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1st Attempt at an Archetype Monk - Way of the Dragon
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<blockquote data-quote="EarlyBird" data-source="post: 7324181" data-attributes="member: 6899077"><p>I would turn these into Dragonborn Racial Feats. Best that something built into the race, could be used by other classes. Not Ki based just a feat that makes the breath weapon long/stronger, in some way.</p><p></p><p></p><p>[sblock=V4.0]</p><p>3rd</p><p>Dragon’s Breath (Ki 1)</p><p>You may channel your Ki to recharge your breath weapon. You may not spend more than 1 Ki in this way per turn.</p><p></p><p>6th</p><p>Dragon Hide</p><p>Your training has hardened your scales to resist even the worst of blows. Beginning at 6th level, while you are wearing no armor and not wielding a shield, your AC equals 12 + your Dexterity modifier + your Wisdom modifier.</p><p></p><p>11th</p><p>Dragons Fury</p><p>Your breath weapon damage increases to 1d8. When using your breath weapon you may spend Ki points to increase the power of your breath weapon attack by 1d8 per Ki point for this round. Limits on Ki spent are as follows.</p><p></p><p>Levels 11-15: 2 Ki</p><p>Levels 17-20: 4 Ki</p><p><strong>Still working this whole ability out</strong></p><p></p><p>14th</p><p>Dragon Wings</p><p>At 14th level, you grow a pair of dragon wings from your back, gaining a flying speed equal to your current speed.</p><p></p><p>17th</p><p>Draconic Presence (Ki 5)</p><p>Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, You draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. [/sblock]</p><p></p><p></p><p></p><p>Could just raise the ability to base AC 13 + Dex + WIS and it would be just as good as taking the feat. You don't get the +1 stat, and your monk damage will be better. Odd I couldn't find if a monk's unarmed strikes become magical. Is that only for certain paths?</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7324181, member: 6899077"] I would turn these into Dragonborn Racial Feats. Best that something built into the race, could be used by other classes. Not Ki based just a feat that makes the breath weapon long/stronger, in some way. [sblock=V4.0] 3rd Dragon’s Breath (Ki 1) You may channel your Ki to recharge your breath weapon. You may not spend more than 1 Ki in this way per turn. 6th Dragon Hide Your training has hardened your scales to resist even the worst of blows. Beginning at 6th level, while you are wearing no armor and not wielding a shield, your AC equals 12 + your Dexterity modifier + your Wisdom modifier. 11th Dragons Fury Your breath weapon damage increases to 1d8. When using your breath weapon you may spend Ki points to increase the power of your breath weapon attack by 1d8 per Ki point for this round. Limits on Ki spent are as follows. Levels 11-15: 2 Ki Levels 17-20: 4 Ki [B]Still working this whole ability out[/B] 14th Dragon Wings At 14th level, you grow a pair of dragon wings from your back, gaining a flying speed equal to your current speed. 17th Draconic Presence (Ki 5) Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, You draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. [/sblock] Could just raise the ability to base AC 13 + Dex + WIS and it would be just as good as taking the feat. You don't get the +1 stat, and your monk damage will be better. Odd I couldn't find if a monk's unarmed strikes become magical. Is that only for certain paths? [/QUOTE]
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