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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1st level 4E characters are already Heroes
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<blockquote data-quote="ptolemy18" data-source="post: 3750580" data-attributes="member: 24970"><p>Heh. I guess you've caught me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I do prefer the low-fantasy aspect, and what I'm really saying is that I prefer D&D to have the "weak character/low fantasy" option intact. In the existing rules, this is pretty much what it's like for the first 4 or 5 levels. Then it gradually transforms into increasingly high fantasy as the characters get stronger.</p><p></p><p>I like this combination since, if I'm plotting a campaign, I can say "Hmm... do I want this campaign to be primarily in low-fantasy fighting-the-tavern-brawlers mode, or do I want it to be primarily in high-fantasy teleporting-to-the-wizard's-fortress mode?"</p><p></p><p>When the designers of 4e were talking about the "sweet spot" of levels 4-14, I understand what they're talking about. The game *is* fun at those levels. But there's also cool roleplay options at levels 1-3 and levels 15+. I don't want them to buff up the low-level characters so much that you can't run a low-fantasy game in D&D, and I don't want them to nerf the high-level characters (in other threads I'm hearing people say stuff like "No teleport", "No polymorph", "No flying"!?!?) so much that you can't run a really high-fantasy game in D&D.</p><p></p><p>And thas' pretty much what I'm talkin' about... I don't want the diversity of the game to be watered down by excessive concern for "balance".</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3750580, member: 24970"] Heh. I guess you've caught me. ;) I do prefer the low-fantasy aspect, and what I'm really saying is that I prefer D&D to have the "weak character/low fantasy" option intact. In the existing rules, this is pretty much what it's like for the first 4 or 5 levels. Then it gradually transforms into increasingly high fantasy as the characters get stronger. I like this combination since, if I'm plotting a campaign, I can say "Hmm... do I want this campaign to be primarily in low-fantasy fighting-the-tavern-brawlers mode, or do I want it to be primarily in high-fantasy teleporting-to-the-wizard's-fortress mode?" When the designers of 4e were talking about the "sweet spot" of levels 4-14, I understand what they're talking about. The game *is* fun at those levels. But there's also cool roleplay options at levels 1-3 and levels 15+. I don't want them to buff up the low-level characters so much that you can't run a low-fantasy game in D&D, and I don't want them to nerf the high-level characters (in other threads I'm hearing people say stuff like "No teleport", "No polymorph", "No flying"!?!?) so much that you can't run a really high-fantasy game in D&D. And thas' pretty much what I'm talkin' about... I don't want the diversity of the game to be watered down by excessive concern for "balance". Jason [/QUOTE]
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