Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1st level 4E characters are already Heroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 3750922" data-attributes="member: 42582"><p>I actually don't think that D&D - even with more manoeuvres and hit points - models these things all that well. "Unaccountable luck" and an "inordinate ability to pick things up" are, in the context of a novel, authorial fiat - the author confers benefits on the character that the characters own skill would not normally garner in the ordinary course of events.</p><p></p><p>To model this, an RPG needs a mechanic which allows PCs to garner benefits beyond what their skills - as modelled by their attributes, skill bonuses etc - would allow them in the ordinary course of events. The most obvious such mechanic is that of metagame Fate Points, which allow the [/i]player[/i] to intervene on behalf of his or her character and change the results of a roll.</p><p></p><p>In the past, D&D designers have always seemed hesitant to introduce pure metagame mechanics. Even XP have always fudged between the more plausible metagame explanation, and an attempt to link it to such in-game processes as training (even the name, "experience points", demonstrates this fudge - "advancement points" would be more accurate).</p><p></p><p>There is some evidence that the 4e designers are more willing to treat mechanics in a purely metagame way, such as the different build rules for monsters/NPCs and PCs (which therefore have to be interpreted in a purely metagame fashion, because they clearly no longer are intended to model the in-game process of character learning and development). I don't know whether they will introduce a core Fate Point mechanic that is purely metagame. If they did, this would fit within D&D's resource management paradigm, while also allowing PCs to be the "chosen ones" of the gameworld without vitiating in-game reality.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3750922, member: 42582"] I actually don't think that D&D - even with more manoeuvres and hit points - models these things all that well. "Unaccountable luck" and an "inordinate ability to pick things up" are, in the context of a novel, authorial fiat - the author confers benefits on the character that the characters own skill would not normally garner in the ordinary course of events. To model this, an RPG needs a mechanic which allows PCs to garner benefits beyond what their skills - as modelled by their attributes, skill bonuses etc - would allow them in the ordinary course of events. The most obvious such mechanic is that of metagame Fate Points, which allow the [/i]player[/i] to intervene on behalf of his or her character and change the results of a roll. In the past, D&D designers have always seemed hesitant to introduce pure metagame mechanics. Even XP have always fudged between the more plausible metagame explanation, and an attempt to link it to such in-game processes as training (even the name, "experience points", demonstrates this fudge - "advancement points" would be more accurate). There is some evidence that the 4e designers are more willing to treat mechanics in a purely metagame way, such as the different build rules for monsters/NPCs and PCs (which therefore have to be interpreted in a purely metagame fashion, because they clearly no longer are intended to model the in-game process of character learning and development). I don't know whether they will introduce a core Fate Point mechanic that is purely metagame. If they did, this would fit within D&D's resource management paradigm, while also allowing PCs to be the "chosen ones" of the gameworld without vitiating in-game reality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1st level 4E characters are already Heroes
Top