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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1st level 4E characters are already Heroes
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<blockquote data-quote="ptolemy18" data-source="post: 3748670" data-attributes="member: 24970"><p>Totally. I completely agree. And if one lucky critical hit can still kill your character... well, life sucks, luck is always a factor in RPGs, and maybe the DM should have made sure the NPCs didn't have weapons with a x3 crit modifier. A 10-point death buffer (from zero to -10 hit points) is already a big help at 1st level.</p><p></p><p>What can I say, y'all -- I'm an experienced gamer, I'm used to the idea that my character might die at any time. As long as the DM is tough but fair and doesn't act like a jerk about it (rubbing it in, or having the NPCs do something sadistic and humiliating to my character, or acting like I'm stupid because I made some bad decision or didn't max out my character enough -- there really are awful DMs like that!) and doesn't show favoritism towards one of the players over the others, then I generally don't mind dying in RPGs. But if you're a newbie who hasn't played that many RPGs, then obviously you want to win.</p><p></p><p>However: in the long term, this is a bad thing, and I think newbies should eventually get used to the idea of losing their characters. Otherwise they're just sore losers. For me, the turning point was when I switched from D&D to Call of Cthulhu. I've sinced switched back to D&D, but ever since then, I've been MUCH more agreeable to the idea of deadly, cutthroat campaigns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3748670, member: 24970"] Totally. I completely agree. And if one lucky critical hit can still kill your character... well, life sucks, luck is always a factor in RPGs, and maybe the DM should have made sure the NPCs didn't have weapons with a x3 crit modifier. A 10-point death buffer (from zero to -10 hit points) is already a big help at 1st level. What can I say, y'all -- I'm an experienced gamer, I'm used to the idea that my character might die at any time. As long as the DM is tough but fair and doesn't act like a jerk about it (rubbing it in, or having the NPCs do something sadistic and humiliating to my character, or acting like I'm stupid because I made some bad decision or didn't max out my character enough -- there really are awful DMs like that!) and doesn't show favoritism towards one of the players over the others, then I generally don't mind dying in RPGs. But if you're a newbie who hasn't played that many RPGs, then obviously you want to win. However: in the long term, this is a bad thing, and I think newbies should eventually get used to the idea of losing their characters. Otherwise they're just sore losers. For me, the turning point was when I switched from D&D to Call of Cthulhu. I've sinced switched back to D&D, but ever since then, I've been MUCH more agreeable to the idea of deadly, cutthroat campaigns. :) Jason [/QUOTE]
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