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1st Edition AD&D: Greyhawk (Full)
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<blockquote data-quote="airwalkrr" data-source="post: 5156964" data-attributes="member: 12460"><p>Since I'm using Unearthed Arcana, I'd allow all of the variant sub-races except dark elf and gray dwarf, as they are a bit too associated with evil to be accepted by mainstream society. Evil alignment would be fine, as long as your character doesn't have a diabolical mindset ("I'm going to blow up the whole world! Muahahaha!"). But most people wouldn't be able to look at a dark elf without being afraid for their lives.</p><p></p><p>I'm not sure about starting level. If I run my own campaign it would probably be 1st. I won't subject you to 0-level mayhem. And challenges will be appropriately scaled for such characters so that you won't be expected to take down something as nasty a troll while still in your character's formative stages. I would also remind interested players that 1st edition does not feature critical hits except as an option, an option that I will not be using. Thus you need not worry about one lucky strike from a goblin taking down your heavily armored fighter. I'll also be using minimum 1st-level hit point rolls from Unearthed Arcana, so you'll be guaranteed a fighting chance.</p><p></p><p>I am thinking of allowing Method V (Unearthed Arcana) for ability scores for humans in order to allow a player who wants to play a human to play any character class desired. If you want to play a demihuman, I will probably use Method I or Method II from the DMG. I might even give the player a choice before rolls are made. I will eschew any point-based generation methods though. It tends to encourage too much optimization IMHO.</p><p></p><p>If there are any adventure modules that interested parties have never played but would really like to play, let me know. I have almost all of them, even some 2nd edition ones, which are backwards-compatible enough to run with minimal changes. If it is something I feel like running, I'll consider it.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5156964, member: 12460"] Since I'm using Unearthed Arcana, I'd allow all of the variant sub-races except dark elf and gray dwarf, as they are a bit too associated with evil to be accepted by mainstream society. Evil alignment would be fine, as long as your character doesn't have a diabolical mindset ("I'm going to blow up the whole world! Muahahaha!"). But most people wouldn't be able to look at a dark elf without being afraid for their lives. I'm not sure about starting level. If I run my own campaign it would probably be 1st. I won't subject you to 0-level mayhem. And challenges will be appropriately scaled for such characters so that you won't be expected to take down something as nasty a troll while still in your character's formative stages. I would also remind interested players that 1st edition does not feature critical hits except as an option, an option that I will not be using. Thus you need not worry about one lucky strike from a goblin taking down your heavily armored fighter. I'll also be using minimum 1st-level hit point rolls from Unearthed Arcana, so you'll be guaranteed a fighting chance. I am thinking of allowing Method V (Unearthed Arcana) for ability scores for humans in order to allow a player who wants to play a human to play any character class desired. If you want to play a demihuman, I will probably use Method I or Method II from the DMG. I might even give the player a choice before rolls are made. I will eschew any point-based generation methods though. It tends to encourage too much optimization IMHO. If there are any adventure modules that interested parties have never played but would really like to play, let me know. I have almost all of them, even some 2nd edition ones, which are backwards-compatible enough to run with minimal changes. If it is something I feel like running, I'll consider it. [/QUOTE]
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