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1st Edition AD&D: Greyhawk (Full)
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<blockquote data-quote="airwalkrr" data-source="post: 5159923" data-attributes="member: 12460"><p>Looks like there is plenty of interest. So here's a brief recap of those who have said they are interested.</p><p></p><p><strong>pneumatik:</strong> hasn't decided on race/class</p><p><strong>InVinoVeritas:</strong> would like to play a paladin (approved as long as everyone is okay with playing good alignment)</p><p><strong>Deuce Traveler:</strong> needs to reroll, hasn't decided on race/class</p><p><strong>possum:</strong> hasn't decided on race/class</p><p></p><p><strong><p style="text-align: center">Character Creation</p><p></strong>-Unless otherwise stated, use the rules as written.</p><p>-All characters begin at level 1 with 0 experience points.</p><p>-All races from UA p. 7 allowed except dark elf and gray dwarf.</p><p>-All classes from PH and UA allowed. Character class limitations (UA p.7) and Racial Class Limitations (UA p.8) apply.</p><p>-Armor and weapons permitted as per UA p.13. Use Weapons Proficiency table from UA p. 26.</p><p>-All PH and UA spells allowed.</p><p>-Choose a method for ability scores.</p><p><em>If playing a human:</em> select a class and use Method V (see UA p. 74)</p><p><em>If playing a demihuman:</em> use either Method I or Method II (see DMG p. 11); choose rolling method <u>before</u> you roll; roll 3d6 for Comeliness (adjust for race and Charisma normally)</p><p>-Use starting hit point minimums (see UA p. 74). Roll normally and take minimum or roll, whichever is higher, before adjusting for Constitution bonus (if any).</p><p>-I will roll for secondary skills and starting age. Most characters will begin at either young adult or mature age. Demihuman clerics tend to be older, possibly middle-aged. Take this into account when considering background.</p><p>-Starting money represents inherited wealth and savings. Use the Starting Money table (PH p. 35) to roll starting wealth. Paladins and cavaliers roll percentile for starting status as follows (see UA p. 25 for starting equipment by status):</p><p><em>01-69</em>-Horseman of the Lower Middle Class</p><p><em>70-85</em>-Horseman of the Middle Middle Class</p><p><em>86-93</em>-Horseman of the Upper Middle Class</p><p><em>94-97</em>-Horseman of the Lower Upper Class</p><p><em>98-99</em>-Horseman of the Middle Upper Class</p><p><em>100</em>-Horseman of the Upper Upper Class</p><p>-Alignment may be any provided there are no conflicts within the group.</p><p>-I will roll for psionic ability unless you indicate that you do not wish for your character to have psionic ability.</p><p>-Player Characters start the adventure with no hirelings and no henchmen.</p><p></p><p>That should cover character creation. Ask me if you have any questions.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5159923, member: 12460"] Looks like there is plenty of interest. So here's a brief recap of those who have said they are interested. [B]pneumatik:[/B] hasn't decided on race/class [B]InVinoVeritas:[/B] would like to play a paladin (approved as long as everyone is okay with playing good alignment) [B]Deuce Traveler:[/B] needs to reroll, hasn't decided on race/class [B]possum:[/B] hasn't decided on race/class [B][CENTER]Character Creation[/CENTER][/B] -Unless otherwise stated, use the rules as written. -All characters begin at level 1 with 0 experience points. -All races from UA p. 7 allowed except dark elf and gray dwarf. -All classes from PH and UA allowed. Character class limitations (UA p.7) and Racial Class Limitations (UA p.8) apply. -Armor and weapons permitted as per UA p.13. Use Weapons Proficiency table from UA p. 26. -All PH and UA spells allowed. -Choose a method for ability scores. [I]If playing a human:[/I] select a class and use Method V (see UA p. 74) [I]If playing a demihuman:[/I] use either Method I or Method II (see DMG p. 11); choose rolling method [U]before[/U] you roll; roll 3d6 for Comeliness (adjust for race and Charisma normally) -Use starting hit point minimums (see UA p. 74). Roll normally and take minimum or roll, whichever is higher, before adjusting for Constitution bonus (if any). -I will roll for secondary skills and starting age. Most characters will begin at either young adult or mature age. Demihuman clerics tend to be older, possibly middle-aged. Take this into account when considering background. -Starting money represents inherited wealth and savings. Use the Starting Money table (PH p. 35) to roll starting wealth. Paladins and cavaliers roll percentile for starting status as follows (see UA p. 25 for starting equipment by status): [i]01-69[/i]-Horseman of the Lower Middle Class [i]70-85[/i]-Horseman of the Middle Middle Class [i]86-93[/i]-Horseman of the Upper Middle Class [i]94-97[/i]-Horseman of the Lower Upper Class [i]98-99[/i]-Horseman of the Middle Upper Class [i]100[/i]-Horseman of the Upper Upper Class -Alignment may be any provided there are no conflicts within the group. -I will roll for psionic ability unless you indicate that you do not wish for your character to have psionic ability. -Player Characters start the adventure with no hirelings and no henchmen. That should cover character creation. Ask me if you have any questions. [/QUOTE]
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