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1st attempt at converting a creature from 1e to 5e
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<blockquote data-quote="Prakriti" data-source="post: 7111008" data-attributes="member: 6855149"><p>The melee damage says CR 1/4, but the hit points, spellcasting, and damage resistances all say CR 1/2. Even if you followed the DMG guidelines, it's worth remembering that those guidelines are pretty out-of-step with actual monsters in the <em>Monster Manual</em>.</p><p></p><p>Some possibilities: </p><p>* raise the CR to 1/2. If you do this, maybe change the Scimitar to a Shillelagh instead (1d8+2).</p><p>* keep the CR at 1/4, but lower the hit points to 2d8+4. </p><p></p><p>To see how powerful this monster is, just compare it to the Acolyte, which is 1/4 CR. The Acolyte has 10 AC, 9 hit points, 4.5 average damage (with <em>sacred flame</em>), and no 2nd-level spells. That's a big difference in power.</p><p></p><p>Another thing to be wary of is combining vulnerabilities and resistances. In a group without a lot of magic, this monster has an effective 44 hit points. But in a group packed with fire magic, it might only have 11. That's a big difference, and it makes the CR very unreliable.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7111008, member: 6855149"] The melee damage says CR 1/4, but the hit points, spellcasting, and damage resistances all say CR 1/2. Even if you followed the DMG guidelines, it's worth remembering that those guidelines are pretty out-of-step with actual monsters in the [I]Monster Manual[/I]. Some possibilities: * raise the CR to 1/2. If you do this, maybe change the Scimitar to a Shillelagh instead (1d8+2). * keep the CR at 1/4, but lower the hit points to 2d8+4. To see how powerful this monster is, just compare it to the Acolyte, which is 1/4 CR. The Acolyte has 10 AC, 9 hit points, 4.5 average damage (with [I]sacred flame[/I]), and no 2nd-level spells. That's a big difference in power. Another thing to be wary of is combining vulnerabilities and resistances. In a group without a lot of magic, this monster has an effective 44 hit points. But in a group packed with fire magic, it might only have 11. That's a big difference, and it makes the CR very unreliable. [/QUOTE]
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