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1st ed AD&D in 3.5E/4E language
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<blockquote data-quote="ggroy" data-source="post: 4795725" data-attributes="member: 83805"><p>Just recently found the three 1st ed AD&D core books at a garage sale. I wondered what the 1st ed rules would look like in the 3rd or 4th ed D&D format and came up with this for the combat rules with these assumptions:</p><p></p><p>rolling a natural 20 on a d20 = critical hit</p><p></p><p>melee attack = 1d20 + base level attack bonus + strength mod </p><p></p><p>ranged attack = 1d20 + base level attack bonus + dexterity mod + range penalty</p><p></p><p>AC = 10 + armor bonus + shield bonus + dexterity mod</p><p></p><p></p><p>With these assumptions, the information in the 1st ed AD&D player and monster attack matrices in the DM guide basically reduces to:</p><p></p><p>fighters, paladins, rangers, bards and 0 level halflings and humans attack matrix</p><p></p><p>[HTML]</p><p>level base level bonus to attack</p><p></p><p>0 -1</p><p>1-2 0</p><p>3-4 +2</p><p>5-6 +4</p><p>7-8 +6</p><p>9-10 +8</p><p>11-12 +10</p><p>13-14 +12</p><p>15-16 +14</p><p>17+ +16</p><p>[/HTML]</p><p></p><p>clerics, druids and monks attack matrix</p><p></p><p>[HTML]</p><p>level base level bonus to attack</p><p></p><p>1-3 0</p><p>4-6 +2</p><p>7-9 +4</p><p>10-12 +6</p><p>13-15 +8</p><p>16-18 +10</p><p>19+ +11</p><p>[/HTML]</p><p></p><p>thieves and assassins attack matrix</p><p></p><p>[HTML]</p><p>level base level bonus to attack</p><p></p><p>1-4 -1</p><p>5-8 +1</p><p>9-12 +4</p><p>13-16 +6</p><p>17-20 +8</p><p>21+ +10</p><p>[/HTML]</p><p></p><p>magic users and illusionists attack matrix</p><p></p><p>[HTML]</p><p>level base level bonus to attack</p><p></p><p>1-5 -1</p><p>6-10 +1</p><p>11-15 +4</p><p>16-20 +7</p><p>21+ +9[/HTML]</p><p></p><p>monsters attack matrix</p><p></p><p>[HTML]</p><p>monster hit dice base level bonus to attack</p><p></p><p>up to 1-1 -1</p><p>1-1 0</p><p>1 +1</p><p>1+ +2</p><p>2-3+ +4</p><p>4-5+ +5</p><p>6-7+ +7</p><p>8-9+ +8</p><p>10-11+ +10</p><p>12-13+ +11</p><p>14-15+ +12</p><p>16+ +13</p><p>[/HTML]</p><p></p><p>The armor listed in the 1st ed player's handbook reduces to:</p><p></p><p>[HTML]</p><p>(non-magic) armor AC bonus</p><p></p><p>shield +1</p><p> </p><p>leather</p><p>or padded +2</p><p></p><p>studded leather +3</p><p>or ring mail</p><p></p><p>scale mail +4</p><p></p><p>chain mail +5</p><p></p><p>split or +6</p><p>banded mail</p><p></p><p>plate mail +7</p><p>[/HTML]</p><p></p><p>The strength and dexterity modifiers in the 1st ed player's handbook look like:</p><p></p><p>strength</p><p></p><p>[HTML]</p><p>score attack adjustment bonus damage adjustment bonus</p><p></p><p>3 -3 -1</p><p>4-5 -2 -1</p><p>6-7 -1 0</p><p>8-9 0 0</p><p>10-11 0 0</p><p>12-13 0 0</p><p>14-15 0 0</p><p>16 0 +1</p><p>17 +1 +1</p><p>18 +1 +2</p><p>18/01-50 +1 +3</p><p>18/51-75 +2 +3</p><p>18/76-90 +2 +4</p><p>18/91-99 +2 +5</p><p>18/00 +3 +6</p><p>[/HTML]</p><p></p><p>dexterity</p><p></p><p>[HTML]</p><p>score reaction/attack adjustment bonus defense adjustment bonus </p><p></p><p>3 -3 -4</p><p>4 -2 -3</p><p>5 -1 -2</p><p>6 0 -1</p><p>7 0 0</p><p>8 0 0</p><p>9 0 0</p><p>10 0 0</p><p>11 0 0</p><p>12 0 0</p><p>13 0 0</p><p>14 0 0</p><p>15 0 +1</p><p>16 +1 +2</p><p>17 +2 +3</p><p>18 +3 +4</p><p>[/HTML]</p><p></p><p></p><p>Has anyone tried creating a "retro clone" which consists of 1st ed AD&D being redone using the d20 style combat of 3E or 4E? I suppose if somebody hasn't done so yet, these combat matrices would be the starting point for such a clone.</p><p>[D][D][D][PHP][PHP][HTML][CODE][PHP][/PHP][/CODE][/HTML][/PHP][/PHP][/D][/D][/D]</p></blockquote><p></p>
[QUOTE="ggroy, post: 4795725, member: 83805"] Just recently found the three 1st ed AD&D core books at a garage sale. I wondered what the 1st ed rules would look like in the 3rd or 4th ed D&D format and came up with this for the combat rules with these assumptions: rolling a natural 20 on a d20 = critical hit melee attack = 1d20 + base level attack bonus + strength mod ranged attack = 1d20 + base level attack bonus + dexterity mod + range penalty AC = 10 + armor bonus + shield bonus + dexterity mod With these assumptions, the information in the 1st ed AD&D player and monster attack matrices in the DM guide basically reduces to: fighters, paladins, rangers, bards and 0 level halflings and humans attack matrix [HTML] level base level bonus to attack 0 -1 1-2 0 3-4 +2 5-6 +4 7-8 +6 9-10 +8 11-12 +10 13-14 +12 15-16 +14 17+ +16 [/HTML] clerics, druids and monks attack matrix [HTML] level base level bonus to attack 1-3 0 4-6 +2 7-9 +4 10-12 +6 13-15 +8 16-18 +10 19+ +11 [/HTML] thieves and assassins attack matrix [HTML] level base level bonus to attack 1-4 -1 5-8 +1 9-12 +4 13-16 +6 17-20 +8 21+ +10 [/HTML] magic users and illusionists attack matrix [HTML] level base level bonus to attack 1-5 -1 6-10 +1 11-15 +4 16-20 +7 21+ +9[/HTML] monsters attack matrix [HTML] monster hit dice base level bonus to attack up to 1-1 -1 1-1 0 1 +1 1+ +2 2-3+ +4 4-5+ +5 6-7+ +7 8-9+ +8 10-11+ +10 12-13+ +11 14-15+ +12 16+ +13 [/HTML] The armor listed in the 1st ed player's handbook reduces to: [HTML] (non-magic) armor AC bonus shield +1 leather or padded +2 studded leather +3 or ring mail scale mail +4 chain mail +5 split or +6 banded mail plate mail +7 [/HTML] The strength and dexterity modifiers in the 1st ed player's handbook look like: strength [HTML] score attack adjustment bonus damage adjustment bonus 3 -3 -1 4-5 -2 -1 6-7 -1 0 8-9 0 0 10-11 0 0 12-13 0 0 14-15 0 0 16 0 +1 17 +1 +1 18 +1 +2 18/01-50 +1 +3 18/51-75 +2 +3 18/76-90 +2 +4 18/91-99 +2 +5 18/00 +3 +6 [/HTML] dexterity [HTML] score reaction/attack adjustment bonus defense adjustment bonus 3 -3 -4 4 -2 -3 5 -1 -2 6 0 -1 7 0 0 8 0 0 9 0 0 10 0 0 11 0 0 12 0 0 13 0 0 14 0 0 15 0 +1 16 +1 +2 17 +2 +3 18 +3 +4 [/HTML] Has anyone tried creating a "retro clone" which consists of 1st ed AD&D being redone using the d20 style combat of 3E or 4E? I suppose if somebody hasn't done so yet, these combat matrices would be the starting point for such a clone. [D][D][D][PHP][PHP][HTML][CODE][PHP][/PHP][/CODE][/HTML][/PHP][/PHP][/D][/D][/D] [/QUOTE]
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