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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1st level 4E characters are already Heroes
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<blockquote data-quote="Geron Raveneye" data-source="post: 3742871" data-attributes="member: 2268"><p>Sure, that's one way to look at things. But see, from my point of view, the rules that were put out by TSR/WotC over the years are as much advice as they are rules. In other words, they are <em>made</em> to be changed by the individual DM in order to fit his personal preferences more. That goes for the very first versions of D&D already, and continues throughout every edition. Even AD&D 1E, which has a reputation of being the "ironclad Gygax rules" were that only in context of tournaments. Mr. Gygax himself played with houserules more fitting his personal style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I've tinkered with every game system I laid hands on, Sun Knight. And I suspect most of us did, to one degree or another. There are aspects that are hard to change (taking out AoO of 3.X was one for me personally, for example), and stuff that is easy to change (I switched to Wound/Vitality points for my Iron Kingdoms game, and it was a breeze to put in). Downsizing hit points for starting characters is, in my opinion, as work-intense as upsizing them. All it requires is the change of one number, at one level. As long as nothing else is hardwired into hit points (as opposed to HD), it doesn't cascade into any more problems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>All in my opinion, of course.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3742871, member: 2268"] Sure, that's one way to look at things. But see, from my point of view, the rules that were put out by TSR/WotC over the years are as much advice as they are rules. In other words, they are [i]made[/i] to be changed by the individual DM in order to fit his personal preferences more. That goes for the very first versions of D&D already, and continues throughout every edition. Even AD&D 1E, which has a reputation of being the "ironclad Gygax rules" were that only in context of tournaments. Mr. Gygax himself played with houserules more fitting his personal style. :) I've tinkered with every game system I laid hands on, Sun Knight. And I suspect most of us did, to one degree or another. There are aspects that are hard to change (taking out AoO of 3.X was one for me personally, for example), and stuff that is easy to change (I switched to Wound/Vitality points for my Iron Kingdoms game, and it was a breeze to put in). Downsizing hit points for starting characters is, in my opinion, as work-intense as upsizing them. All it requires is the change of one number, at one level. As long as nothing else is hardwired into hit points (as opposed to HD), it doesn't cascade into any more problems. :) All in my opinion, of course. [/QUOTE]
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