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[1st Draft] Understanding RPGs Part One
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<blockquote data-quote="Bhaal" data-source="post: 469832" data-attributes="member: 8702"><p>I think we need to get some agreement on definitions.Or in other words, it's an imaginary setting. In the context the words are being used, imaginary and fictional are synonyms. Prove that they don't cover the same concepts (in the context, I know there are imaginary numbers but not fictional ones). Also to back my point, dictionary.com uses the word imaginary in the definition of fictional. The words are interchangable.</p><p></p><p>I disagree with the idea of "winning" the game as part of the definition; it's a dictinction between different styles of RPG's, but is not a fundamental aspect of RPGs. Or as some may put it: it's not necessarily the destination that interests them, but the rather journey they take. And the concept of competetive vs. cooperative playing is also a distinction to be made later. Ever played an evil campaign where half the party is constantly trying to put a knife in the back of eachother? What about paranoia? Is that suddenly classified as something other than an RPG? Also with the improv, one of the key rules is to never negate what the other person is doing; you always accept what the other person gives you and use it. The idea is to work with them, not trip them up. Though you can have that style of improv where the goal is to trip the other person up, but that is by far in the minority.</p></blockquote><p></p>
[QUOTE="Bhaal, post: 469832, member: 8702"] I think we need to get some agreement on definitions.Or in other words, it's an imaginary setting. In the context the words are being used, imaginary and fictional are synonyms. Prove that they don't cover the same concepts (in the context, I know there are imaginary numbers but not fictional ones). Also to back my point, dictionary.com uses the word imaginary in the definition of fictional. The words are interchangable. I disagree with the idea of "winning" the game as part of the definition; it's a dictinction between different styles of RPG's, but is not a fundamental aspect of RPGs. Or as some may put it: it's not necessarily the destination that interests them, but the rather journey they take. And the concept of competetive vs. cooperative playing is also a distinction to be made later. Ever played an evil campaign where half the party is constantly trying to put a knife in the back of eachother? What about paranoia? Is that suddenly classified as something other than an RPG? Also with the improv, one of the key rules is to never negate what the other person is doing; you always accept what the other person gives you and use it. The idea is to work with them, not trip them up. Though you can have that style of improv where the goal is to trip the other person up, but that is by far in the minority. [/QUOTE]
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[1st Draft] Understanding RPGs Part One
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