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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1st level 4E characters are already Heroes
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<blockquote data-quote="pemerton" data-source="post: 3750947" data-attributes="member: 42582"><p>In addition to Hong's points, I would note that (at least as I understand it) there is an ambiguity in Eberron as to whether Action Points are in-game or metagame. For example, there is an Adventurer PrC which gets bonus APs, and from memory a feat which gives bonus APs (though I could be confusing this with Arcana Uneartherd, which suffers from the same ambiguity in its Hero Point system).</p><p></p><p>If APs are the sort of thing that can be purchased with a PrC selection or a feat slot, then one of three interpretations follows:</p><p></p><p>*Class selection and feat development are themselves purely metagame.</p><p></p><p>*APs are not purely metagame, but are the sort of thing (a knack, an instinct or perhaps a blessing) that can a person can acquire through training.</p><p></p><p>*D&D is confused as to the relationship between its metagame mechanics and its in-game simulation mechanics.</p><p></p><p>I suspect that either the second or the third of these is right. I rule out the first possibility because, at least in the past, I don't think it is what D&D has intended - class and feat acquisition are meant to model in-game process of learning and development.</p><p></p><p>This is why I suggested that, in the past, D&D designers have always seemed hesitant to introduce pure metagame mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3750947, member: 42582"] In addition to Hong's points, I would note that (at least as I understand it) there is an ambiguity in Eberron as to whether Action Points are in-game or metagame. For example, there is an Adventurer PrC which gets bonus APs, and from memory a feat which gives bonus APs (though I could be confusing this with Arcana Uneartherd, which suffers from the same ambiguity in its Hero Point system). If APs are the sort of thing that can be purchased with a PrC selection or a feat slot, then one of three interpretations follows: *Class selection and feat development are themselves purely metagame. *APs are not purely metagame, but are the sort of thing (a knack, an instinct or perhaps a blessing) that can a person can acquire through training. *D&D is confused as to the relationship between its metagame mechanics and its in-game simulation mechanics. I suspect that either the second or the third of these is right. I rule out the first possibility because, at least in the past, I don't think it is what D&D has intended - class and feat acquisition are meant to model in-game process of learning and development. This is why I suggested that, in the past, D&D designers have always seemed hesitant to introduce pure metagame mechanics. [/QUOTE]
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1st level 4E characters are already Heroes
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