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General Tabletop Discussion
*Pathfinder & Starfinder
1st level, flavor vs, substance
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<blockquote data-quote="Celebrim" data-source="post: 5441909" data-attributes="member: 4937"><p>Fun, flavorful and helpful if you are killing rats in the sewers, but otherwise not so much. The important mechanical consideration with your 1st level build is doing enough damage to drop something before they drop you. Hitting most of the time with an expected damage of 2 is not nearly as good as hitting half of the time with an expected damage of 10. Missile weapons will rule the game in a few levels, but until +energy damage weapons and masterwork composite starts to become available, they don't hit hard enough to have a significant impact (although a longbow + PBS + RS isn't bad). Firing off a longbow or heavy crossbow from the back rank is a good idea, but reach weapons are the ranged weapons of low level and two-handed weapon users will likely dominate party total damage. </p><p></p><p></p><p></p><p>This is absolutely the key to enjoying a role-playing game regardless of what power level you play at. Work with your DM to become emersed in and connected to the setting so that you depend on the setting and the setting depends on you. That way your actions have significance. In a RPing game, you don't 'win' the game by defeating the monsters. You 'win' the game by becoming important to the story and shaping it in your own unique way. If your story is just, 'we killed some monsters, and then we killed some more monsters', you might as well be going alphabeticly through the monster manual.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5441909, member: 4937"] Fun, flavorful and helpful if you are killing rats in the sewers, but otherwise not so much. The important mechanical consideration with your 1st level build is doing enough damage to drop something before they drop you. Hitting most of the time with an expected damage of 2 is not nearly as good as hitting half of the time with an expected damage of 10. Missile weapons will rule the game in a few levels, but until +energy damage weapons and masterwork composite starts to become available, they don't hit hard enough to have a significant impact (although a longbow + PBS + RS isn't bad). Firing off a longbow or heavy crossbow from the back rank is a good idea, but reach weapons are the ranged weapons of low level and two-handed weapon users will likely dominate party total damage. This is absolutely the key to enjoying a role-playing game regardless of what power level you play at. Work with your DM to become emersed in and connected to the setting so that you depend on the setting and the setting depends on you. That way your actions have significance. In a RPing game, you don't 'win' the game by defeating the monsters. You 'win' the game by becoming important to the story and shaping it in your own unique way. If your story is just, 'we killed some monsters, and then we killed some more monsters', you might as well be going alphabeticly through the monster manual. [/QUOTE]
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1st level, flavor vs, substance
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