Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
1st ed again.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 49622" data-attributes="member: 259"><p><em></em></p><p><em></em></p><p><em>I agree with Joshua here. My game ranges between one combat every three sessions up to two combats a session (on very rare nights). We do LOTS of talking and investigating and stuff.</em></p><p><em></em></p><p><em>3E has great combat rules that I really like: people can try all sorts of different maneuvers, each of which has definite advantages and disadvantages, and combat is well balanced between the cinematic and the fair.</em></p><p><em></em></p><p><em>But the rules for investigation, for bluffing, for throwing a party, and so forth aren't very fun at all. </em></p><p><em></em></p><p><em>Furthermore, the spells for out-of-combat action aren't terribly well balanced, I think. In a game that focuses more on mystery and intrigue, charm person is an incredibly good spell, whereas it's not superimpressive in a game where enemies generally attack on sight.</em></p><p><em></em></p><p><em>We've just handled this by not considering the rules much in noncombat situations. And the game plays fine, and I like 3E lots. But I would definitely buy a supplement that gave cool rules and spells and stuff focused on mystery, intrigue, and political games.</em></p><p><em></em></p><p><em>Daniel</em></p></blockquote><p></p>
[QUOTE="Pielorinho, post: 49622, member: 259"] [i] I agree with Joshua here. My game ranges between one combat every three sessions up to two combats a session (on very rare nights). We do LOTS of talking and investigating and stuff. 3E has great combat rules that I really like: people can try all sorts of different maneuvers, each of which has definite advantages and disadvantages, and combat is well balanced between the cinematic and the fair. But the rules for investigation, for bluffing, for throwing a party, and so forth aren't very fun at all. Furthermore, the spells for out-of-combat action aren't terribly well balanced, I think. In a game that focuses more on mystery and intrigue, charm person is an incredibly good spell, whereas it's not superimpressive in a game where enemies generally attack on sight. We've just handled this by not considering the rules much in noncombat situations. And the game plays fine, and I like 3E lots. But I would definitely buy a supplement that gave cool rules and spells and stuff focused on mystery, intrigue, and political games. Daniel[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
1st ed again.
Top