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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1st Ed. Style Artifacts
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<blockquote data-quote="Celebrim" data-source="post: 2263323" data-attributes="member: 4937"><p>I was heavily influenced by MERPs in the way that I handle magical items. MERPs items just seemed vastly cooler than ordinary D&D vanilla magic items. The vast majority of items I introduce into a game are in some way unique. Characters never know what any item that they find does. So in a sense, I get that benefit of the item being mysterious out of almost every item. The way I figured it at the time, is that magic item creation was so labor intensive, that nobody would bother with plain old generic items. Under 3rd edition rules, that's not the case, but I still try to maintain that aura of mystery and specialness around every item.</p><p></p><p>I've never actually introduced an artifact into my games. I've introduced quite a few things in the 'minor artifact' range, but its always seemed to me that true artifacts were just not meant to be found. But, if I did introduce a major artifact into the games, I would definately be influenced in a large degree by the tables in the 1st edition DMG, as well as the treatment of the Cup and Talisman of Al'Akbar in 'Day of Al'Akbar' and the Axe of the Dwarvish Lords in 'Axe of the Dwarvish Lords'. In fact, if you open up my ratty old DMG, you'll find where I filled out several artifacts. For example, apparantly at one time I decided the Sword of Kos should have the following powers:</p><p></p><p>I: A B Q JJ TT</p><p>II: C D</p><p>III: F</p><p>IV: E V</p><p>V: B G</p><p>VI: M</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2263323, member: 4937"] I was heavily influenced by MERPs in the way that I handle magical items. MERPs items just seemed vastly cooler than ordinary D&D vanilla magic items. The vast majority of items I introduce into a game are in some way unique. Characters never know what any item that they find does. So in a sense, I get that benefit of the item being mysterious out of almost every item. The way I figured it at the time, is that magic item creation was so labor intensive, that nobody would bother with plain old generic items. Under 3rd edition rules, that's not the case, but I still try to maintain that aura of mystery and specialness around every item. I've never actually introduced an artifact into my games. I've introduced quite a few things in the 'minor artifact' range, but its always seemed to me that true artifacts were just not meant to be found. But, if I did introduce a major artifact into the games, I would definately be influenced in a large degree by the tables in the 1st edition DMG, as well as the treatment of the Cup and Talisman of Al'Akbar in 'Day of Al'Akbar' and the Axe of the Dwarvish Lords in 'Axe of the Dwarvish Lords'. In fact, if you open up my ratty old DMG, you'll find where I filled out several artifacts. For example, apparantly at one time I decided the Sword of Kos should have the following powers: I: A B Q JJ TT II: C D III: F IV: E V V: B G VI: M [/QUOTE]
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1st Ed. Style Artifacts
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