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General Tabletop Discussion
*Pathfinder & Starfinder
1st and 2nd Ed. Spells for 4th Ed.
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<blockquote data-quote="ren1999" data-source="post: 5482716" data-attributes="member: 85179"><p><strong>[FONT=&quot]Feather Fall[/FONT]</strong></p><p> [FONT=&quot]anti-gravity spell;[/FONT]</p><p> [FONT=&quot]requires 1st level, Arcana Skill;[/FONT]</p><p> [FONT=&quot]triggered by fall at-will move action;[/FONT]</p><p> [FONT=&quot]targets self and adjacent allies;[/FONT]</p><p> [FONT=&quot]reduces fall damage to 0, may also slow the effects of the Mage Hand spell by +4 squares of fall or crush damage per level-up, [/FONT]</p><p> [FONT=&quot]targets take 1d10 damage for every 4 remaining squares;[/FONT]</p><p> <strong>[FONT=&quot]Spider Climb[/FONT]</strong></p><p> [FONT=&quot]anti-gravity spell;[/FONT]</p><p> [FONT=&quot]requires 2nd level, Arcana Skill, Feather Fall;[/FONT]</p><p> [FONT=&quot]at-will move action;[/FONT]</p><p> [FONT=&quot]targets self and adjacent allies;[/FONT]</p><p> [FONT=&quot]climb speed 6 with no climb restrictions and all bonuses are kept;[/FONT]</p><p> [FONT=&quot]if Spider Climb fails Feather Fall is triggered;[/FONT]</p><p> <strong>[FONT=&quot]Force Jump[/FONT]</strong></p><p> [FONT=&quot]anti-gravity spell;[/FONT]</p><p> [FONT=&quot]requires 3rd level, Arcana Skill, Feather Fall, Spider Climb;[/FONT]</p><p> [FONT=&quot]at-will move action;[/FONT]</p><p> [FONT=&quot]targets self;[/FONT]</p><p> [FONT=&quot]jump 1d4 squares +1 square per level-up;[/FONT]</p><p> [FONT=&quot]the caster gets a +1 charge attack bonus,[/FONT]</p><p> [FONT=&quot]+1 charge attack bonus at 11th and 21st level;[/FONT]</p><p> [FONT=&quot]if Force Jump fails Feather Fall is triggered;[/FONT]</p><p> <strong>[FONT=&quot]Force Levitate[/FONT]</strong></p><p> [FONT=&quot]anti-gravity spell;[/FONT]</p><p> [FONT=&quot]requires 4th level, Arcana Skill, Feather Fall, Spider Climb, Force Jump;[/FONT]</p><p> [FONT=&quot]encounter move action;[/FONT]</p><p> [FONT=&quot]targets self;[/FONT]</p><p> [FONT=&quot]levitate up or down 1d4 squares and turns,[/FONT]</p><p> [FONT=&quot]+1 square and +1 turn per level-up;[/FONT]</p><p> [FONT=&quot]the caster is immune from ground melee attacks, burrow and tremor-sense while levitating;[/FONT]</p><p> [FONT=&quot]if Force Levitate fails Feather Fall is triggered;[/FONT]</p><p> <strong>[FONT=&quot]Force Fly[/FONT]</strong></p><p> [FONT=&quot]anti-gravity spell;[/FONT]</p><p> [FONT=&quot]requires 5th level, Arcana Skill, Feather Fall, Spider Climb, Force Jump;[/FONT]</p><p> [FONT=&quot]daily move action;[/FONT]</p><p> [FONT=&quot]targets self;[/FONT]</p><p> [FONT=&quot]encounter duration;[/FONT]</p><p> [FONT=&quot]the caster gains fly 6;[/FONT]</p><p> [FONT=&quot]the caster gains a temporary +intelligence modifier to armor class and reflex defense, and a temporary +1 to armor class and reflex defense at 11th and 21st level;[/FONT]</p><p> [FONT=&quot]the caster [/FONT][FONT=&quot]is immune from ground melee attacks, burrow and tremor-sense while flying;[/FONT]</p><p> [FONT=&quot]if Force Fly fails Feather Fall is triggered;[/FONT]</p><p> <strong>[FONT=&quot]Blink Shift[/FONT]</strong></p><p> [FONT=&quot]phase spell;[/FONT]</p><p> [FONT=&quot]requires 6th level, Arcana Skill;[/FONT]</p><p> [FONT=&quot]encounter move action;[/FONT]</p><p> [FONT=&quot]targets self;[/FONT]</p><p> [FONT=&quot]the caster’s piece can be placed anywhere on the encounter map that is within the caster’s line of sight;[/FONT]</p><p> [FONT=&quot]if the spell is interrupted, the caster is returned to the starting square;[/FONT]</p><p> [FONT=&quot]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT]</p><p> <strong>[FONT=&quot]Pass Wall[/FONT]</strong></p><p> [FONT=&quot]phase spell;[/FONT]</p><p> [FONT=&quot]requires 7th level, Arcana Skill, Blink Shift;[/FONT]</p><p> [FONT=&quot]encounter move action;[/FONT]</p><p> [FONT=&quot]targets self;[/FONT]</p><p> [FONT=&quot]the caster can attempt to move through 1d4 squares of solid wall +1 square per level-up on the encounter map;[/FONT]</p><p> [FONT=&quot]if the spell is interrupted because there is still solid barrier, the caster is returned to the starting square;[/FONT]</p><p> [FONT=&quot]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT]</p><p> <strong>[FONT=&quot]Teleport Portal[/FONT]</strong></p><p> [FONT=&quot]phase spell;[/FONT]</p><p> [FONT=&quot]requires 8th level, Arcana Skill, Blink Shift, Pass Wall;[/FONT]</p><p> [FONT=&quot]daily move action;[/FONT]</p><p> [FONT=&quot]targets self;[/FONT]</p><p> [FONT=&quot]the caster can teleport to a previous location visited during the adventure campaign if fleeing an encounter;[/FONT]</p><p> [FONT=&quot]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT]</p><p> [FONT=&quot]as a non-combat daily ritual, casters can create portals of teleportation that anyone can use between two adventure campaign locations that the caster has been to before;[/FONT]</p><p> <strong>[FONT=&quot]Stop Time[/FONT]</strong></p><p> [FONT=&quot]phase spell;[/FONT]</p><p> [FONT=&quot]requires 9th level, Arcana Skill, Blink Shift, Pass Wall, Teleport Portal;[/FONT]</p><p> [FONT=&quot]daily move action;[/FONT]</p><p> [FONT=&quot]until the beginning of the caster’s next turn,[/FONT]</p><p> [FONT=&quot]+1 turn at 11th and 21st level;[/FONT]</p><p> [FONT=&quot]targets self;[/FONT]</p><p> [FONT=&quot]the caster stops time for everyone to perform move actions such as securing items, performing skill checks, etc.;[/FONT]</p><p> [FONT=&quot]if the caster attacks, the spell is broken and targets can defend;[/FONT]</p><p> [FONT=&quot]the caster can trigger Stop Time to negate 1 attack;[/FONT][FONT=&quot][/FONT]</p><p> <strong>[FONT=&quot]Force Invisibility[/FONT]</strong></p><p> [FONT=&quot]phase spell;[/FONT]</p><p> [FONT=&quot]requires 10th level, Arcana Skill, Blink Shift, Pass Wall, Teleport Portal, Stop Time;[/FONT]</p><p> [FONT=&quot]daily move action;[/FONT]</p><p> [FONT=&quot]until the beginning of the caster’s next turn,[/FONT]</p><p> [FONT=&quot]+1 turn at 11th and 21st level;[/FONT]</p><p> [FONT=&quot]targets self;[/FONT]</p><p> [FONT=&quot]the caster becomes invisible rendering all attackers with the blind condition in regards to attacking the caster;[/FONT]</p><p> [FONT=&quot]the caster can trigger Force Invisibility to negate 1 attack;[/FONT]</p><p> </p><p></p><p>[FONT=&quot]I want to make each spell attractive enough for players to learn but I don't want the spells to be too powerful. </p><p>[/FONT]</p></blockquote><p></p>
[QUOTE="ren1999, post: 5482716, member: 85179"] [B][FONT="]Feather Fall[/FONT][/B] [FONT="]anti-gravity spell;[/FONT] [FONT="]requires 1st level, Arcana Skill;[/FONT] [FONT="]triggered by fall at-will move action;[/FONT] [FONT="]targets self and adjacent allies;[/FONT] [FONT="]reduces fall damage to 0, may also slow the effects of the Mage Hand spell by +4 squares of fall or crush damage per level-up, [/FONT] [FONT="]targets take 1d10 damage for every 4 remaining squares;[/FONT] [B][FONT="]Spider Climb[/FONT][/B] [FONT="]anti-gravity spell;[/FONT] [FONT="]requires 2nd level, Arcana Skill, Feather Fall;[/FONT] [FONT="]at-will move action;[/FONT] [FONT="]targets self and adjacent allies;[/FONT] [FONT="]climb speed 6 with no climb restrictions and all bonuses are kept;[/FONT] [FONT="]if Spider Climb fails Feather Fall is triggered;[/FONT] [B][FONT="]Force Jump[/FONT][/B] [FONT="]anti-gravity spell;[/FONT] [FONT="]requires 3rd level, Arcana Skill, Feather Fall, Spider Climb;[/FONT] [FONT="]at-will move action;[/FONT] [FONT="]targets self;[/FONT] [FONT="]jump 1d4 squares +1 square per level-up;[/FONT] [FONT="]the caster gets a +1 charge attack bonus,[/FONT] [FONT="]+1 charge attack bonus at 11th and 21st level;[/FONT] [FONT="]if Force Jump fails Feather Fall is triggered;[/FONT] [B][FONT="]Force Levitate[/FONT][/B] [FONT="]anti-gravity spell;[/FONT] [FONT="]requires 4th level, Arcana Skill, Feather Fall, Spider Climb, Force Jump;[/FONT] [FONT="]encounter move action;[/FONT] [FONT="]targets self;[/FONT] [FONT="]levitate up or down 1d4 squares and turns,[/FONT] [FONT="]+1 square and +1 turn per level-up;[/FONT] [FONT="]the caster is immune from ground melee attacks, burrow and tremor-sense while levitating;[/FONT] [FONT="]if Force Levitate fails Feather Fall is triggered;[/FONT] [B][FONT="]Force Fly[/FONT][/B] [FONT="]anti-gravity spell;[/FONT] [FONT="]requires 5th level, Arcana Skill, Feather Fall, Spider Climb, Force Jump;[/FONT] [FONT="]daily move action;[/FONT] [FONT="]targets self;[/FONT] [FONT="]encounter duration;[/FONT] [FONT="]the caster gains fly 6;[/FONT] [FONT="]the caster gains a temporary +intelligence modifier to armor class and reflex defense, and a temporary +1 to armor class and reflex defense at 11th and 21st level;[/FONT] [FONT="]the caster [/FONT][FONT="]is immune from ground melee attacks, burrow and tremor-sense while flying;[/FONT] [FONT="]if Force Fly fails Feather Fall is triggered;[/FONT] [B][FONT="]Blink Shift[/FONT][/B] [FONT="]phase spell;[/FONT] [FONT="]requires 6th level, Arcana Skill;[/FONT] [FONT="]encounter move action;[/FONT] [FONT="]targets self;[/FONT] [FONT="]the caster’s piece can be placed anywhere on the encounter map that is within the caster’s line of sight;[/FONT] [FONT="]if the spell is interrupted, the caster is returned to the starting square;[/FONT] [FONT="]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT] [B][FONT="]Pass Wall[/FONT][/B] [FONT="]phase spell;[/FONT] [FONT="]requires 7th level, Arcana Skill, Blink Shift;[/FONT] [FONT="]encounter move action;[/FONT] [FONT="]targets self;[/FONT] [FONT="]the caster can attempt to move through 1d4 squares of solid wall +1 square per level-up on the encounter map;[/FONT] [FONT="]if the spell is interrupted because there is still solid barrier, the caster is returned to the starting square;[/FONT] [FONT="]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT] [B][FONT="]Teleport Portal[/FONT][/B] [FONT="]phase spell;[/FONT] [FONT="]requires 8th level, Arcana Skill, Blink Shift, Pass Wall;[/FONT] [FONT="]daily move action;[/FONT] [FONT="]targets self;[/FONT] [FONT="]the caster can teleport to a previous location visited during the adventure campaign if fleeing an encounter;[/FONT] [FONT="]the caster can share this ability with +1 ally at 11th and 21st level;[/FONT] [FONT="]as a non-combat daily ritual, casters can create portals of teleportation that anyone can use between two adventure campaign locations that the caster has been to before;[/FONT] [B][FONT="]Stop Time[/FONT][/B] [FONT="]phase spell;[/FONT] [FONT="]requires 9th level, Arcana Skill, Blink Shift, Pass Wall, Teleport Portal;[/FONT] [FONT="]daily move action;[/FONT] [FONT="]until the beginning of the caster’s next turn,[/FONT] [FONT="]+1 turn at 11th and 21st level;[/FONT] [FONT="]targets self;[/FONT] [FONT="]the caster stops time for everyone to perform move actions such as securing items, performing skill checks, etc.;[/FONT] [FONT="]if the caster attacks, the spell is broken and targets can defend;[/FONT] [FONT="]the caster can trigger Stop Time to negate 1 attack;[/FONT][FONT="][/FONT] [B][FONT="]Force Invisibility[/FONT][/B] [FONT="]phase spell;[/FONT] [FONT="]requires 10th level, Arcana Skill, Blink Shift, Pass Wall, Teleport Portal, Stop Time;[/FONT] [FONT="]daily move action;[/FONT] [FONT="]until the beginning of the caster’s next turn,[/FONT] [FONT="]+1 turn at 11th and 21st level;[/FONT] [FONT="]targets self;[/FONT] [FONT="]the caster becomes invisible rendering all attackers with the blind condition in regards to attacking the caster;[/FONT] [FONT="]the caster can trigger Force Invisibility to negate 1 attack;[/FONT] [FONT="]I want to make each spell attractive enough for players to learn but I don't want the spells to be too powerful. [/FONT] [/QUOTE]
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