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1st Edition Rangers in 3.x E?
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<blockquote data-quote="JRRNeiklot" data-source="post: 2870909" data-attributes="member: 717"><p>Here's a summary of my 3e ranger. Keep in mind we still play 3.0e, or rather, 3.11 for worgroups:</p><p></p><p>BAB as fighter</p><p>Saves, good fort and will, poor ref.</p><p>Uncanny Dodge at 2nd level</p><p></p><p>Table 3-4: The Ranger </p><p></p><p> Base Fort Ref Will </p><p>Level Attack Bonus Save Save Save Special </p><p>2nd</p><p>1st +1 +2 +0 +2 Alertness, Wild Empathy, Special Enemy, </p><p> Track </p><p>2nd +2 +3 +0 +3 Uncanny Dodge, Bonus Feat </p><p>3rd +3 +3 +1 +3 Endurance </p><p>4th +4 +4 +1 +4 </p><p>5th +5 +4 +1 +4 </p><p>6th +6/+ 1 +5 +2 +5 Bonus Feat </p><p>7th +7/+2 +5 +2 +5 Woodland Stride </p><p>8th +8/+3 +6 +2 +6 Swift Tracker </p><p>9th +9/+4 +6 +3 +6 </p><p>10th + 10 +7 +3 +7 Scry </p><p>11th + 11/ +7 +3 +7 Bonus Feat </p><p>12th +12 +8 +4 +8 </p><p>13th +13 +8 +4 +8 Camouflage </p><p>14th +14 +9 +4 +9 </p><p>15th + 15 +9 +5 +9 </p><p>16th + 16 +10 +5 +10 </p><p>17th +17 +10 +5 +10 Greater Camouflage </p><p>18th +18 +11 +6 +11 </p><p>19th +19 +11 +6 +11 </p><p>20th +20 +12 +6 +12 </p><p></p><p>---</p><p>HD: D10</p><p>Skill points per level -4</p><p>Class skills, same as phb, plus Knowledge Arcana and spellcraft.</p><p></p><p>Spells: 0-3 druid spells, 0-2 magic user spells. In my games, I don't use the paladin or ranger spell lists, any ranger/paladin spell that is on the druid/cleric list is available at the level on the druid/cleric list. Any ranger/paladin specific spells are druid/cleric spells and available for druid/clerics (respectively) as well.</p><p></p><p>Special Enemy - giant class creatures, ala 1e</p><p>Scry - at 10th level, scry becomes a class skill for the ranger.</p><p>Greater Camoflauge - Hide in Plain Sight</p><p></p><p>Apologies for the crappy formatting.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 2870909, member: 717"] Here's a summary of my 3e ranger. Keep in mind we still play 3.0e, or rather, 3.11 for worgroups: BAB as fighter Saves, good fort and will, poor ref. Uncanny Dodge at 2nd level Table 3-4: The Ranger Base Fort Ref Will Level Attack Bonus Save Save Save Special 2nd 1st +1 +2 +0 +2 Alertness, Wild Empathy, Special Enemy, Track 2nd +2 +3 +0 +3 Uncanny Dodge, Bonus Feat 3rd +3 +3 +1 +3 Endurance 4th +4 +4 +1 +4 5th +5 +4 +1 +4 6th +6/+ 1 +5 +2 +5 Bonus Feat 7th +7/+2 +5 +2 +5 Woodland Stride 8th +8/+3 +6 +2 +6 Swift Tracker 9th +9/+4 +6 +3 +6 10th + 10 +7 +3 +7 Scry 11th + 11/ +7 +3 +7 Bonus Feat 12th +12 +8 +4 +8 13th +13 +8 +4 +8 Camouflage 14th +14 +9 +4 +9 15th + 15 +9 +5 +9 16th + 16 +10 +5 +10 17th +17 +10 +5 +10 Greater Camouflage 18th +18 +11 +6 +11 19th +19 +11 +6 +11 20th +20 +12 +6 +12 --- HD: D10 Skill points per level -4 Class skills, same as phb, plus Knowledge Arcana and spellcraft. Spells: 0-3 druid spells, 0-2 magic user spells. In my games, I don't use the paladin or ranger spell lists, any ranger/paladin spell that is on the druid/cleric list is available at the level on the druid/cleric list. Any ranger/paladin specific spells are druid/cleric spells and available for druid/clerics (respectively) as well. Special Enemy - giant class creatures, ala 1e Scry - at 10th level, scry becomes a class skill for the ranger. Greater Camoflauge - Hide in Plain Sight Apologies for the crappy formatting. [/QUOTE]
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