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Community
General Tabletop Discussion
D&D Older Editions
1st attempt at converting a creature from 1e to 5e
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<blockquote data-quote="Prakriti" data-source="post: 7111089" data-attributes="member: 6855149"><p>There's not a huge practical difference between 13 hp and 22 hp with resistances. If you want the 22 hp, then you still want to keep the fire vulnerability. </p><p></p><p>Also, zombies are another CR 1/4 undead that are worth comparing your monster to. Zombies, like your monster, have an attack that does 4 damage, and 22 hit points, which is a lot for CR 1/4, but they have a measly 8 AC to make up for it.</p><p></p><p>If you compare the two monsters, yours is basically a zombie without the Undead Fortitude trait. As a trade-off, you have added damage immunities, intelligence, condition immunities, 5 extra AC, 10 speed of movement, level-2 spellcasting, better saving throws, and better passive Perception.</p><p></p><p>All that in exchange for Undead Fortitude! Not a fair trade, obviously.</p><p></p><p>For both balance and simplification reasons, I would give your monster:</p><p>* The same damage and condition immunities as a zombie. </p><p>* The same AC (8) as a zombie. In other words, you'll have to drop its Dexterity to 6 or 7.</p><p>* Fire vulnerability. </p><p>* The same speed as a zombie (20 ft.). </p><p>* Lower hit points. Probably 2d8+2. Especially if you want a swarm of these guys. Low-level characters just don't do enough damage to handle monsters with lots of hp. Even zombies can be a great challenge at level 1. </p><p></p><p>There are other ways to do it, of course. Depending on what you see as the monster's defining traits, you might not be willing to change some things. For example, if the monster absolutely MUST be faster than a zombie, then you have to make a different trade-off (maybe it lacks darkvision).</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7111089, member: 6855149"] There's not a huge practical difference between 13 hp and 22 hp with resistances. If you want the 22 hp, then you still want to keep the fire vulnerability. Also, zombies are another CR 1/4 undead that are worth comparing your monster to. Zombies, like your monster, have an attack that does 4 damage, and 22 hit points, which is a lot for CR 1/4, but they have a measly 8 AC to make up for it. If you compare the two monsters, yours is basically a zombie without the Undead Fortitude trait. As a trade-off, you have added damage immunities, intelligence, condition immunities, 5 extra AC, 10 speed of movement, level-2 spellcasting, better saving throws, and better passive Perception. All that in exchange for Undead Fortitude! Not a fair trade, obviously. For both balance and simplification reasons, I would give your monster: * The same damage and condition immunities as a zombie. * The same AC (8) as a zombie. In other words, you'll have to drop its Dexterity to 6 or 7. * Fire vulnerability. * The same speed as a zombie (20 ft.). * Lower hit points. Probably 2d8+2. Especially if you want a swarm of these guys. Low-level characters just don't do enough damage to handle monsters with lots of hp. Even zombies can be a great challenge at level 1. There are other ways to do it, of course. Depending on what you see as the monster's defining traits, you might not be willing to change some things. For example, if the monster absolutely MUST be faster than a zombie, then you have to make a different trade-off (maybe it lacks darkvision). Hope that helps. [/QUOTE]
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