Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1st level, flavor vs, substance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5442383" data-attributes="member: 4937"><p>I think I'm only beginning to understand just how common it is for most campaigns to start at a high level. I'm fairly shocked by campaigns that start at 3rd level (I'd only previously encountered one). I've been playing nearly a year in my current campaign, and we've just got everyone to 3rd.</p><p></p><p>For me, much of the attraction of D&D is how much the game changes as your character advances in level. You start out grubbing in the mud, barely more compotent than the farmers and maybe not even that. You end up a demigod.</p><p></p><p></p><p></p><p>By late 3.X even that wasn't true. Most spellcasters had spellcaster PrCs that offered large benefits with only small drawbacks. In some cases there were Druid PrC's that offered a strictly better druid and Cleric PrC's that let you be a strictly better cleric. </p><p></p><p></p><p></p><p>This is certainly true in some cases. Wizards and sorcerers in particular have an extremely difficult time surviving in a low level campaign that has relatively low access to magic (no magic stores). Without belts of constitution and bracers of defence being readily purchasable, and low level wizard is very squishy indeed. Faced with the prospect of attempting to slog through 8 or 9 levels with a powerful but fragile glass cannon, many players will opt instead for an immediately powerful and more durable melee build.</p><p></p><p>However, none of that applies to the Druid or Cleric. Those classes have a high amount of survivability at low levels, combined with tremendous broken upside at higher levels. You start out as a support character buffing and healing the front line. But, you quickly are going to be able to take your place on the front line if you want to. Whereas the break even point for the arcane casters is about 9th level, the divine casters should be easily holding their own by 7th level. And keep in mind, a lot of this depends on access to magic items as well. If my Wizard can end up with bracers of defence, a ring of protection, a belt of constitution, and a wand of fireballs by 5th level, things are really looking up. I may already be the parties primary damage dealer. Assuming that I'm not facing an old school Gygaxian RBDM, and it's clear that I'm not, I'll probably dominate the game from there on out.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5442383, member: 4937"] I think I'm only beginning to understand just how common it is for most campaigns to start at a high level. I'm fairly shocked by campaigns that start at 3rd level (I'd only previously encountered one). I've been playing nearly a year in my current campaign, and we've just got everyone to 3rd. For me, much of the attraction of D&D is how much the game changes as your character advances in level. You start out grubbing in the mud, barely more compotent than the farmers and maybe not even that. You end up a demigod. By late 3.X even that wasn't true. Most spellcasters had spellcaster PrCs that offered large benefits with only small drawbacks. In some cases there were Druid PrC's that offered a strictly better druid and Cleric PrC's that let you be a strictly better cleric. This is certainly true in some cases. Wizards and sorcerers in particular have an extremely difficult time surviving in a low level campaign that has relatively low access to magic (no magic stores). Without belts of constitution and bracers of defence being readily purchasable, and low level wizard is very squishy indeed. Faced with the prospect of attempting to slog through 8 or 9 levels with a powerful but fragile glass cannon, many players will opt instead for an immediately powerful and more durable melee build. However, none of that applies to the Druid or Cleric. Those classes have a high amount of survivability at low levels, combined with tremendous broken upside at higher levels. You start out as a support character buffing and healing the front line. But, you quickly are going to be able to take your place on the front line if you want to. Whereas the break even point for the arcane casters is about 9th level, the divine casters should be easily holding their own by 7th level. And keep in mind, a lot of this depends on access to magic items as well. If my Wizard can end up with bracers of defence, a ring of protection, a belt of constitution, and a wand of fireballs by 5th level, things are really looking up. I may already be the parties primary damage dealer. Assuming that I'm not facing an old school Gygaxian RBDM, and it's clear that I'm not, I'll probably dominate the game from there on out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1st level, flavor vs, substance
Top