Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
1st Edition adventures with small parties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Niccodaemus" data-source="post: 5821924" data-attributes="member: 6683506"><p>There are a couple of things I would do</p><p></p><p>1) I like DMing small groups. I also like challenging adventures with interesting storylines. As these adventures tend to be higher levels, I like to modify them to fit the party size and level</p><p></p><p>2) Make it a stealthy campaign. Instead of the players fighting everything head on, give them some tools to sneak around... boots of silence, cloaks of hiding. That way, they can make their way through the adventure and choose their fights.</p><p></p><p>3) Give the bad guys weaknesses. Lower their morale, and use morale checks. Add viruses, sounds or other things that work as "bombs" that can take out/disable a large number of opponents if the players can reach the "trigger".</p><p></p><p>4) Provide the PCs with escape routs. This can be slaves that have secret tunnels, etc.. so that if the players are discovered, they can make a quick getaway and hide.</p><p></p><p>5) Give the players specific goals, rather than just killing things and getting stuff. Maybe there is a master plan in the heart of the lair... maps and such... that the players could get their hands on and get out of there. Make is so that it is clear that if they take a long strategy approach, they will save more people than if they try to bust out every slave they meet.</p><p></p><p>6) Watch the movie the great escape. All sort of neat ideas for breaking multiple people out of their prisons.</p></blockquote><p></p>
[QUOTE="Niccodaemus, post: 5821924, member: 6683506"] There are a couple of things I would do 1) I like DMing small groups. I also like challenging adventures with interesting storylines. As these adventures tend to be higher levels, I like to modify them to fit the party size and level 2) Make it a stealthy campaign. Instead of the players fighting everything head on, give them some tools to sneak around... boots of silence, cloaks of hiding. That way, they can make their way through the adventure and choose their fights. 3) Give the bad guys weaknesses. Lower their morale, and use morale checks. Add viruses, sounds or other things that work as "bombs" that can take out/disable a large number of opponents if the players can reach the "trigger". 4) Provide the PCs with escape routs. This can be slaves that have secret tunnels, etc.. so that if the players are discovered, they can make a quick getaway and hide. 5) Give the players specific goals, rather than just killing things and getting stuff. Maybe there is a master plan in the heart of the lair... maps and such... that the players could get their hands on and get out of there. Make is so that it is clear that if they take a long strategy approach, they will save more people than if they try to bust out every slave they meet. 6) Watch the movie the great escape. All sort of neat ideas for breaking multiple people out of their prisons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1st Edition adventures with small parties
Top