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1st ed again.
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<blockquote data-quote="Neowolf" data-source="post: 52396" data-attributes="member: 673"><p>I've gotta disagree with you on a few points, zamoran. I can't comment on 2e (never played it, and truly have no desire to), but I cut my roleplaying teeth on 1e, and currently play 3e.</p><p></p><p>While I agree that 1e has a very cool darker, grittier feel to it than 3e. I think part of this is just the times though. 1e was printed back in the 70s, when roleplaying games were still very much an underground hobby, and as such not subject to as much public scrutiny as they are today. 3e was published in the late 90s, and thus is a bit more family-friendly, though that doesn't necessarily make it more watered-down or less fun/interesting.</p><p></p><p>Rules-wise, I personally think 3e is lightyears beyond what 1e was, and for a good reason: the 3e system was built on decades of experience with gaming, from developers who saw systems come and go, not to mention the rise and fall of two previous editions of D&D. This provided them with some perspective on what worked, what didn't, what needed some tweaking, and what should be scrapped altogether.</p><p></p><p>As for the number of saving throws, I've gotta agree with Carnifex: how is more necessarily better?</p><p></p><p>Overall, 3e represents a great streamlining of the rules system, which should attract a great number of new players who were previously intimidated by the books full of tiny type and tables that sometimes covered several pages.</p><p></p><p>Just my 2 coppers.</p><p></p><p>Edit: Sorry, I misunderstood your first post, and took it as 3e bashing. I hadn't read the rest of the thread when I posted this. However, I'd like to leave it up just the same because I think I made some good points. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Neowolf, post: 52396, member: 673"] I've gotta disagree with you on a few points, zamoran. I can't comment on 2e (never played it, and truly have no desire to), but I cut my roleplaying teeth on 1e, and currently play 3e. While I agree that 1e has a very cool darker, grittier feel to it than 3e. I think part of this is just the times though. 1e was printed back in the 70s, when roleplaying games were still very much an underground hobby, and as such not subject to as much public scrutiny as they are today. 3e was published in the late 90s, and thus is a bit more family-friendly, though that doesn't necessarily make it more watered-down or less fun/interesting. Rules-wise, I personally think 3e is lightyears beyond what 1e was, and for a good reason: the 3e system was built on decades of experience with gaming, from developers who saw systems come and go, not to mention the rise and fall of two previous editions of D&D. This provided them with some perspective on what worked, what didn't, what needed some tweaking, and what should be scrapped altogether. As for the number of saving throws, I've gotta agree with Carnifex: how is more necessarily better? Overall, 3e represents a great streamlining of the rules system, which should attract a great number of new players who were previously intimidated by the books full of tiny type and tables that sometimes covered several pages. Just my 2 coppers. Edit: Sorry, I misunderstood your first post, and took it as 3e bashing. I hadn't read the rest of the thread when I posted this. However, I'd like to leave it up just the same because I think I made some good points. :) [/QUOTE]
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