]abjuration spell; trigger encounter; [/FONT][FONT=&quot]requirements: Force Shield, Endure Element, and a Fire, Lightning, Cold or Force Assault spell; 1 turn duration; target all melee attackers; intelligence versus armor class; Fire 1d6 ongoing 1 or Lightning 1d8+stunned or Cold 1d10 damage or Force 1d4+1; +1 turn duration at 11th and 21st level[/FONT]</p><p> <strong>[FONT=&quot]Protective Ward [/FONT]</strong><em>[FONT=&quot]the caster surrounds a valuable item in a slivery bubble protecting the item; [/FONT]</em>[FONT=&quot]abjuration spell; non-combat daily ritual; requirements: Force Shield; combinations: Endure Element, Element Wall, Lock Unlock ; permanent duration; target 1 item; effect: the item gains the power level of the caster; cost: 10% of the value of the item[/FONT][FONT=&quot] [/FONT]<strong>[FONT=&quot][/FONT]</strong></p><p> <strong>[FONT=&quot]Dispel Magic [/FONT]</strong><em>[FONT=&quot]the caster shoots a silver bubble at an attacker’s spell that disrupts it; [/FONT]</em>[FONT=&quot]abjuration spell; trigger encounter; requirements: Force Shield; target one enemy caster; intelligence versus will; success: the enemy spell is disrupted[/FONT]</p></blockquote><p></p>
[QUOTE="ren1999, post: 5473714, member: 85179"] [b]Abjuration Spells[/b] How about this part first. [B][FONT="]Abjuration Spells[/FONT][/B] [B][FONT="]Force Shield [/FONT][/B][I][FONT="]the caster generates a silver suit of force armor; [/FONT][/I][FONT="]abjuration spell; trigger at-will; encounter duration; target self; 1d4 to armor class; +1 to armor class at 11th and 21st level[/FONT] [B][FONT="]Endure Element [/FONT][/B][I][FONT="]the caster generates a clear blue sky within the silver force suit of armor that provides protection from harsh elements; [/FONT][/I][FONT="]abjuration spell; requirements: Force Shield; trigger encounter; 1 turn duration; target self; -1d4 to fire, lightning, cold and force damage taken by the caster; +1 duration and -1 to these types of damage at 11th and 21st level; as a non-combat ritual add +5 to an Endurance Skill check versus Extreme Weather[/FONT] [B][FONT="]Element Wall [/FONT][/B][I][FONT="]the caster’s silver force armor reacts violently to melee attacks; [/FONT][/I][FONT="]abjuration spell; trigger encounter; [/FONT][FONT="]requirements: Force Shield, Endure Element, and a Fire, Lightning, Cold or Force Assault spell; 1 turn duration; target all melee attackers; intelligence versus armor class; Fire 1d6 ongoing 1 or Lightning 1d8+stunned or Cold 1d10 damage or Force 1d4+1; +1 turn duration at 11th and 21st level[/FONT] [B][FONT="]Protective Ward [/FONT][/B][I][FONT="]the caster surrounds a valuable item in a slivery bubble protecting the item; [/FONT][/I][FONT="]abjuration spell; non-combat daily ritual; requirements: Force Shield; combinations: Endure Element, Element Wall, Lock Unlock ; permanent duration; target 1 item; effect: the item gains the power level of the caster; cost: 10% of the value of the item[/FONT][FONT="] [/FONT][B][FONT="][/FONT][/B] [B][FONT="]Dispel Magic [/FONT][/B][I][FONT="]the caster shoots a silver bubble at an attacker’s spell that disrupts it; [/FONT][/I][FONT="]abjuration spell; trigger encounter; requirements: Force Shield; target one enemy caster; intelligence versus will; success: the enemy spell is disrupted[/FONT] [/QUOTE]
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1st and 2nd Ed. Spells for 4th Ed.
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