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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1st level 4E characters are already Heroes
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<blockquote data-quote="Alaric_Prympax" data-source="post: 3743737" data-attributes="member: 176"><p>I disagree, it's all in how you play them. Some of my best experiences in AD&D were with 1st level characters. Maybe you played in games where your 1st level characters were up against opponents that were too tough for your characters. The DM might have used less powerful opponents making it so you could survive but still be challenged and be fun. </p><p></p><p>Don't misunderstand me, my groups also had our house rules:</p><p> 1. Starting with Max hit points at 1st level, seems to be a universal house rule.</p><p></p><p> 2. A Cleric <strong>might</strong> have a <em>Potion/Scroll of Cure Light Wounds</em> from their church (especially since being an <strong>adventuring</strong> cleric they're a raising star in the church and might be on a church mission, or quest, or... well use your imagination, the church would probably want to help or protect its' 'star' in some way).</p><p></p><p> 3. My favorite house rule: Bandaging. Once per day a character can bandage to regain 1d4 hps. My 1st DM used this and I thought it was great. Those extra hp saved characters quite a bit. It didn't break the rules, was not overpowering- well we didn't think so at least, and it fit in our game. We never had a problem with it.</p><p> </p><p>My groups didn't mind resting up either. We quickly got through that by either going back to town or usually- camping out rolling through ramdom encounters, if there was one we got through it as best we could. It was just something you did, not a problem with my group. Furthermore with low level spells spellcasters didn't need eight hours rest, just a couple of hours and 15 mins/level of study or meditation to get those spells back (1e DMG- don't remember the page but that's how we played it and still do) so those ramdom encounters wouldn't and couldn't prevent our 1st level spellcasters recovering their spells for the adventuring day. I guess a lot of you had quite a different experience at 1st level then I did.</p><p></p><p></p><p></p><p></p><p>My feelings and experiences exactly. I know this isn't an edition wars thread and I don't want to turn it into one but just as a reminder in 1e AD&D when there were name levels for each class a 1st Level Fighter was called a <strong>Veteran</strong>. I can only guess because unlike unclassed NPC's they knew how to use weapons and how to move effectively in armor (and that only 1 in 10 or was it 1 in 100 people in a Campaign World actually had a class.)</p><p></p><p>Once again I say it's how you play your game.</p></blockquote><p></p>
[QUOTE="Alaric_Prympax, post: 3743737, member: 176"] I disagree, it's all in how you play them. Some of my best experiences in AD&D were with 1st level characters. Maybe you played in games where your 1st level characters were up against opponents that were too tough for your characters. The DM might have used less powerful opponents making it so you could survive but still be challenged and be fun. Don't misunderstand me, my groups also had our house rules: 1. Starting with Max hit points at 1st level, seems to be a universal house rule. 2. A Cleric [b]might[/b] have a [i]Potion/Scroll of Cure Light Wounds[/i] from their church (especially since being an [b]adventuring[/b] cleric they're a raising star in the church and might be on a church mission, or quest, or... well use your imagination, the church would probably want to help or protect its' 'star' in some way). 3. My favorite house rule: Bandaging. Once per day a character can bandage to regain 1d4 hps. My 1st DM used this and I thought it was great. Those extra hp saved characters quite a bit. It didn't break the rules, was not overpowering- well we didn't think so at least, and it fit in our game. We never had a problem with it. My groups didn't mind resting up either. We quickly got through that by either going back to town or usually- camping out rolling through ramdom encounters, if there was one we got through it as best we could. It was just something you did, not a problem with my group. Furthermore with low level spells spellcasters didn't need eight hours rest, just a couple of hours and 15 mins/level of study or meditation to get those spells back (1e DMG- don't remember the page but that's how we played it and still do) so those ramdom encounters wouldn't and couldn't prevent our 1st level spellcasters recovering their spells for the adventuring day. I guess a lot of you had quite a different experience at 1st level then I did. My feelings and experiences exactly. I know this isn't an edition wars thread and I don't want to turn it into one but just as a reminder in 1e AD&D when there were name levels for each class a 1st Level Fighter was called a [b]Veteran[/b]. I can only guess because unlike unclassed NPC's they knew how to use weapons and how to move effectively in armor (and that only 1 in 10 or was it 1 in 100 people in a Campaign World actually had a class.) Once again I say it's how you play your game. [/QUOTE]
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