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1st ed again.
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<blockquote data-quote="Grazzt" data-source="post: 48943" data-attributes="member: 7"><p>OK- I just have to reply to this. Not sure why? But seeing as how I started playing in 1981 with 1e I guess I qualify. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>To some degree true...but most were in name only and a lot were just invented. For example....Graz'zt, Fraz Urb' Luu. There are no real world equivalents. And the true version of Demogorgon is not a two-headed baboon with tentacles.</p><p></p><p></p><p></p><p>So does 3e (and so did 2e). Druids are still a separate class (they always have been AFAIK) and illusionists are specialist wizards.</p><p></p><p></p><p></p><p>While I tend to like the artwork more in 1e than any other edition....to each his own I guess. The "feel" is what you as DM make of it.</p><p></p><p></p><p></p><p>3e has three saves. No need for anymore. Need to dodge something? Roll a Reflex save. Need to withstand a physical change or assault? Make a Fortitude save. Need to repel some mind-influencing spell? Make a Will save. Easy, simple, to the point.</p><p></p><p></p><p></p><p>Possibly true to some degree, but as I said above....the DM is the one that puts the feel into it.</p><p></p><p></p><p></p><p>You do mean Deities & Demigods right? The book was recovered near the mid to end of 1e as Legend & Lores, but the original book was called Deities & Demigods.</p><p></p><p></p><p></p><p>The 3e version of OA is a conversion of the original book and then some. The classes are there; the spells, etc. I agree that KITS and the Complete Handbooks were well....garbage (more or less- though I did like the Thieves Handbook). Al-Qadim (the Arabian Adventures stuff) was good, at least IMO.</p><p></p><p></p><p></p><p>The barbarian is a core class in the 3e PHB. The Assassin is a prestige class in the DMG. They are both in 3e as good/bad as ever.</p><p></p><p></p><p></p><p>Please don't. It seems a lot of what you are saying is #1 based on 2e rather than 1e, and #2 it doesn't seem like you have even seen or looked at 3e at all.</p><p></p><p></p><p></p><p>Isn't taking a small thing from here or there and adding it to your game what D&D has ALWAYS been about? You say you will never play another edition? Then you are missing out. While I agree that 2e was bad, 3e is not. It is different, more streamlined, and a lot of fun. It has brought a ton of 1e players back to the game, and if anything can capture that 1e feel it is the new rules.</p><p></p><p>Hell, look at the 3e DMG and the 1e DMG. The exact same sample scenario is in both books (the dungeon, the scroll tube, the ghouls, etc). It plays just as easily and fun with the 3e rules as it did using the 1e rules.</p><p></p><p>2e was about storytelling and driving the story. 3e takes the game back to the dungeon, where it should be. It is after all called DUNGEONS & Dragons.</p><p></p><p>Scott</p><p>The Creature Catalog</p><p><a href="http://www.enworld.org/cc" target="_blank">http://www.enworld.org/cc</a></p><p></p><p>Content Editor</p><p>Necromancer Games</p><p><a href="http://www.necromancergames.com" target="_blank">http://www.necromancergames.com</a></p><p>"Third Edition Rules, First Edition Feel"</p></blockquote><p></p>
[QUOTE="Grazzt, post: 48943, member: 7"] OK- I just have to reply to this. Not sure why? But seeing as how I started playing in 1981 with 1e I guess I qualify. :) To some degree true...but most were in name only and a lot were just invented. For example....Graz'zt, Fraz Urb' Luu. There are no real world equivalents. And the true version of Demogorgon is not a two-headed baboon with tentacles. So does 3e (and so did 2e). Druids are still a separate class (they always have been AFAIK) and illusionists are specialist wizards. While I tend to like the artwork more in 1e than any other edition....to each his own I guess. The "feel" is what you as DM make of it. 3e has three saves. No need for anymore. Need to dodge something? Roll a Reflex save. Need to withstand a physical change or assault? Make a Fortitude save. Need to repel some mind-influencing spell? Make a Will save. Easy, simple, to the point. Possibly true to some degree, but as I said above....the DM is the one that puts the feel into it. You do mean Deities & Demigods right? The book was recovered near the mid to end of 1e as Legend & Lores, but the original book was called Deities & Demigods. The 3e version of OA is a conversion of the original book and then some. The classes are there; the spells, etc. I agree that KITS and the Complete Handbooks were well....garbage (more or less- though I did like the Thieves Handbook). Al-Qadim (the Arabian Adventures stuff) was good, at least IMO. The barbarian is a core class in the 3e PHB. The Assassin is a prestige class in the DMG. They are both in 3e as good/bad as ever. Please don't. It seems a lot of what you are saying is #1 based on 2e rather than 1e, and #2 it doesn't seem like you have even seen or looked at 3e at all. Isn't taking a small thing from here or there and adding it to your game what D&D has ALWAYS been about? You say you will never play another edition? Then you are missing out. While I agree that 2e was bad, 3e is not. It is different, more streamlined, and a lot of fun. It has brought a ton of 1e players back to the game, and if anything can capture that 1e feel it is the new rules. Hell, look at the 3e DMG and the 1e DMG. The exact same sample scenario is in both books (the dungeon, the scroll tube, the ghouls, etc). It plays just as easily and fun with the 3e rules as it did using the 1e rules. 2e was about storytelling and driving the story. 3e takes the game back to the dungeon, where it should be. It is after all called DUNGEONS & Dragons. Scott The Creature Catalog [url]http://www.enworld.org/cc[/url] Content Editor Necromancer Games [url]http://www.necromancergames.com[/url] "Third Edition Rules, First Edition Feel" [/QUOTE]
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