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1st ed Illusionist, bringing back the feel of in 3rd ed.
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<blockquote data-quote="Malin Genie" data-source="post: 804366" data-attributes="member: 1058"><p><strong>Illusionist Core Class</strong></p><p></p><p>Illusionist Variant Core Class: </p><p></p><p>No familiar</p><p>Add Bluff, Disguise, Knowledge (Arcana), Perform, Sleight of Hand to skill list</p><p>Remove Alchemy, Knowledge(Any) from skill list</p><p>4 + Int skill points/level</p><p></p><p>Scribe Scroll at 1st level</p><p>At 5th, 10th, 15th, 20th bonus feat. Either Metamagic or pick one of: Create Wondrous Item, SF (Illusion), GSF (Illusion)#, Arcane Defence (Illusion)+, Improved Concentration (new, described below)</p><p></p><p>0th level: <em>Arcane Mark, Control Shadow%, Dancing Lights, Daze, Detect Magic, Elfsight%, Light, Mage Hand, Prestidigitation, Read Magic</em></p><p></p><p>1st level: <em>Cause Fear, Change Self, Colour Spray, Comprehend Languages, Conceal Thoughts%, Detect Secret Doors, Erase, Ghost Light@, Hypnotism, Invisibility to Undead^, Leomund's Trap, Net of Shadows#, Nystul's Magical Aura, Nystul's Undetectable Aura, Obscuring Mist, Shadow Mask*, Silent Image, Sleep, Unseen Servant, Ventriloquism</em></p><p></p><p>2nd level: <em>Amplified Invisibility%, Blur, Claws of Darkness*, Control Light%, Daylight, Darkness, Darkvision, Fog Cloud, Hypnotic Pattern, Illusory Script, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Moonbeam#, Obscure Object, Pyrotechnics, Scare, Secret Page, See Invisibility, Shadow Spray*, Silence, Undetectable Alignment^, Whispering Wind</em></p><p></p><p>3rd level: <em>Blacklight#, Blink, Clairaudience/Clairvoyance, Daylight^, Deeper Darkness^, Displacement, False Sensory Input%, Flashburst*, Hallucinatory Terrain, Illusory Wall, Invisibility Purge^, Invisibility Sphere, Khelben's Suspended Silence*, Major Image, Nondetection, Phantom Steed, Rope Trick, Sculpt Sound, Sepia Snake Sigil</em></p><p></p><p>4th level: <em>Aiming at the Target@, Detect Scrying, Dispel Magic, False Vision, Fear, Gaseous Form, Hold Person, Improved Invisibility, Mirage Arcana, Phantasmal Killer, Rainbow Pattern, Scrying, Seeming, Shadow Conjuration, Shadow Well*</em></p><p></p><p>5th level: <em>Confusion, Dream, Greater Shadow Conjuration, Ghostform+, Leomund's Secret Chest, Mass Invisibility, Mind Fog, Mislead, Nightmare, Programmed Image, Servant Horde@, Shadow Evocation, Shadow Hand*, True Seeing, Veil</em></p><p></p><p>6th level: <em>Brilliant Blast%, Greater Dispelling, Greater Shadow Evocation, Guards and Wards, Fantastic Machine#, Permanent Image, Prismatic Eye*, Repulsion, Sequester, Shades, Shadow Walk, Translocation Trick*</em></p><p></p><p>7th level: <em>Aura Alteration%, Ethereal Jaunt, Finding the Centre@, Mind Blank, Prismatic Spray, Screen, Sequester, Simulacrum, Teleport, Vision</em></p><p></p><p>8th level: <em>Dream Travel%, Insanity, Limited Wish, Maze, Plane Shift, Prismatic Wall, Sunburst, Vanish, Weird</em></p><p></p><p>9th level: <em>Antipathy, Astral Projection, Clone, Greater Fantastic Machine, Moonfire#, Prismatic Sphere, Spell Turning, Sympathy, Teleport Without Error</em></p><p></p><p>[hr]</p><p></p><p>Feats not from the PHB and spells not from the PHB Sor/Wiz list are from the following sources: </p><p></p><p>^Bard or Cleric spell from Player's Handbook</p><p># FRCS</p><p>*Magic of Faerun</p><p>@Oriental Adventures</p><p>% Psionics Handbook</p><p>Powers that are converted into spells have the following changes:</p><p>Components: V, S</p><p>School: </p><p> Amplified Invisibility: Illusion</p><p> Aura Alteration: Transmutation</p><p> Brilliant Blast: Evocation (Light)</p><p> deald 1d4/caster level to a maximum of 20d4</p><p> Conceal Thoughts: Illusion</p><p> Control Light: Evocation (Light) or Evocation (Darkness)</p><p> Control Shadow: Illusion (Shadow)</p><p> Dream Travel: Transmutation</p><p> Elfsight: Transmutation</p><p> False Sensory Input: Illusion</p><p>+ Tome and Blood</p><p></p><p>Improved Concentration (New Feat) (General)</p><p>Requirements: Iron Will, Concentration (10 ranks)</p><p></p><p>You may maintain concentration on a spell while taking a partial action each round. This partial action may not be one requiring concentration, such as casting a spell, operating a spell completion item or similar.</p><p></p><p>Each round in which you take this partial action you must make a concentration check (DC 15 + Spell level) or the spell on which you are concentrating ends immediately.[/hr]</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 804366, member: 1058"] [b]Illusionist Core Class[/b] Illusionist Variant Core Class: No familiar Add Bluff, Disguise, Knowledge (Arcana), Perform, Sleight of Hand to skill list Remove Alchemy, Knowledge(Any) from skill list 4 + Int skill points/level Scribe Scroll at 1st level At 5th, 10th, 15th, 20th bonus feat. Either Metamagic or pick one of: Create Wondrous Item, SF (Illusion), GSF (Illusion)#, Arcane Defence (Illusion)+, Improved Concentration (new, described below) 0th level: [i]Arcane Mark, Control Shadow%, Dancing Lights, Daze, Detect Magic, Elfsight%, Light, Mage Hand, Prestidigitation, Read Magic[/i] 1st level: [i]Cause Fear, Change Self, Colour Spray, Comprehend Languages, Conceal Thoughts%, Detect Secret Doors, Erase, Ghost Light@, Hypnotism, Invisibility to Undead^, Leomund's Trap, Net of Shadows#, Nystul's Magical Aura, Nystul's Undetectable Aura, Obscuring Mist, Shadow Mask*, Silent Image, Sleep, Unseen Servant, Ventriloquism[/i] 2nd level: [i]Amplified Invisibility%, Blur, Claws of Darkness*, Control Light%, Daylight, Darkness, Darkvision, Fog Cloud, Hypnotic Pattern, Illusory Script, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Moonbeam#, Obscure Object, Pyrotechnics, Scare, Secret Page, See Invisibility, Shadow Spray*, Silence, Undetectable Alignment^, Whispering Wind[/i] 3rd level: [i]Blacklight#, Blink, Clairaudience/Clairvoyance, Daylight^, Deeper Darkness^, Displacement, False Sensory Input%, Flashburst*, Hallucinatory Terrain, Illusory Wall, Invisibility Purge^, Invisibility Sphere, Khelben's Suspended Silence*, Major Image, Nondetection, Phantom Steed, Rope Trick, Sculpt Sound, Sepia Snake Sigil[/i] 4th level: [i]Aiming at the Target@, Detect Scrying, Dispel Magic, False Vision, Fear, Gaseous Form, Hold Person, Improved Invisibility, Mirage Arcana, Phantasmal Killer, Rainbow Pattern, Scrying, Seeming, Shadow Conjuration, Shadow Well*[/i] 5th level: [i]Confusion, Dream, Greater Shadow Conjuration, Ghostform+, Leomund's Secret Chest, Mass Invisibility, Mind Fog, Mislead, Nightmare, Programmed Image, Servant Horde@, Shadow Evocation, Shadow Hand*, True Seeing, Veil[/i] 6th level: [i]Brilliant Blast%, Greater Dispelling, Greater Shadow Evocation, Guards and Wards, Fantastic Machine#, Permanent Image, Prismatic Eye*, Repulsion, Sequester, Shades, Shadow Walk, Translocation Trick*[/i] 7th level: [i]Aura Alteration%, Ethereal Jaunt, Finding the Centre@, Mind Blank, Prismatic Spray, Screen, Sequester, Simulacrum, Teleport, Vision[/i] 8th level: [i]Dream Travel%, Insanity, Limited Wish, Maze, Plane Shift, Prismatic Wall, Sunburst, Vanish, Weird[/i] 9th level: [i]Antipathy, Astral Projection, Clone, Greater Fantastic Machine, Moonfire#, Prismatic Sphere, Spell Turning, Sympathy, Teleport Without Error[/i] [hr] Feats not from the PHB and spells not from the PHB Sor/Wiz list are from the following sources: ^Bard or Cleric spell from Player's Handbook # FRCS *Magic of Faerun @Oriental Adventures % Psionics Handbook Powers that are converted into spells have the following changes: Components: V, S School: Amplified Invisibility: Illusion Aura Alteration: Transmutation Brilliant Blast: Evocation (Light) deald 1d4/caster level to a maximum of 20d4 Conceal Thoughts: Illusion Control Light: Evocation (Light) or Evocation (Darkness) Control Shadow: Illusion (Shadow) Dream Travel: Transmutation Elfsight: Transmutation False Sensory Input: Illusion + Tome and Blood Improved Concentration (New Feat) (General) Requirements: Iron Will, Concentration (10 ranks) You may maintain concentration on a spell while taking a partial action each round. This partial action may not be one requiring concentration, such as casting a spell, operating a spell completion item or similar. Each round in which you take this partial action you must make a concentration check (DC 15 + Spell level) or the spell on which you are concentrating ends immediately.[/hr] [/QUOTE]
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