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[1st Draft] Understanding RPGs Part One
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<blockquote data-quote="jmucchiello" data-source="post: 469593" data-attributes="member: 813"><p>I disagree. In fact, improv is more of a game than RPGs are. Actors who improv sometimes compete with one another. Try to put the other actors off-balance. Try to "win". RPGs lack that one-upsmanship. In fact, it's outright discouraged by referring to such players as problem players (or munchkins).</p><p></p><p>By your definition "How to Host a Murder" games are RPGs. But again, those games have a winner: the person who solves the mystery. RPGs have a set of winners: the players. In an RPG mystery, the players solve the mystery. Not Bob, not Jane.</p><p></p><p>RPGs are not games in the common understanding of the word. Games have winners and losers and a strict set of rules that determines which group the participants fall into. I far preferred buttercup's attempt to swing the definition toward "collective drama" (Drama = fictional narrative).</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 469593, member: 813"] I disagree. In fact, improv is more of a game than RPGs are. Actors who improv sometimes compete with one another. Try to put the other actors off-balance. Try to "win". RPGs lack that one-upsmanship. In fact, it's outright discouraged by referring to such players as problem players (or munchkins). By your definition "How to Host a Murder" games are RPGs. But again, those games have a winner: the person who solves the mystery. RPGs have a set of winners: the players. In an RPG mystery, the players solve the mystery. Not Bob, not Jane. RPGs are not games in the common understanding of the word. Games have winners and losers and a strict set of rules that determines which group the participants fall into. I far preferred buttercup's attempt to swing the definition toward "collective drama" (Drama = fictional narrative). [/QUOTE]
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[1st Draft] Understanding RPGs Part One
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