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Community
General Tabletop Discussion
*Pathfinder & Starfinder
1st level, flavor vs, substance
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<blockquote data-quote="Sorrowdusk" data-source="post: 5444138" data-attributes="member: 96342"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=54436" target="_blank">Hrothgar Rannúlfr</a></u></p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=4937" target="_blank">Celebrim</a></u></p><p> </p><p>Really? I've started at first and I <em>really</em> dont like it. I prefer starting as an established adventurer-or at least someone thats yet to go adventuring but been trained up to at least lvl 5th. I DO agree that getting to 20 isnt a "goal" just getting XP/Loot is not the Epitome of roleplaying. However, I simply dont like early lvl play, and I dont see what some people see in it. </p><p> </p><p>Also-it <strong>depends</strong> on when your character starts adventuring in their life and what lvl the world is. Are most people 1st or 2nd like in Eberron -or are you an ex-military thats already lvl 5th or 6th and just <em>left </em>the service of his nation to take up the life of a free mercenary/adventurer? You dont have to be a lvl 1 has-never-picked-up-a-sword greenhorn who just stepped out their door. A characters "story" can hypothetically begin at <em>any</em> level. The characters "background" or how they got to where the campaigns "story" <u>begins</u> can be played out right from 0XP but it doesnt <em>have</em> to be.</p><p> </p><p>I myself simply dont like how the game plays at 1st lvl. I also (myself) wouldnt reduce XP awards, because for me the pacing is just fine (albeit even that can vary between campaigns without modification to rewards just based on how much combat you're seeing and what sort).</p><p> </p><p>YMMV</p></blockquote><p></p>
[QUOTE="Sorrowdusk, post: 5444138, member: 96342"] @[U][URL="http://www.enworld.org/forum/member.php?u=54436"]Hrothgar Rannúlfr[/URL][/U] @[U][URL="http://www.enworld.org/forum/member.php?u=4937"]Celebrim[/URL][/U] Really? I've started at first and I [I]really[/I] dont like it. I prefer starting as an established adventurer-or at least someone thats yet to go adventuring but been trained up to at least lvl 5th. I DO agree that getting to 20 isnt a "goal" just getting XP/Loot is not the Epitome of roleplaying. However, I simply dont like early lvl play, and I dont see what some people see in it. Also-it [B]depends[/B] on when your character starts adventuring in their life and what lvl the world is. Are most people 1st or 2nd like in Eberron -or are you an ex-military thats already lvl 5th or 6th and just [I]left [/I]the service of his nation to take up the life of a free mercenary/adventurer? You dont have to be a lvl 1 has-never-picked-up-a-sword greenhorn who just stepped out their door. A characters "story" can hypothetically begin at [I]any[/I] level. The characters "background" or how they got to where the campaigns "story" [U]begins[/U] can be played out right from 0XP but it doesnt [I]have[/I] to be. I myself simply dont like how the game plays at 1st lvl. I also (myself) wouldnt reduce XP awards, because for me the pacing is just fine (albeit even that can vary between campaigns without modification to rewards just based on how much combat you're seeing and what sort). YMMV [/QUOTE]
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1st level, flavor vs, substance
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